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1 /* | 1 /* |
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
3 * (C) 2000 Antti Koivisto (koivisto@kde.org) | 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2000 Dirk Mueller (mueller@kde.org) | 4 * (C) 2000 Dirk Mueller (mueller@kde.org) |
5 * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. | 5 * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. |
6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) | 6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) |
7 * | 7 * |
8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
11 * version 2 of the License, or (at your option) any later version. | 11 * version 2 of the License, or (at your option) any later version. |
12 * | 12 * |
13 * This library is distributed in the hope that it will be useful, | 13 * This library is distributed in the hope that it will be useful, |
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
16 * Library General Public License for more details. | 16 * Library General Public License for more details. |
17 * | 17 * |
18 * You should have received a copy of the GNU Library General Public License | 18 * You should have received a copy of the GNU Library General Public License |
19 * along with this library; see the file COPYING.LIB. If not, write to | 19 * along with this library; see the file COPYING.LIB. If not, write to |
20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
21 * Boston, MA 02110-1301, USA. | 21 * Boston, MA 02110-1301, USA. |
22 * | 22 * |
23 */ | 23 */ |
24 | 24 |
25 #ifndef Animation_h | 25 #ifndef PrimitiveAnimation_h |
26 #define Animation_h | 26 #define PrimitiveAnimation_h |
27 | 27 |
28 #include "CSSPropertyNames.h" | 28 #include "CSSPropertyNames.h" |
29 #include "RenderStyleConstants.h" | 29 #include "RenderStyleConstants.h" |
30 #include "TimingFunction.h" | 30 #include "TimingFunction.h" |
31 #include <wtf/PassRefPtr.h> | 31 #include <wtf/PassRefPtr.h> |
32 #include <wtf/RefCounted.h> | 32 #include <wtf/RefCounted.h> |
33 #include <wtf/text/WTFString.h> | 33 #include <wtf/text/WTFString.h> |
34 | 34 |
35 namespace WebCore { | 35 namespace WebCore { |
36 | 36 |
37 class Animation : public RefCounted<Animation> { | 37 class PrimitiveAnimation : public RefCounted<PrimitiveAnimation> { |
dglazkov
2013/04/23 16:55:31
If it's a primitive for animation, shouldn't it be
| |
38 public: | 38 public: |
39 ~Animation(); | 39 ~PrimitiveAnimation(); |
40 | 40 |
41 static PassRefPtr<Animation> create() { return adoptRef(new Animation); } | 41 static PassRefPtr<PrimitiveAnimation> create() { return adoptRef(new Primiti veAnimation); } |
42 static PassRefPtr<Animation> create(const Animation* o) { return adoptRef(ne w Animation(*o)); } | 42 static PassRefPtr<PrimitiveAnimation> create(const PrimitiveAnimation* o) { return adoptRef(new PrimitiveAnimation(*o)); } |
43 | 43 |
44 bool isDelaySet() const { return m_delaySet; } | 44 bool isDelaySet() const { return m_delaySet; } |
45 bool isDirectionSet() const { return m_directionSet; } | 45 bool isDirectionSet() const { return m_directionSet; } |
46 bool isDurationSet() const { return m_durationSet; } | 46 bool isDurationSet() const { return m_durationSet; } |
47 bool isFillModeSet() const { return m_fillModeSet; } | 47 bool isFillModeSet() const { return m_fillModeSet; } |
48 bool isIterationCountSet() const { return m_iterationCountSet; } | 48 bool isIterationCountSet() const { return m_iterationCountSet; } |
49 bool isNameSet() const { return m_nameSet; } | 49 bool isNameSet() const { return m_nameSet; } |
50 bool isPlayStateSet() const { return m_playStateSet; } | 50 bool isPlayStateSet() const { return m_playStateSet; } |
