Index: src/hydrogen-flow-engine.h |
diff --git a/src/hydrogen-flow-engine.h b/src/hydrogen-flow-engine.h |
index 4e1275546f611e2401e467484976f73d59b3e784..fe786a5c5c2a8ff21acde5982a6cd28c137db8e4 100644 |
--- a/src/hydrogen-flow-engine.h |
+++ b/src/hydrogen-flow-engine.h |
@@ -124,17 +124,19 @@ class HFlowEngine { |
if (SkipNonDominatedBlock(root, block)) continue; |
State* state = StateAt(block); |
- if (block->IsLoopHeader()) { |
- // Apply loop effects before analyzing loop body. |
- ComputeLoopEffects(block)->Apply(state); |
- } else { |
- // Must have visited all predecessors before this block. |
- CheckPredecessorCount(block); |
- } |
+ if (block->IsReachable()) { |
+ if (block->IsLoopHeader()) { |
+ // Apply loop effects before analyzing loop body. |
+ ComputeLoopEffects(block)->Apply(state); |
+ } else { |
+ // Must have visited all predecessors before this block. |
+ CheckPredecessorCount(block); |
+ } |
- // Go through all instructions of the current block, updating the state. |
- for (HInstructionIterator it(block); !it.Done(); it.Advance()) { |
- state = state->Process(it.Current(), zone_); |
+ // Go through all instructions of the current block, updating the state. |
+ for (HInstructionIterator it(block); !it.Done(); it.Advance()) { |
+ state = state->Process(it.Current(), zone_); |
+ } |
} |
// Propagate the block state forward to all successor blocks. |
@@ -149,11 +151,11 @@ class HFlowEngine { |
SetStateAt(succ, state); |
} else { |
// Successor needs a copy of the state. |
- SetStateAt(succ, state->Copy(succ, zone_)); |
+ SetStateAt(succ, state->Copy(succ, block, zone_)); |
} |
} else { |
// Merge the current state with the state already at the successor. |
- SetStateAt(succ, state->Merge(succ, StateAt(succ), zone_)); |
+ SetStateAt(succ, StateAt(succ)->Merge(succ, state, block, zone_)); |
} |
} |
} |
@@ -185,6 +187,7 @@ class HFlowEngine { |
i = member->loop_information()->GetLastBackEdge()->block_id(); |
} else { |
// Process all the effects of the block. |
+ if (member->IsUnreachable()) continue; |
ASSERT(member->current_loop() == loop); |
for (HInstructionIterator it(member); !it.Done(); it.Advance()) { |
effects->Process(it.Current(), zone_); |