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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
| 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 | 9 |
| 10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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| 164 // operand {op}. | 164 // operand {op}. |
| 165 void MarkAsRepresentation(MachineType rep, const InstructionOperand& op); | 165 void MarkAsRepresentation(MachineType rep, const InstructionOperand& op); |
| 166 | 166 |
| 167 // Initialize the call buffer with the InstructionOperands, nodes, etc, | 167 // Initialize the call buffer with the InstructionOperands, nodes, etc, |
| 168 // corresponding | 168 // corresponding |
| 169 // to the inputs and outputs of the call. | 169 // to the inputs and outputs of the call. |
| 170 // {call_code_immediate} to generate immediate operands to calls of code. | 170 // {call_code_immediate} to generate immediate operands to calls of code. |
| 171 // {call_address_immediate} to generate immediate operands to address calls. | 171 // {call_address_immediate} to generate immediate operands to address calls. |
| 172 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 172 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
| 173 bool call_code_immediate, | 173 bool call_code_immediate, |
| 174 bool call_address_immediate); | 174 bool call_address_immediate, bool call_tail, |
| 175 int stack_param_delta = 0); |
| 175 bool IsTailCallAddressImmediate(); | 176 bool IsTailCallAddressImmediate(); |
| 176 | 177 |
| 177 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); | 178 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); |
| 178 | 179 |
| 179 // =========================================================================== | 180 // =========================================================================== |
| 180 // ============= Architecture-specific graph covering methods. =============== | 181 // ============= Architecture-specific graph covering methods. =============== |
| 181 // =========================================================================== | 182 // =========================================================================== |
| 182 | 183 |
| 183 // Visit nodes in the given block and generate code. | 184 // Visit nodes in the given block and generate code. |
| 184 void VisitBlock(BasicBlock* block); | 185 void VisitBlock(BasicBlock* block); |
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| 236 BoolVector defined_; | 237 BoolVector defined_; |
| 237 BoolVector used_; | 238 BoolVector used_; |
| 238 IntVector virtual_registers_; | 239 IntVector virtual_registers_; |
| 239 }; | 240 }; |
| 240 | 241 |
| 241 } // namespace compiler | 242 } // namespace compiler |
| 242 } // namespace internal | 243 } // namespace internal |
| 243 } // namespace v8 | 244 } // namespace v8 |
| 244 | 245 |
| 245 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 246 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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