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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gl/SkNativeGLContext.h" | 9 #include "gl/SkNativeGLContext.h" |
10 #include "SkWGL.h" | 10 #include "SkWGL.h" |
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79 SkDebugf("Could not create window.\n"); | 79 SkDebugf("Could not create window.\n"); |
80 return NULL; | 80 return NULL; |
81 } | 81 } |
82 | 82 |
83 if (!(fDeviceContext = GetDC(fWindow))) { | 83 if (!(fDeviceContext = GetDC(fWindow))) { |
84 SkDebugf("Could not get device context.\n"); | 84 SkDebugf("Could not get device context.\n"); |
85 this->destroyGLContext(); | 85 this->destroyGLContext(); |
86 return NULL; | 86 return NULL; |
87 } | 87 } |
88 | 88 |
89 // We don't want the core profile when using NV path rendering (since | 89 // Requesting a Core profile would bar us from using NVPR. So we pass false. |
90 // NV path rendering relies on fixed function calls) | 90 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false))) { |
91 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, | |
92 !GR_GL_USE_NV_PATH_RENDERING)))
{ | |
93 SkDebugf("Could not create rendering context.\n"); | 91 SkDebugf("Could not create rendering context.\n"); |
94 this->destroyGLContext(); | 92 this->destroyGLContext(); |
95 return NULL; | 93 return NULL; |
96 } | 94 } |
97 | 95 |
98 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { | 96 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { |
99 SkDebugf("Could not set the context.\n"); | 97 SkDebugf("Could not set the context.\n"); |
100 this->destroyGLContext(); | 98 this->destroyGLContext(); |
101 return NULL; | 99 return NULL; |
102 } | 100 } |
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114 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { | 112 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { |
115 SkDebugf("Could not create rendering context.\n"); | 113 SkDebugf("Could not create rendering context.\n"); |
116 } | 114 } |
117 } | 115 } |
118 | 116 |
119 void SkNativeGLContext::swapBuffers() const { | 117 void SkNativeGLContext::swapBuffers() const { |
120 if (!SwapBuffers(fDeviceContext)) { | 118 if (!SwapBuffers(fDeviceContext)) { |
121 SkDebugf("Could not complete SwapBuffers.\n"); | 119 SkDebugf("Could not complete SwapBuffers.\n"); |
122 } | 120 } |
123 } | 121 } |
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