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Unified Diff: src/gpu/gl/GrGLXferProcessor.cpp

Issue 1440073002: Move XferProcessors to glsl (Closed) Base URL: https://skia.googlesource.com/skia.git@fragProcs
Patch Set: Created 5 years, 1 month ago
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Index: src/gpu/gl/GrGLXferProcessor.cpp
diff --git a/src/gpu/gl/GrGLXferProcessor.cpp b/src/gpu/gl/GrGLXferProcessor.cpp
deleted file mode 100644
index bf333bb3178fc4efce33836db58e75ee660e258b..0000000000000000000000000000000000000000
--- a/src/gpu/gl/GrGLXferProcessor.cpp
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/GrGLXferProcessor.h"
-
-#include "GrXferProcessor.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLProgramBuilder.h"
-#include "glsl/GrGLSLProgramDataManager.h"
-
-void GrGLXferProcessor::emitCode(const EmitArgs& args) {
- if (!args.fXP.willReadDstColor()) {
- this->emitOutputsForBlendState(args);
- return;
- }
-
- GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
- const char* dstColor = fsBuilder->dstColor();
-
- if (args.fXP.getDstTexture()) {
- bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->origin();
-
- if (args.fXP.readsCoverage()) {
- // We don't think any shaders actually output negative coverage, but just as a safety
- // check for floating point precision errors we compare with <= here
- fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
- " discard;"
- "}", args.fInputCoverage);
- }
-
- const char* dstTopLeftName;
- const char* dstCoordScaleName;
-
- fDstTopLeftUni = args.fPB->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
- kVec2f_GrSLType,
- kDefault_GrSLPrecision,
- "DstTextureUpperLeft",
- &dstTopLeftName);
- fDstScaleUni = args.fPB->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
- kVec2f_GrSLType,
- kDefault_GrSLPrecision,
- "DstTextureCoordScale",
- &dstCoordScaleName);
- const char* fragPos = fsBuilder->fragmentPosition();
-
- fsBuilder->codeAppend("// Read color from copy of the destination.\n");
- fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
- fragPos, dstTopLeftName, dstCoordScaleName);
-
- if (!topDown) {
- fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
- }
-
- fsBuilder->codeAppendf("vec4 %s = ", dstColor);
- fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType);
- fsBuilder->codeAppend(";");
- }
-
- this->emitBlendCodeForDstRead(args.fPB, args.fInputColor, dstColor, args.fOutputPrimary,
- args.fXP);
-
- // Apply coverage.
- if (args.fXP.dstReadUsesMixedSamples()) {
- if (args.fXP.readsCoverage()) {
- fsBuilder->codeAppendf("%s *= %s;", args.fOutputPrimary, args.fInputCoverage);
- fsBuilder->codeAppendf("%s = %s;", args.fOutputSecondary, args.fInputCoverage);
- } else {
- fsBuilder->codeAppendf("%s = vec4(1.0);", args.fOutputSecondary);
- }
- } else if (args.fXP.readsCoverage()) {
- fsBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;",
- args.fOutputPrimary, args.fInputCoverage,
- args.fOutputPrimary, args.fInputCoverage, dstColor);
- }
-}
-
-void GrGLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp) {
- if (xp.getDstTexture()) {
- if (fDstTopLeftUni.isValid()) {
- pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().fX),
- static_cast<float>(xp.dstTextureOffset().fY));
- pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(),
- 1.f / xp.getDstTexture()->height());
- } else {
- SkASSERT(!fDstScaleUni.isValid());
- }
- } else {
- SkASSERT(!fDstTopLeftUni.isValid());
- SkASSERT(!fDstScaleUni.isValid());
- }
- this->onSetData(pdm, xp);
-}
-
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