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Unified Diff: include/gpu/gl/GrGLConfig.h

Issue 144003006: Turn NVPR on by default (but off in tools). (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fix Created 6 years, 11 months ago
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Index: include/gpu/gl/GrGLConfig.h
diff --git a/include/gpu/gl/GrGLConfig.h b/include/gpu/gl/GrGLConfig.h
index 842c303f3834a0b5d5a0326c9a43dc75ff3c963a..444be00f158d26a912f0ae4b256e7a40a07d6b4e 100644
--- a/include/gpu/gl/GrGLConfig.h
+++ b/include/gpu/gl/GrGLConfig.h
@@ -93,10 +93,6 @@
* stencil formats as attachments. If the FBO is complete we will assume
* subsequent attachments with the same formats are complete as well.
*
- * GR_GL_USE_NV_PATH_RENDERING: Enable experimental support for
- * GL_NV_path_rendering. There are known issues with clipping, non-AA paths, and
- * perspective.
- *
* GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered
* from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with
* ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound.
@@ -158,10 +154,6 @@
#define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 0
#endif
-#if !defined(GR_GL_USE_NV_PATH_RENDERING)
- #define GR_GL_USE_NV_PATH_RENDERING 0
-#endif
-
#if !defined(GR_GL_MUST_USE_VBO)
#define GR_GL_MUST_USE_VBO 0
#endif

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