| Index: Source/core/rendering/FilterEffectRenderer.cpp
|
| diff --git a/Source/core/rendering/FilterEffectRenderer.cpp b/Source/core/rendering/FilterEffectRenderer.cpp
|
| index 169092d83c47af7d95eea7e4f6e41242443254bb..1a818941335465d562ab8474df12d5d81c7e0816 100644
|
| --- a/Source/core/rendering/FilterEffectRenderer.cpp
|
| +++ b/Source/core/rendering/FilterEffectRenderer.cpp
|
| @@ -40,7 +40,6 @@
|
| #include <algorithm>
|
| #include <wtf/MathExtras.h>
|
|
|
| -#if USE(3D_GRAPHICS)
|
| #include "core/platform/graphics/filters/custom/CustomFilterGlobalContext.h"
|
| #include "core/platform/graphics/filters/custom/CustomFilterOperation.h"
|
| #include "core/platform/graphics/filters/custom/CustomFilterProgram.h"
|
| @@ -48,7 +47,6 @@
|
| #include "core/platform/graphics/filters/custom/FECustomFilter.h"
|
| #include "core/platform/graphics/filters/custom/ValidatedCustomFilterOperation.h"
|
| #include "core/rendering/RenderView.h"
|
| -#endif
|
|
|
| #if ENABLE(SVG)
|
| #include "core/loader/cache/CachedSVGDocument.h"
|
| @@ -83,7 +81,6 @@ inline bool isFilterSizeValid(FloatRect rect)
|
| return true;
|
| }
|
|
|
| -#if USE(3D_GRAPHICS)
|
| static PassRefPtr<FECustomFilter> createCustomFilterEffect(Filter* filter, Document* document, ValidatedCustomFilterOperation* operation)
|
| {
|
| if (!document)
|
| @@ -97,7 +94,6 @@ static PassRefPtr<FECustomFilter> createCustomFilterEffect(Filter* filter, Docum
|
| return FECustomFilter::create(filter, globalContext->context(), operation->validatedProgram(), operation->parameters(),
|
| operation->meshRows(), operation->meshColumns(), operation->meshType());
|
| }
|
| -#endif
|
|
|
| FilterEffectRenderer::FilterEffectRenderer()
|
| : m_graphicsBufferAttached(false)
|
| @@ -335,7 +331,6 @@ bool FilterEffectRenderer::build(RenderObject* renderer, const FilterOperations&
|
| dropShadowOperation->x(), dropShadowOperation->y(), dropShadowOperation->color(), 1);
|
| break;
|
| }
|
| -#if USE(3D_GRAPHICS)
|
| case FilterOperation::CUSTOM:
|
| // CUSTOM operations are always converted to VALIDATED_CUSTOM before getting here.
|
| // The conversion happens in RenderLayer::computeFilterOperations.
|
| @@ -349,7 +344,6 @@ bool FilterEffectRenderer::build(RenderObject* renderer, const FilterOperations&
|
| m_hasCustomShaderFilter = true;
|
| break;
|
| }
|
| -#endif
|
| default:
|
| break;
|
| }
|
|
|