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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 144003006: Turn NVPR on by default (but off in tools). (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fix vs 2010 x86 debugger builds Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 #include "GrGLContext.h" 10 #include "GrGLContext.h"
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302 } 302 }
303 303
304 fHWAALineSupport = (kGL_GrGLStandard == standard); 304 fHWAALineSupport = (kGL_GrGLStandard == standard);
305 305
306 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); 306 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
307 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); 307 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
308 // Our render targets are always created with textures as the color 308 // Our render targets are always created with textures as the color
309 // attachment, hence this min: 309 // attachment, hence this min:
310 fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize); 310 fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize);
311 311
312 fPathRenderingSupport = GR_GL_USE_NV_PATH_RENDERING && 312 fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering");
313 ctxInfo.hasExtension("GL_NV_path_rendering");
314 SkASSERT(!fPathRenderingSupport || fFixedFunctionSupport); 313 SkASSERT(!fPathRenderingSupport || fFixedFunctionSupport);
315 314
316 fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType; 315 fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType;
317 316
318 // Disable scratch texture reuse on Mali and Adreno devices 317 // Disable scratch texture reuse on Mali and Adreno devices
319 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() && 318 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
320 kQualcomm_GrGLVendor != ctxInfo.vendor(); 319 kQualcomm_GrGLVendor != ctxInfo.vendor();
321 320
322 // Enable supported shader-related caps 321 // Enable supported shader-related caps
323 if (kGL_GrGLStandard == standard) { 322 if (kGL_GrGLStandard == standard) {
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655 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); 654 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
656 r.appendf("Fragment coord conventions support: %s\n", 655 r.appendf("Fragment coord conventions support: %s\n",
657 (fFragCoordsConventionSupport ? "YES": "NO")); 656 (fFragCoordsConventionSupport ? "YES": "NO"));
658 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); 657 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
659 r.appendf("Use non-VBO for dynamic data: %s\n", 658 r.appendf("Use non-VBO for dynamic data: %s\n",
660 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); 659 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
661 r.appendf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO")); 660 r.appendf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO"));
662 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO ")); 661 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO "));
663 return r; 662 return r;
664 } 663 }
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