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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "GrBlurUtils.h" | 10 #include "GrBlurUtils.h" |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 58 const SkRect* dstRect, | 58 const SkRect* dstRect, |
| 59 SkCanvas::SrcRectConstraint constraint, | 59 SkCanvas::SrcRectConstraint constraint, |
| 60 const SkMatrix& viewMatrix, | 60 const SkMatrix& viewMatrix, |
| 61 const GrClip& clip, | 61 const GrClip& clip, |
| 62 const SkPaint& paint) { | 62 const SkPaint& paint) { |
| 63 // Figure out the actual dst and src rect by clipping the src rect to the bo
unds of the | 63 // Figure out the actual dst and src rect by clipping the src rect to the bo
unds of the |
| 64 // adjuster. If the src rect is clipped then the dst rect must be recomputed
. Also determine | 64 // adjuster. If the src rect is clipped then the dst rect must be recomputed
. Also determine |
| 65 // the matrix that maps the src rect to the dst rect. | 65 // the matrix that maps the src rect to the dst rect. |
| 66 SkRect clippedSrcRect; | 66 SkRect clippedSrcRect; |
| 67 SkRect clippedDstRect; | 67 SkRect clippedDstRect; |
| 68 SkIRect contentIBounds; | 68 const SkRect srcBounds = SkRect::MakeIWH(adjuster->width(), adjuster->height
()); |
| 69 adjuster->getContentArea(&contentIBounds); | |
| 70 const SkRect contentBounds = SkRect::Make(contentIBounds); | |
| 71 SkMatrix srcToDstMatrix; | 69 SkMatrix srcToDstMatrix; |
| 72 if (srcRect) { | 70 if (srcRect) { |
| 73 if (!dstRect) { | 71 if (!dstRect) { |
| 74 dstRect = &contentBounds; | 72 dstRect = &srcBounds; |
| 75 } | 73 } |
| 76 if (!contentBounds.contains(*srcRect)) { | 74 if (!srcBounds.contains(*srcRect)) { |
| 77 clippedSrcRect = *srcRect; | 75 clippedSrcRect = *srcRect; |
| 78 if (!clippedSrcRect.intersect(contentBounds)) { | 76 if (!clippedSrcRect.intersect(srcBounds)) { |
| 79 return; | 77 return; |
| 80 } | 78 } |
| 81 if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFil
l_ScaleToFit)) { | 79 if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFil
l_ScaleToFit)) { |
| 82 return; | 80 return; |
| 83 } | 81 } |
| 84 srcToDstMatrix.mapRect(&clippedDstRect, clippedSrcRect); | 82 srcToDstMatrix.mapRect(&clippedDstRect, clippedSrcRect); |
| 85 } else { | 83 } else { |
| 86 clippedSrcRect = *srcRect; | 84 clippedSrcRect = *srcRect; |
| 87 clippedDstRect = *dstRect; | 85 clippedDstRect = *dstRect; |
| 88 if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFil
l_ScaleToFit)) { | 86 if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFil
l_ScaleToFit)) { |
| 89 return; | 87 return; |
| 90 } | 88 } |
| 91 } | 89 } |
| 92 } else { | 90 } else { |
| 93 clippedSrcRect = contentBounds; | 91 clippedSrcRect = srcBounds; |
| 94 if (dstRect) { | 92 if (dstRect) { |
| 95 clippedDstRect = *dstRect; | 93 clippedDstRect = *dstRect; |
| 96 if (!srcToDstMatrix.setRectToRect(contentBounds, *dstRect, | 94 if (!srcToDstMatrix.setRectToRect(srcBounds, *dstRect, SkMatrix::kFi
ll_ScaleToFit)) { |
| 97 SkMatrix::kFill_ScaleToFit)) { | |
| 98 return; | 95 return; |
| 99 } | 96 } |
| 100 } else { | 97 } else { |
| 101 clippedDstRect = contentBounds; | 98 clippedDstRect = srcBounds; |
| 102 srcToDstMatrix.reset(); | 99 srcToDstMatrix.reset(); |
| 103 } | 100 } |
| 104 } | 101 } |
| 105 | 102 |
