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Issue 14404005: Add d8 functionality for switching between realms (a.k.a. contexts), 2nd try (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Make realms work again interactively Created 7 years, 8 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution. 11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its 12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived 13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission. 14 // from this software without specific prior written permission.
15 // 15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #ifndef V8_MARKING_THREAD_H_ 28 var realmA = Realm.current();
29 #define V8_MARKING_THREAD_H_ 29 var realmB = Realm.create();
30 assertEquals(0, realmA);
31 assertEquals(1, realmB);
30 32
31 #include "atomicops.h" 33 // The global objects match the realms' this binding.
32 #include "flags.h" 34 assertSame(this, Realm.global(realmA));
33 #include "platform.h" 35 assertSame(Realm.eval(realmB, "this"), Realm.global(realmB));
34 #include "v8utils.h" 36 assertFalse(this === Realm.global(realmB));
35 37
36 #include "spaces.h" 38 // The global object is not accessible cross-realm.
39 var x = 3;
40 Realm.shared = this;
41 assertThrows("Realm.eval(realmB, 'x')");
42 assertSame(undefined, Realm.eval(realmB, "this.x"));
43 assertSame(undefined, Realm.eval(realmB, "Realm.shared.x"));
37 44
38 #include "heap.h" 45 Realm.eval(realmB, "Realm.global(0).y = 1");
46 assertThrows("y");
47 assertSame(undefined, this.y);
39 48
40 namespace v8 { 49 // Can get or set other objects' properties cross-realm.
41 namespace internal { 50 var p = {a: 1};
51 var o = {__proto__: p, b: 2};
52 Realm.shared = o;
53 assertSame(1, Realm.eval(realmB, "Realm.shared.a"));
54 assertSame(2, Realm.eval(realmB, "Realm.shared.b"));
42 55
43 class MarkingThread : public Thread { 56 // Cannot get or set a prototype cross-realm.
44 public: 57 assertSame(undefined, Realm.eval(realmB, "Realm.shared.__proto__"));
45 explicit MarkingThread(Isolate* isolate);
46 58
47 void Run(); 59 Realm.eval(realmB, "Realm.shared.__proto__ = {c: 3}");
48 void Stop(); 60 assertSame(1, o.a);
49 void StartMarking(); 61 assertSame(undefined, o.c);
50 void WaitForMarkingThread();
51 62
52 ~MarkingThread() {
53 delete start_marking_semaphore_;
54 delete end_marking_semaphore_;
55 delete stop_semaphore_;
56 }
57
58 private:
59 Isolate* isolate_;
60 Heap* heap_;
61 Semaphore* start_marking_semaphore_;
62 Semaphore* end_marking_semaphore_;
63 Semaphore* stop_semaphore_;
64 volatile AtomicWord stop_thread_;
65 int id_;
66 static Atomic32 id_counter_;
67 };
68
69 } } // namespace v8::internal
70
71 #endif // V8_MARKING_THREAD_H_
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