| Index: src/typedarray.js
|
| diff --git a/src/typedarray.js b/src/typedarray.js
|
| index 24fcf1e45536e01067e6c617e4d7087fc048823c..7549652e1fa2ef92c68bc8a02127cafef99c9a27 100644
|
| --- a/src/typedarray.js
|
| +++ b/src/typedarray.js
|
| @@ -31,7 +31,7 @@
|
| // in runtime.js:
|
| // var $Array = global.Array;
|
|
|
| -var $ArrayBuffer = global.__ArrayBuffer;
|
| +var $ArrayBuffer = global.ArrayBuffer;
|
|
|
| // -------------------------------------------------------------------
|
|
|
| @@ -181,12 +181,12 @@ function SetupTypedArray(arrayId, name, constructor, elementSize) {
|
| }
|
|
|
| // arrayIds below should be synchronized with Runtime_TypedArrayInitialize.
|
| -SetupTypedArray(1, "Uint8Array", global.__Uint8Array, 1);
|
| -SetupTypedArray(2, "Int8Array", global.__Int8Array, 1);
|
| -SetupTypedArray(3, "Uint16Array", global.__Uint16Array, 2);
|
| -SetupTypedArray(4, "Int16Array", global.__Int16Array, 2);
|
| -SetupTypedArray(5, "Uint32Array", global.__Uint32Array, 4);
|
| -SetupTypedArray(6, "Int32Array", global.__Int32Array, 4);
|
| -SetupTypedArray(7, "Float32Array", global.__Float32Array, 4);
|
| -SetupTypedArray(8, "Float64Array", global.__Float64Array, 8);
|
| +SetupTypedArray(1, "Uint8Array", global.Uint8Array, 1);
|
| +SetupTypedArray(2, "Int8Array", global.Int8Array, 1);
|
| +SetupTypedArray(3, "Uint16Array", global.Uint16Array, 2);
|
| +SetupTypedArray(4, "Int16Array", global.Int16Array, 2);
|
| +SetupTypedArray(5, "Uint32Array", global.Uint32Array, 4);
|
| +SetupTypedArray(6, "Int32Array", global.Int32Array, 4);
|
| +SetupTypedArray(7, "Float32Array", global.Float32Array, 4);
|
| +SetupTypedArray(8, "Float64Array", global.Float64Array, 8);
|
|
|
|
|