| 106 this->drawTextureAdjusterImpl(adjuster, alphaOnly, clippedSrcRect, clippedDs
tRect, constraint, | 103 this->drawTextureAdjusterImpl(adjuster, alphaOnly, clippedSrcRect, clippedDs
tRect, constraint, |
| 107 viewMatrix, srcToDstMatrix, clip, paint); | 104 viewMatrix, srcToDstMatrix, clip, paint); |
| 108 } | 105 } |
| 109 | 106 |
| 110 void SkGpuDevice::drawTextureAdjusterImpl(GrTextureAdjuster* adjuster, | 107 void SkGpuDevice::drawTextureAdjusterImpl(GrTextureAdjuster* adjuster, |
| 111 bool alphaTexture, | 108 bool alphaTexture, |
| 112 const SkRect& clippedSrcRect, | 109 const SkRect& clippedSrcRect, |
| 113 const SkRect& clippedDstRect, | 110 const SkRect& clippedDstRect, |
| 114 SkCanvas::SrcRectConstraint constraint
, | 111 SkCanvas::SrcRectConstraint constraint
, |
| 115 const SkMatrix& viewMatrix, | 112 const SkMatrix& viewMatrix, |
| 116 const SkMatrix& srcToDstMatrix, | 113 const SkMatrix& srcToDstMatrix, |
| 117 const GrClip& clip, | 114 const GrClip& clip, |
| 118 const SkPaint& paint) { | 115 const SkPaint& paint) { |
| 119 // Specifying the texture coords as local coordinates is an attempt to enabl
e more batching | 116 // Specifying the texture coords as local coordinates is an attempt to enabl
e more batching |
| 120 // by not baking anything about the srcRect, dstRect, or viewMatrix, into th
e texture FP. In | 117 // by not baking anything about the srcRect, dstRect, or viewMatrix, into th
e texture FP. In |
| 121 // the future this should be an opaque optimization enabled by the combinati
on of batch/GP and | 118 // the future this should be an opaque optimization enabled by the combinati
on of batch/GP and |
| 122 // FP. | 119 // FP. |
| 123 SkMatrix textureFPMatrix; | |
| 124 const SkMaskFilter* mf = paint.getMaskFilter(); | 120 const SkMaskFilter* mf = paint.getMaskFilter(); |
| 125 GrTexture* texture = adjuster->originalTexture(); | |
| 126 // The shader expects proper local coords, so we can't replace local coords
with texture coords | 121 // The shader expects proper local coords, so we can't replace local coords
with texture coords |
| 127 // if the shader will be used. If we have a mask filter we will change the u
nderlying geometry | 122 // if the shader will be used. If we have a mask filter we will change the u
nderlying geometry |
| 128 // that is rendered. | 123 // that is rendered. |
| 129 bool canUseTextureCoordsAsLocalCoords = !use_shader(alphaTexture, paint) &&
!mf; | 124 bool canUseTextureCoordsAsLocalCoords = !use_shader(alphaTexture, paint) &&
!mf; |
| 130 if (canUseTextureCoordsAsLocalCoords) { | |
| 131 textureFPMatrix.setIDiv(texture->width(), texture->height()); | |
| 132 } else { | |
| 133 if (!srcToDstMatrix.invert(&textureFPMatrix)) { | |
| 134 return; | |
| 135 } | |
| 136 textureFPMatrix.postIDiv(texture->width(), texture->height()); | |
| 137 } | |
| 138 | 125 |
| 139 bool doBicubic; | 126 bool doBicubic; |
| 140 GrTextureParams::FilterMode fm = | 127 GrTextureParams::FilterMode fm = |
| 141 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewMatrix, sr
cToDstMatrix, | 128 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewMatrix, sr
cToDstMatrix, |
| 142 &doBicubic); | 129 &doBicubic); |
| 143 const GrTextureParams::FilterMode* filterMode = doBicubic ? nullptr : &fm; | 130 const GrTextureParams::FilterMode* filterMode = doBicubic ? nullptr : &fm; |
