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Side by Side Diff: ui/views/mus/window_tree_host_mus.cc

Issue 1438903002: p1 mus+ash chrome renders ui and content (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: more review Created 5 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/mus/window_tree_host_mus.h" 5 #include "ui/views/mus/window_tree_host_mus.h"
6 6
7 #include "components/bitmap_uploader/bitmap_uploader.h"
7 #include "components/mus/public/cpp/property_type_converters.h" 8 #include "components/mus/public/cpp/property_type_converters.h"
8 #include "components/mus/public/cpp/window_observer.h" 9 #include "components/mus/public/cpp/window_observer.h"
9 #include "components/mus/public/cpp/window_property.h" 10 #include "components/mus/public/cpp/window_property.h"
10 #include "components/mus/public/cpp/window_tree_connection.h" 11 #include "components/mus/public/cpp/window_tree_connection.h"
11 #include "components/mus/public/interfaces/window_manager.mojom.h" 12 #include "components/mus/public/interfaces/window_manager.mojom.h"
12 #include "mojo/application/public/interfaces/shell.mojom.h" 13 #include "mojo/application/public/interfaces/shell.mojom.h"
13 #include "mojo/converters/geometry/geometry_type_converters.h" 14 #include "mojo/converters/geometry/geometry_type_converters.h"
14 #include "mojo/converters/input_events/input_events_type_converters.h" 15 #include "mojo/converters/input_events/input_events_type_converters.h"
15 #include "ui/aura/env.h" 16 #include "ui/aura/env.h"
16 #include "ui/aura/window.h" 17 #include "ui/aura/window.h"
17 #include "ui/aura/window_event_dispatcher.h" 18 #include "ui/aura/window_event_dispatcher.h"
19 #include "ui/base/view_prop.h"
18 #include "ui/events/event.h" 20 #include "ui/events/event.h"
19 #include "ui/events/event_constants.h" 21 #include "ui/events/event_constants.h"
20 #include "ui/platform_window/platform_window.h" 22 #include "ui/platform_window/platform_window.h"
21 #include "ui/platform_window/platform_window_delegate.h" 23 #include "ui/platform_window/platform_window_delegate.h"
22 #include "ui/views/mus/input_method_mus.h" 24 #include "ui/views/mus/input_method_mus.h"
23 #include "ui/views/mus/native_widget_mus.h" 25 #include "ui/views/mus/native_widget_mus.h"
24 #include "ui/views/mus/surface_context_factory.h" 26 #include "ui/views/mus/surface_context_factory.h"
25 #include "ui/views/mus/window_manager_connection.h" 27 #include "ui/views/mus/window_manager_connection.h"
26 28
27 namespace views { 29 namespace views {
28 namespace { 30 namespace {
29 31
32 static uint32_t widget_counter = 1;
sky 2015/11/13 16:24:25 nit: accelerated_widget_count.
rjkroege 2015/11/13 23:00:12 Done.
33
30 void WindowManagerCallback(mus::mojom::WindowManagerErrorCode error_code) {} 34 void WindowManagerCallback(mus::mojom::WindowManagerErrorCode error_code) {}
31 35
32 class PlatformWindowMus : public ui::PlatformWindow, 36 class PlatformWindowMus : public ui::PlatformWindow,
33 public mus::WindowObserver { 37 public mus::WindowObserver {
34 public: 38 public:
35 PlatformWindowMus(ui::PlatformWindowDelegate* delegate, 39 PlatformWindowMus(ui::PlatformWindowDelegate* delegate,
36 mus::Window* mus_window) 40 mus::Window* mus_window)
37 : delegate_(delegate), 41 : delegate_(delegate),
38 mus_window_(mus_window), 42 mus_window_(mus_window),
39 show_state_(mus::mojom::SHOW_STATE_RESTORED) { 43 show_state_(mus::mojom::SHOW_STATE_RESTORED) {
40 DCHECK(delegate_); 44 DCHECK(delegate_);
41 DCHECK(mus_window_); 45 DCHECK(mus_window_);
42 mus_window_->AddObserver(this); 46 mus_window_->AddObserver(this);
43 47
44 delegate_->OnAcceleratedWidgetAvailable(gfx::kNullAcceleratedWidget, 48 // We need accelerated widget numbers to be different for each
49 // window and fit in the smallest sizeof(AcceleratedWidget) uint32_t
50 // has this property.
