| Index: src/objects-body-descriptors.h
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| diff --git a/src/objects-body-descriptors.h b/src/objects-body-descriptors.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8168447da688bf392fb3ad6a56fbd4f81e1cb71d
|
| --- /dev/null
|
| +++ b/src/objects-body-descriptors.h
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| @@ -0,0 +1,139 @@
|
| +// Copyright 2015 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef V8_OBJECTS_BODY_DESCRIPTORS_H_
|
| +#define V8_OBJECTS_BODY_DESCRIPTORS_H_
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| +
|
| +#include "src/objects.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +// This is the base class for object's body descriptors.
|
| +//
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| +// Each BodyDescriptor subclass must provide the following methods:
|
| +//
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| +// 1) Returns true if the object contains a tagged value at given offset.
|
| +// It is used for invalid slots filtering. If the offset points outside
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| +// of the object or to the map word, the result is UNDEFINED (!!!).
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| +//
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| +// static bool IsValidSlot(HeapObject* obj, int offset);
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| +//
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| +//
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| +// 2) Iterate object's body using stateful object visitor.
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| +//
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| +// template <typename ObjectVisitor>
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| +// static inline void IterateBody(HeapObject* obj, int object_size,
|
| +// ObjectVisitor* v);
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| +//
|
| +//
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| +// 3) Iterate object's body using stateless object visitor.
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| +//
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| +// template <typename StaticVisitor>
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| +// static inline void IterateBody(HeapObject* obj, int object_size);
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| +//
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| +class BodyDescriptorBase BASE_EMBEDDED {
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| + public:
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| + template <typename ObjectVisitor>
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| + static inline void IteratePointers(HeapObject* obj, int start_offset,
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| + int end_offset, ObjectVisitor* v);
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| +
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| + template <typename StaticVisitor>
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| + static inline void IteratePointers(Heap* heap, HeapObject* obj,
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| + int start_offset, int end_offset);
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| +
|
| + template <typename ObjectVisitor>
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| + static inline void IteratePointer(HeapObject* obj, int offset,
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| + ObjectVisitor* v);
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| +
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| + template <typename StaticVisitor>
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| + static inline void IteratePointer(Heap* heap, HeapObject* obj, int offset);
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| +
|
| + protected:
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| + // Returns true for all header fields.
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| + static inline bool IsValidSlotImpl(HeapObject* obj, int offset);
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| +
|
| + template <typename ObjectVisitor>
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| + static inline void IterateBodyImpl(HeapObject* obj, int start_offset,
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| + int end_offset, ObjectVisitor* v);
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| +
|
| + template <typename StaticVisitor>
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| + static inline void IterateBodyImpl(Heap* heap, HeapObject* obj,
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| + int start_offset, int end_offset);
|
| +};
|
| +
|
| +
|
| +// This class describes a body of an object of a fixed size
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| +// in which all pointer fields are located in the [start_offset, end_offset)
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| +// interval.
|
| +template <int start_offset, int end_offset, int size>
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| +class FixedBodyDescriptor final : public BodyDescriptorBase {
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| + public:
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| + static const int kStartOffset = start_offset;
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| + static const int kEndOffset = end_offset;
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| + static const int kSize = size;
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| +
|
| + static bool IsValidSlot(HeapObject* obj, int offset) {
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| + return offset >= kStartOffset && offset < kEndOffset;
|
| + }
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| +
|
| + template <typename ObjectVisitor>
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| + static inline void IterateBody(HeapObject* obj, ObjectVisitor* v) {
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| + IterateBodyImpl(obj, start_offset, end_offset, v);
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| + }
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| +
|
| + template <typename ObjectVisitor>
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| + static inline void IterateBody(HeapObject* obj, int object_size,
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| + ObjectVisitor* v) {
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| + IterateBody(obj, v);
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| + }
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| +
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| + template <typename StaticVisitor>
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| + static inline void IterateBody(HeapObject* obj) {
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| + Heap* heap = obj->GetHeap();
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| + IterateBodyImpl<StaticVisitor>(heap, obj, start_offset, end_offset);
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| + }
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| +
|
| + template <typename StaticVisitor>
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| + static inline void IterateBody(HeapObject* obj, int object_size) {
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| + IterateBody(obj);
|
| + }
|
| +};
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| +
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| +
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| +// This class describes a body of an object of a variable size
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| +// in which all pointer fields are located in the [start_offset, object_size)
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| +// interval.
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| +template <int start_offset>
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| +class FlexibleBodyDescriptor final : public BodyDescriptorBase {
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| + public:
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| + static const int kStartOffset = start_offset;
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| +
|
| + static bool IsValidSlot(HeapObject* obj, int offset) {
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| + if (offset < kStartOffset) return false;
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| + return IsValidSlotImpl(obj, offset);
|
| + }
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| +
|
| + template <typename ObjectVisitor>
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| + static inline void IterateBody(HeapObject* obj, int object_size,
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| + ObjectVisitor* v) {
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| + IterateBodyImpl(obj, start_offset, object_size, v);
|
| + }
|
| +
|
| + template <typename StaticVisitor>
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| + static inline void IterateBody(HeapObject* obj, int object_size) {
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| + Heap* heap = obj->GetHeap();
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| + IterateBodyImpl<StaticVisitor>(heap, obj, start_offset, object_size);
|
| + }
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| +
|
| + static inline int SizeOf(Map* map, HeapObject* object);
|
| +};
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| +
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| +
|
| +typedef FlexibleBodyDescriptor<HeapObject::kHeaderSize> StructBodyDescriptor;
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| +
|
| +} // namespace internal
|
| +} // namespace v8
|
| +
|
| +#endif // V8_OBJECTS_BODY_DESCRIPTORS_H_
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|
|