| 144 | 131 |
| 145 GrTextureAdjuster::FilterConstraint constraintMode; | 132 GrTextureAdjuster::FilterConstraint constraintMode; |
| 146 if (SkCanvas::kFast_SrcRectConstraint == constraint) { | 133 if (SkCanvas::kFast_SrcRectConstraint == constraint) { |
| 147 constraintMode = GrTextureAdjuster::kNo_FilterConstraint; | 134 constraintMode = GrTextureAdjuster::kNo_FilterConstraint; |
| 148 } else { | 135 } else { |
| 149 constraintMode = GrTextureAdjuster::kYes_FilterConstraint; | 136 constraintMode = GrTextureAdjuster::kYes_FilterConstraint; |
| 150 } | 137 } |
| 151 | 138 |
| 152 // If we have to outset for AA then we will generate texture coords outside
the src rect. The | 139 // If we have to outset for AA then we will generate texture coords outside
the src rect. The |
| 153 // same happens for any mask filter that extends the bounds rendered in the
dst. | 140 // same happens for any mask filter that extends the bounds rendered in the
dst. |
| 154 // This is conservative as a mask filter does not have to expand the bounds
rendered. | 141 // This is conservative as a mask filter does not have to expand the bounds
rendered. |
| 155 bool coordsAllInsideSrcRect = !paint.isAntiAlias() && !mf; | 142 bool coordsAllInsideSrcRect = !paint.isAntiAlias() && !mf; |
| 156 | 143 |
| 144 const SkMatrix* textureMatrix; |
| 145 SkMatrix tempMatrix; |
| 146 if (canUseTextureCoordsAsLocalCoords) { |
| 147 textureMatrix = &SkMatrix::I(); |
| 148 } else { |
| 149 if (!srcToDstMatrix.invert(&tempMatrix)) { |
| 150 return; |
| 151 } |
| 152 textureMatrix = &tempMatrix; |
| 153 } |
| 157 SkAutoTUnref<const GrFragmentProcessor> fp(adjuster->createFragmentProcessor
( | 154 SkAutoTUnref<const GrFragmentProcessor> fp(adjuster->createFragmentProcessor
( |
| 158 textureFPMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect,
filterMode)); | 155 *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect,
filterMode)); |
| 159 if (!fp) { | 156 if (!fp) { |
| 160 return; | 157 return; |
| 161 } | 158 } |
| 162 fp.reset(mix_texture_fp_with_paint_color_and_shader(fp, alphaTexture, this->
context(), | 159 fp.reset(mix_texture_fp_with_paint_color_and_shader(fp, alphaTexture, this->
context(), |
| 163 viewMatrix, paint)); | 160 viewMatrix, paint)); |
| 164 GrPaint grPaint; | 161 GrPaint grPaint; |
| 165 if (!SkPaintToGrPaintReplaceShader(fContext, paint, fp, &grPaint)) { | 162 if (!SkPaintToGrPaintReplaceShader(fContext, paint, fp, &grPaint)) { |
| 166 return; | 163 return; |
| 167 } | 164 } |
| 168 | 165 |
| (...skipping 19 matching lines...) Expand all Loading... |
| 188 rec, | 185 rec, |
| 189 rrect)) { | 186 rrect)) { |
| 190 return; | 187 return; |
| 191 } | 188 } |
| 192 SkPath rectPath; | 189 SkPath rectPath; |
| 193 rectPath.addRect(clippedDstRect); | 190 rectPath.addRect(clippedDstRect); |
| 194 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTa
rget, fClip, | 191 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTa
rget, fClip, |
| 195 rectPath, &grPaint, viewMatrix, mf, pain
t.getPathEffect(), | 192 rectPath, &grPaint, viewMatrix, mf, pain
t.getPathEffect(), |
| 196 GrStrokeInfo::FillInfo()); | 193 GrStrokeInfo::FillInfo()); |
| 197 } | 194 } |
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