51 bool isPropertySet() const { return m_propertySet; } | 51 bool isPropertySet() const { return m_propertySet; } |
52 bool isTimingFunctionSet() const { return m_timingFunctionSet; } | 52 bool isTimingFunctionSet() const { return m_timingFunctionSet; } |
53 | 53 |
54 // Flags this to be the special "none" animation (animation-name: none) | 54 // Flags this to be the special "none" animation (animation-name: none) |
55 bool isNoneAnimation() const { return m_isNone; } | 55 bool isNoneAnimation() const { return m_isNone; } |
56 // We can make placeholder Animation objects to keep the comma-separated lis ts | 56 // We can make placeholder PrimitiveAnimation objects to keep the comma-sepa rated lists |
57 // of properties in sync. isValidAnimation means this is not a placeholder. | 57 // of properties in sync. isValidAnimation means this is not a placeholder. |
58 bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); } | 58 bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); } |
59 | 59 |
60 bool isEmpty() const | 60 bool isEmpty() const |
61 { | 61 { |
62 return (!m_directionSet && !m_durationSet && !m_fillModeSet | 62 return (!m_directionSet && !m_durationSet && !m_fillModeSet |
63 && !m_nameSet && !m_playStateSet && !m_iterationCountSet | 63 && !m_nameSet && !m_playStateSet && !m_iterationCountSet |
64 && !m_delaySet && !m_timingFunctionSet && !m_propertySet); | 64 && !m_delaySet && !m_timingFunctionSet && !m_propertySet); |
65 } | 65 } |
66 | 66 |
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
127 void setFillMode(unsigned f) { m_fillMode = f; m_fillModeSet = true; } | 127 void setFillMode(unsigned f) { m_fillMode = f; m_fillModeSet = true; } |
128 void setIterationCount(double c) { m_iterationCount = c; m_iterationCountSet = true; } | 128 void setIterationCount(double c) { m_iterationCount = c; m_iterationCountSet = true; } |
129 void setName(const String& n) { m_name = n; m_nameSet = true; } | 129 void setName(const String& n) { m_name = n; m_nameSet = true; } |
130 void setPlayState(EAnimPlayState d) { m_playState = d; m_playStateSet = true ; } | 130 void setPlayState(EAnimPlayState d) { m_playState = d; m_playStateSet = true ; } |
131 void setProperty(CSSPropertyID t) { m_property = t; m_propertySet = true; } | 131 void setProperty(CSSPropertyID t) { m_property = t; m_propertySet = true; } |
132 void setTimingFunction(PassRefPtr<TimingFunction> f) { m_timingFunction = f; m_timingFunctionSet = true; } | 132 void setTimingFunction(PassRefPtr<TimingFunction> f) { m_timingFunction = f; m_timingFunctionSet = true; } |
133 void setAnimationMode(AnimationMode mode) { m_mode = mode; } | 133 void setAnimationMode(AnimationMode mode) { m_mode = mode; } |
134 | 134 |
135 void setIsNoneAnimation(bool n) { m_isNone = n; } | 135 void setIsNoneAnimation(bool n) { m_isNone = n; } |
136 | 136 |
137 Animation& operator=(const Animation& o); | 137 PrimitiveAnimation& operator=(const PrimitiveAnimation& o); |
138 | 138 |
139 // return true if all members of this class match (excluding m_next) | 139 // return true if all members of this class match (excluding m_next) |
140 bool animationsMatch(const Animation*, bool matchPlayStates = true) const; | 140 bool animationsMatch(const PrimitiveAnimation*, bool matchPlayStates = true) const; |
141 | 141 |
142 // return true every Animation in the chain (defined by m_next) match | 142 // return true every PrimitiveAnimation in the chain (defined by m_next) mat ch |
143 bool operator==(const Animation& o) const { return animationsMatch(&o); } | 143 bool operator==(const PrimitiveAnimation& o) const { return animationsMatch( &o); } |
144 bool operator!=(const Animation& o) const { return !(*this == o); } | 144 bool operator!=(const PrimitiveAnimation& o) const { return !(*this == o); } |
145 | 145 |
