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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef CustomFilterMesh_h | 30 #ifndef CustomFilterMesh_h |
31 #define CustomFilterMesh_h | 31 #define CustomFilterMesh_h |
32 | 32 |
33 #if USE(3D_GRAPHICS) | |
34 | |
35 #include "core/platform/graphics/FloatRect.h" | 33 #include "core/platform/graphics/FloatRect.h" |
36 #include "core/platform/graphics/GraphicsTypes3D.h" | 34 #include "core/platform/graphics/GraphicsTypes3D.h" |
37 #include "core/platform/graphics/filters/custom/CustomFilterOperation.h" | 35 #include "core/platform/graphics/filters/custom/CustomFilterOperation.h" |
38 #include <wtf/RefCounted.h> | 36 #include <wtf/RefCounted.h> |
39 | 37 |
40 namespace WebCore { | 38 namespace WebCore { |
41 | 39 |
42 class GraphicsContext3D; | 40 class GraphicsContext3D; |
43 | 41 |
44 class CustomFilterMesh : public RefCounted<CustomFilterMesh> { | 42 class CustomFilterMesh : public RefCounted<CustomFilterMesh> { |
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68 | 66 |
69 Platform3DObject m_elementsBufferObject; | 67 Platform3DObject m_elementsBufferObject; |
70 unsigned m_indicesCount; | 68 unsigned m_indicesCount; |
71 | 69 |
72 FloatRect m_meshBox; | 70 FloatRect m_meshBox; |
73 CustomFilterMeshType m_meshType; | 71 CustomFilterMeshType m_meshType; |
74 }; | 72 }; |
75 | 73 |
76 } // namespace WebCore | 74 } // namespace WebCore |
77 | 75 |
78 #endif // USE(3D_GRAPHICS) | |
79 | |
80 #endif // CustomFilterMesh_h | 76 #endif // CustomFilterMesh_h |
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