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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 3 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 4 * Copyright (C) 2012 Company 100, Inc. All rights reserved. | 4 * Copyright (C) 2012 Company 100, Inc. All rights reserved. |
| 5 * | 5 * |
| 6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
| 7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
| 8 * are met: | 8 * are met: |
| 9 * | 9 * |
| 10 * 1. Redistributions of source code must retain the above | 10 * 1. Redistributions of source code must retain the above |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 24 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 25 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| 27 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 27 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| 28 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 28 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 29 * SUCH DAMAGE. | 29 * SUCH DAMAGE. |
| 30 */ | 30 */ |
| 31 | 31 |
| 32 #include "config.h" | 32 #include "config.h" |
| 33 | 33 |
| 34 #if USE(3D_GRAPHICS) | |
| 35 #include "core/platform/graphics/filters/custom/CustomFilterRenderer.h" | 34 #include "core/platform/graphics/filters/custom/CustomFilterRenderer.h" |
| 36 | 35 |
| 37 #include "core/platform/graphics/GraphicsContext3D.h" | 36 #include "core/platform/graphics/GraphicsContext3D.h" |
| 38 #include "core/platform/graphics/filters/custom/CustomFilterArrayParameter.h" | 37 #include "core/platform/graphics/filters/custom/CustomFilterArrayParameter.h" |
| 39 #include "core/platform/graphics/filters/custom/CustomFilterCompiledProgram.h" | 38 #include "core/platform/graphics/filters/custom/CustomFilterCompiledProgram.h" |
| 40 #include "core/platform/graphics/filters/custom/CustomFilterConstants.h" | 39 #include "core/platform/graphics/filters/custom/CustomFilterConstants.h" |
| 41 #include "core/platform/graphics/filters/custom/CustomFilterMesh.h" | 40 #include "core/platform/graphics/filters/custom/CustomFilterMesh.h" |
| 42 #include "core/platform/graphics/filters/custom/CustomFilterNumberParameter.h" | 41 #include "core/platform/graphics/filters/custom/CustomFilterNumberParameter.h" |
| 43 #include "core/platform/graphics/filters/custom/CustomFilterParameter.h" | 42 #include "core/platform/graphics/filters/custom/CustomFilterParameter.h" |
| 44 #include "core/platform/graphics/filters/custom/CustomFilterTransformParameter.h
" | 43 #include "core/platform/graphics/filters/custom/CustomFilterTransformParameter.h
" |
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| 286 void CustomFilterRenderer::unbindVertexAttributes() | 285 void CustomFilterRenderer::unbindVertexAttributes() |
| 287 { | 286 { |
| 288 unbindVertexAttribute(m_compiledProgram->positionAttribLocation()); | 287 unbindVertexAttribute(m_compiledProgram->positionAttribLocation()); |
| 289 unbindVertexAttribute(m_compiledProgram->texAttribLocation()); | 288 unbindVertexAttribute(m_compiledProgram->texAttribLocation()); |
| 290 unbindVertexAttribute(m_compiledProgram->meshAttribLocation()); | 289 unbindVertexAttribute(m_compiledProgram->meshAttribLocation()); |
| 291 if (m_meshType == MeshTypeDetached) | 290 if (m_meshType == MeshTypeDetached) |
| 292 unbindVertexAttribute(m_compiledProgram->triangleAttribLocation()); | 291 unbindVertexAttribute(m_compiledProgram->triangleAttribLocation()); |
| 293 } | 292 } |
| 294 | 293 |
| 295 } // namespace WebCore | 294 } // namespace WebCore |
| 296 | |
| 297 #endif // USE(3D_GRAPHICS) | |
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