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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ | 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ |
| 6 #define V8_COMPILER_MACHINE_OPERATOR_H_ | 6 #define V8_COMPILER_MACHINE_OPERATOR_H_ |
| 7 | 7 |
| 8 #include "src/base/flags.h" | 8 #include "src/base/flags.h" |
| 9 #include "src/compiler/machine-type.h" | 9 #include "src/compiler/machine-type.h" |
| 10 | 10 |
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| 112 kNoFlags = 0u, | 112 kNoFlags = 0u, |
| 113 // Note that Float*Max behaves like `(b < a) ? a : b`, not like Math.max(). | 113 // Note that Float*Max behaves like `(b < a) ? a : b`, not like Math.max(). |
| 114 // Note that Float*Min behaves like `(a < b) ? a : b`, not like Math.min(). | 114 // Note that Float*Min behaves like `(a < b) ? a : b`, not like Math.min(). |
| 115 kFloat32Max = 1u << 0, | 115 kFloat32Max = 1u << 0, |
| 116 kFloat32Min = 1u << 1, | 116 kFloat32Min = 1u << 1, |
| 117 kFloat64Max = 1u << 2, | 117 kFloat64Max = 1u << 2, |
| 118 kFloat64Min = 1u << 3, | 118 kFloat64Min = 1u << 3, |
| 119 kFloat64RoundDown = 1u << 4, | 119 kFloat64RoundDown = 1u << 4, |
| 120 kFloat64RoundUp = 1u << 5, | 120 kFloat64RoundUp = 1u << 5, |
| 121 kFloat64RoundTruncate = 1u << 6, | 121 kFloat64RoundTruncate = 1u << 6, |
| 122 kFloat64RoundTiesAway = 1u << 7, | 122 kFloat64RoundTiesEven = 1u << 7, |
| 123 kInt32DivIsSafe = 1u << 8, | 123 kFloat64RoundTiesAway = 1u << 8, |
| 124 kUint32DivIsSafe = 1u << 9, | 124 kInt32DivIsSafe = 1u << 9, |
| 125 kWord32ShiftIsSafe = 1u << 10, | 125 kUint32DivIsSafe = 1u << 10, |
| 126 kWord32Ctz = 1u << 11, | 126 kWord32ShiftIsSafe = 1u << 11, |
| 127 kWord64Ctz = 1u << 12, | 127 kWord32Ctz = 1u << 12, |
| 128 kWord32Popcnt = 1u << 13, | 128 kWord64Ctz = 1u << 13, |
| 129 kWord64Popcnt = 1u << 14, | 129 kWord32Popcnt = 1u << 14, |
| 130 kWord64Popcnt = 1u << 15, |
| 130 kAllOptionalOps = kFloat32Max | kFloat32Min | kFloat64Max | kFloat64Min | | 131 kAllOptionalOps = kFloat32Max | kFloat32Min | kFloat64Max | kFloat64Min | |
| 131 kFloat64RoundDown | kFloat64RoundUp | | 132 kFloat64RoundDown | kFloat64RoundUp | |
| 132 kFloat64RoundTruncate | kFloat64RoundTiesAway | | 133 kFloat64RoundTruncate | kFloat64RoundTiesAway | |
| 133 kWord32Ctz | kWord64Ctz | kWord32Popcnt | kWord64Popcnt | 134 kFloat64RoundTiesEven | kWord32Ctz | kWord64Ctz | |
| 135 kWord32Popcnt | kWord64Popcnt |
| 134 }; | 136 }; |
| 135 typedef base::Flags<Flag, unsigned> Flags; | 137 typedef base::Flags<Flag, unsigned> Flags; |
| 136 | 138 |
| 137 explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr, | 139 explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr, |
| 138 Flags supportedOperators = kNoFlags); | 140 Flags supportedOperators = kNoFlags); |
| 139 | 141 |
| 140 const Operator* Word32And(); | 142 const Operator* Word32And(); |
| 141 const Operator* Word32Or(); | 143 const Operator* Word32Or(); |
| 142 const Operator* Word32Xor(); | 144 const Operator* Word32Xor(); |
| 143 const Operator* Word32Shl(); | 145 const Operator* Word32Shl(); |
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| 260 const Operator* Float32Abs(); | 262 const Operator* Float32Abs(); |
| 261 | 263 |
| 262 // Floating point abs complying to IEEE 754 (double-precision). | 264 // Floating point abs complying to IEEE 754 (double-precision). |
| 263 const Operator* Float64Abs(); | 265 const Operator* Float64Abs(); |
| 264 | 266 |
| 265 // Floating point rounding. | 267 // Floating point rounding. |
| 266 const OptionalOperator Float64RoundDown(); | 268 const OptionalOperator Float64RoundDown(); |
| 267 const OptionalOperator Float64RoundUp(); | 269 const OptionalOperator Float64RoundUp(); |
| 268 const OptionalOperator Float64RoundTruncate(); | 270 const OptionalOperator Float64RoundTruncate(); |
| 269 const OptionalOperator Float64RoundTiesAway(); | 271 const OptionalOperator Float64RoundTiesAway(); |
| 272 const OptionalOperator Float64RoundTiesEven(); |
| 270 | 273 |
| 271 // Floating point bit representation. | 274 // Floating point bit representation. |
| 272 const Operator* Float64ExtractLowWord32(); | 275 const Operator* Float64ExtractLowWord32(); |
| 273 const Operator* Float64ExtractHighWord32(); | 276 const Operator* Float64ExtractHighWord32(); |
| 274 const Operator* Float64InsertLowWord32(); | 277 const Operator* Float64InsertLowWord32(); |
| 275 const Operator* Float64InsertHighWord32(); | 278 const Operator* Float64InsertHighWord32(); |
| 276 | 279 |
| 277 // load [base + index] | 280 // load [base + index] |
| 278 const Operator* Load(LoadRepresentation rep); | 281 const Operator* Load(LoadRepresentation rep); |
| 279 | 282 |
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| 332 }; | 335 }; |
| 333 | 336 |
| 334 | 337 |
| 335 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) | 338 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) |
| 336 | 339 |
| 337 } // namespace compiler | 340 } // namespace compiler |
| 338 } // namespace internal | 341 } // namespace internal |
| 339 } // namespace v8 | 342 } // namespace v8 |
| 340 | 343 |
| 341 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ | 344 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ |
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