146 bool fillsBackwards() const { return m_fillModeSet && (m_fillMode == Animati onFillModeBackwards || m_fillMode == AnimationFillModeBoth); } | 146 bool fillsBackwards() const { return m_fillModeSet && (m_fillMode == Animati onFillModeBackwards || m_fillMode == AnimationFillModeBoth); } |
147 bool fillsForwards() const { return m_fillModeSet && (m_fillMode == Animatio nFillModeForwards || m_fillMode == AnimationFillModeBoth); } | 147 bool fillsForwards() const { return m_fillModeSet && (m_fillMode == Animatio nFillModeForwards || m_fillMode == AnimationFillModeBoth); } |
148 | 148 |
149 private: | 149 private: |
150 Animation(); | 150 PrimitiveAnimation(); |
151 Animation(const Animation& o); | 151 PrimitiveAnimation(const PrimitiveAnimation& o); |
152 | 152 |
153 String m_name; | 153 String m_name; |
154 CSSPropertyID m_property; | 154 CSSPropertyID m_property; |
155 AnimationMode m_mode; | 155 AnimationMode m_mode; |
156 double m_iterationCount; | 156 double m_iterationCount; |
157 double m_delay; | 157 double m_delay; |
158 double m_duration; | 158 double m_duration; |
159 RefPtr<TimingFunction> m_timingFunction; | 159 RefPtr<TimingFunction> m_timingFunction; |
160 unsigned m_direction : 2; // AnimationDirection | 160 unsigned m_direction : 2; // AnimationDirection |
161 unsigned m_fillMode : 2; | 161 unsigned m_fillMode : 2; |
162 | 162 |
163 unsigned m_playState : 2; | 163 unsigned m_playState : 2; |
164 | 164 |
165 bool m_delaySet : 1; | 165 bool m_delaySet : 1; |
166 bool m_directionSet : 1; | 166 bool m_directionSet : 1; |
167 bool m_durationSet : 1; | 167 bool m_durationSet : 1; |
168 bool m_fillModeSet : 1; | 168 bool m_fillModeSet : 1; |
169 bool m_iterationCountSet : 1; | 169 bool m_iterationCountSet : 1; |
170 bool m_nameSet : 1; | 170 bool m_nameSet : 1; |
171 bool m_playStateSet : 1; | 171 bool m_playStateSet : 1; |
172 bool m_propertySet : 1; | 172 bool m_propertySet : 1; |
173 bool m_timingFunctionSet : 1; | 173 bool m_timingFunctionSet : 1; |
174 | 174 |
175 bool m_isNone : 1; | 175 bool m_isNone : 1; |
176 | 176 |
177 public: | 177 public: |
178 static double initialAnimationDelay() { return 0; } | 178 static double initialAnimationDelay() { return 0; } |
179 static AnimationDirection initialAnimationDirection() { return AnimationDire ctionNormal; } | 179 static AnimationDirection initialAnimationDirection() { return AnimationDire ctionNormal; } |
180 static double initialAnimationDuration() { return 0; } | 180 static double initialAnimationDuration() { return 0; } |
181 static unsigned initialAnimationFillMode() { return AnimationFillModeNone; } | 181 static unsigned initialAnimationFillMode() { return AnimationFillModeNone; } |
182 static double initialAnimationIterationCount() { return 1.0; } | 182 static double initialAnimationIterationCount() { return 1.0; } |
183 static const String& initialAnimationName(); | 183 static const String& initialAnimationName(); |
184 static EAnimPlayState initialAnimationPlayState() { return AnimPlayStatePlay ing; } | 184 static EAnimPlayState initialAnimationPlayState() { return AnimPlayStatePlay ing; } |
185 static CSSPropertyID initialAnimationProperty() { return CSSPropertyInvalid; } | 185 static CSSPropertyID initialAnimationProperty() { return CSSPropertyInvalid; } |
186 static const PassRefPtr<TimingFunction> initialAnimationTimingFunction() { r eturn CubicBezierTimingFunction::create(); } | 186 static const PassRefPtr<TimingFunction> initialAnimationTimingFunction() { r eturn CubicBezierTimingFunction::create(); } |
187 }; | 187 }; |
188 | 188 |
189 } // namespace WebCore | 189 } // namespace WebCore |
190 | 190 |
191 #endif // Animation_h | 191 #endif // PrimitiveAnimation_h |
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