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Side by Side Diff: Source/core/platform/graphics/filters/custom/CustomFilterMesh.h

Issue 14398007: Remove USE(3D_GRAPHICS) as it is always turned on. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE. 27 * SUCH DAMAGE.
28 */ 28 */
29 29
30 #ifndef CustomFilterMesh_h 30 #ifndef CustomFilterMesh_h
31 #define CustomFilterMesh_h 31 #define CustomFilterMesh_h
32 32
33 #if USE(3D_GRAPHICS)
34
35 #include "core/platform/graphics/FloatRect.h" 33 #include "core/platform/graphics/FloatRect.h"
36 #include "core/platform/graphics/GraphicsTypes3D.h" 34 #include "core/platform/graphics/GraphicsTypes3D.h"
37 #include "core/platform/graphics/filters/custom/CustomFilterOperation.h" 35 #include "core/platform/graphics/filters/custom/CustomFilterOperation.h"
38 #include <wtf/RefCounted.h> 36 #include <wtf/RefCounted.h>
39 37
40 namespace WebCore { 38 namespace WebCore {
41 39
42 class GraphicsContext3D; 40 class GraphicsContext3D;
43 41
44 class CustomFilterMesh : public RefCounted<CustomFilterMesh> { 42 class CustomFilterMesh : public RefCounted<CustomFilterMesh> {
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68 66
69 Platform3DObject m_elementsBufferObject; 67 Platform3DObject m_elementsBufferObject;
70 unsigned m_indicesCount; 68 unsigned m_indicesCount;
71 69
72 FloatRect m_meshBox; 70 FloatRect m_meshBox;
73 CustomFilterMeshType m_meshType; 71 CustomFilterMeshType m_meshType;
74 }; 72 };
75 73
76 } // namespace WebCore 74 } // namespace WebCore
77 75
78 #endif // USE(3D_GRAPHICS)
79
80 #endif // CustomFilterMesh_h 76 #endif // CustomFilterMesh_h
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