51 delegate_->OnAcceleratedWidgetAvailable(
52 static_cast<gfx::AcceleratedWidget>(widget_counter++),
45 mus_window_->viewport_metrics().device_pixel_ratio); 53 mus_window_->viewport_metrics().device_pixel_ratio);
46 } 54 }
47 55
48 ~PlatformWindowMus() override { 56 ~PlatformWindowMus() override {
49 if (!mus_window_) 57 if (!mus_window_)
50 return; 58 return;
51 mus_window_->RemoveObserver(this); 59 mus_window_->RemoveObserver(this);
52 mus_window_->Destroy(); 60 mus_window_->Destroy();
53 } 61 }
54 62
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
167 mus::mojom::SurfaceType surface_type) 175 mus::mojom::SurfaceType surface_type)
168 : native_widget_(native_widget), 176 : native_widget_(native_widget),
169 show_state_(ui::PLATFORM_WINDOW_STATE_UNKNOWN) { 177 show_state_(ui::PLATFORM_WINDOW_STATE_UNKNOWN) {
170 context_factory_.reset( 178 context_factory_.reset(
171 new SurfaceContextFactory(shell, window, surface_type)); 179 new SurfaceContextFactory(shell, window, surface_type));
172 // WindowTreeHost creates the compositor using the ContextFactory from 180 // WindowTreeHost creates the compositor using the ContextFactory from
173 // aura::Env. Install |context_factory_| there so that |context_factory_| is 181 // aura::Env. Install |context_factory_| there so that |context_factory_| is
174 // picked up. 182 // picked up.
175 ui::ContextFactory* default_context_factory = 183 ui::ContextFactory* default_context_factory =
176 aura::Env::GetInstance()->context_factory(); 184 aura::Env::GetInstance()->context_factory();
177 aura::Env::GetInstance()->set_context_factory(context_factory_.get()); 185
186 // For Chrome, we need the GpuProcessTransportFactory so that renderer and
187 // browser pixels are composited into a single backing
188 // SoftwareOutputDeviceMus.
189 if (!default_context_factory) {
190 aura::Env::GetInstance()->set_context_factory(context_factory_.get());
191 }
192
178 SetPlatformWindow(make_scoped_ptr(new PlatformWindowMus(this, window))); 193 SetPlatformWindow(make_scoped_ptr(new PlatformWindowMus(this, window)));
179 compositor()->SetHostHasTransparentBackground(true); 194 compositor()->SetHostHasTransparentBackground(true);
180 aura::Env::GetInstance()->set_context_factory(default_context_factory); 195 aura::Env::GetInstance()->set_context_factory(default_context_factory);
181 DCHECK_EQ(context_factory_.get(), compositor()->context_factory()); 196
197 bitmap_uploader_.reset(new bitmap_uploader::BitmapUploader(window));
sky 2015/11/13 16:24:25 Why does this code have to create BitmapUploader?
rjkroege 2015/11/13 23:00:12 fwiw, my rationale for building it here went like
198 bitmap_uploader_->Init(shell);
199 prop_.reset(
200 new ui::ViewProp(GetAcceleratedWidget(),
201 bitmap_uploader::kBitmapUploaderForAcceleratedWidget,
202 bitmap_uploader_.get()));
182 203
183 input_method_.reset(new InputMethodMUS(this, window)); 204 input_method_.reset(new InputMethodMUS(this, window));
184 SetSharedInputMethod(input_method_.get()); 205 SetSharedInputMethod(input_method_.get());
185 } 206 }
186 207
187 WindowTreeHostMus::~WindowTreeHostMus() { 208 WindowTreeHostMus::~WindowTreeHostMus() {
188 DestroyCompositor(); 209 DestroyCompositor();
189 DestroyDispatcher(); 210 DestroyDispatcher();
190 } 211 }
191 212
(...skipping 19 matching lines...) Expand all
211 if (active) 232 if (active)
212 GetInputMethod()->OnFocus(); 233 GetInputMethod()->OnFocus();
213 else 234 else
214 GetInputMethod()->OnBlur(); 235 GetInputMethod()->OnBlur();
215 if (native_widget_) 236 if (native_widget_)
216 native_widget_->OnActivationChanged(active); 237 native_widget_->OnActivationChanged(active);
217 WindowTreeHostPlatform::OnActivationChanged(active); 238 WindowTreeHostPlatform::OnActivationChanged(active);
218 } 239 }
219 240
220 } // namespace views 241 } // namespace views
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