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Unified Diff: samplecode/SampleApp.cpp

Issue 144003006: Turn NVPR on by default (but off in tools). (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fix vs 2010 x86 debugger builds Created 6 years, 11 months ago
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Index: samplecode/SampleApp.cpp
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index 127646d0d7ce815ec8ce3209178ec74cdd353db8..3b953f484693f4fcf21651d3b9f125e37554c2b3 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -210,6 +210,7 @@ public:
fMSAASampleCount = msaaSampleCount;
SkASSERT(NULL == fCurIntf);
+ SkAutoTUnref<const GrGLInterface> glInterface;
switch (win->getDeviceType()) {
case kRaster_DeviceType:
// fallthrough
@@ -217,21 +218,25 @@ public:
// fallthrough
case kGPU_DeviceType:
// all these guys use the native interface
- fCurIntf = GrGLCreateNativeInterface();
+ glInterface.reset(GrGLCreateNativeInterface());
break;
#if SK_ANGLE
case kANGLE_DeviceType:
- fCurIntf = GrGLCreateANGLEInterface();
+ glInterface.reset(GrGLCreateANGLEInterface());
break;
#endif // SK_ANGLE
case kNullGPU_DeviceType:
- fCurIntf = GrGLCreateNullInterface();
+ glInterface.reset(GrGLCreateNullInterface());
break;
default:
SkASSERT(false);
break;
}
+ // Currently SampleApp does not use NVPR. TODO: Provide an NVPR device type that is skipped
+ // when the driver doesn't support NVPR.
+ fCurIntf = GrGLInterfaceRemoveNVPR(glInterface.get());
+
SkASSERT(NULL == fCurContext);
fCurContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext) fCurIntf);
@@ -239,6 +244,8 @@ public:
// We need some context and interface to see results
SkSafeUnref(fCurContext);
SkSafeUnref(fCurIntf);
+ fCurContext = NULL;
+ fCurIntf = NULL;
SkDebugf("Failed to setup 3D");
win->detach();
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