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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "GrBlurUtils.h" | 10 #include "GrBlurUtils.h" |
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58 const SkRect* dstRect, | 58 const SkRect* dstRect, |
59 SkCanvas::SrcRectConstraint constraint, | 59 SkCanvas::SrcRectConstraint constraint, |
60 const SkMatrix& viewMatrix, | 60 const SkMatrix& viewMatrix, |
61 const GrClip& clip, | 61 const GrClip& clip, |
62 const SkPaint& paint) { | 62 const SkPaint& paint) { |
63 // Figure out the actual dst and src rect by clipping the src rect to the bo
unds of the | 63 // Figure out the actual dst and src rect by clipping the src rect to the bo
unds of the |
64 // adjuster. If the src rect is clipped then the dst rect must be recomputed
. Also determine | 64 // adjuster. If the src rect is clipped then the dst rect must be recomputed
. Also determine |
65 // the matrix that maps the src rect to the dst rect. | 65 // the matrix that maps the src rect to the dst rect. |
66 SkRect clippedSrcRect; | 66 SkRect clippedSrcRect; |
67 SkRect clippedDstRect; | 67 SkRect clippedDstRect; |
68 SkIRect contentIBounds; | 68 const SkRect srcBounds = SkRect::MakeIWH(adjuster->width(), adjuster->height
()); |
69 adjuster->getContentArea(&contentIBounds); | |
70 const SkRect contentBounds = SkRect::Make(contentIBounds); | |
71 SkMatrix srcToDstMatrix; | 69 SkMatrix srcToDstMatrix; |
72 if (srcRect) { | 70 if (srcRect) { |
73 if (!dstRect) { | 71 if (!dstRect) { |
74 dstRect = &contentBounds; | 72 dstRect = &srcBounds; |
75 } | 73 } |
76 if (!contentBounds.contains(*srcRect)) { | 74 if (!srcBounds.contains(*srcRect)) { |
77 clippedSrcRect = *srcRect; | 75 clippedSrcRect = *srcRect; |
78 if (!clippedSrcRect.intersect(contentBounds)) { | 76 if (!clippedSrcRect.intersect(srcBounds)) { |
79 return; | 77 return; |
80 } | 78 } |
81 if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFil
l_ScaleToFit)) { | 79 if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFil
l_ScaleToFit)) { |
82 return; | 80 return; |
83 } | 81 } |
84 srcToDstMatrix.mapRect(&clippedDstRect, clippedSrcRect); | 82 srcToDstMatrix.mapRect(&clippedDstRect, clippedSrcRect); |
85 } else { | 83 } else { |
86 clippedSrcRect = *srcRect; | 84 clippedSrcRect = *srcRect; |
87 clippedDstRect = *dstRect; | 85 clippedDstRect = *dstRect; |
88 if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFil
l_ScaleToFit)) { | 86 if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFil
l_ScaleToFit)) { |
89 return; | 87 return; |
90 } | 88 } |
91 } | 89 } |
92 } else { | 90 } else { |
93 clippedSrcRect = contentBounds; | 91 clippedSrcRect = srcBounds; |
94 if (dstRect) { | 92 if (dstRect) { |
95 clippedDstRect = *dstRect; | 93 clippedDstRect = *dstRect; |
96 if (!srcToDstMatrix.setRectToRect(contentBounds, *dstRect, | 94 if (!srcToDstMatrix.setRectToRect(srcBounds, *dstRect, SkMatrix::kFi
ll_ScaleToFit)) { |
97 SkMatrix::kFill_ScaleToFit)) { | |
98 return; | 95 return; |
99 } | 96 } |
100 } else { | 97 } else { |
101 clippedDstRect = contentBounds; | 98 clippedDstRect = srcBounds; |
102 srcToDstMatrix.reset(); | 99 srcToDstMatrix.reset(); |
103 } | 100 } |
104 } | 101 } |
105 | 102 |
106 this->drawTextureAdjusterImpl(adjuster, alphaOnly, clippedSrcRect, clippedDs
tRect, constraint, | 103 this->drawTextureAdjusterImpl(adjuster, alphaOnly, clippedSrcRect, clippedDs
tRect, constraint, |
107 viewMatrix, srcToDstMatrix, clip, paint); | 104 viewMatrix, srcToDstMatrix, clip, paint); |
108 } | 105 } |
109 | 106 |
110 void SkGpuDevice::drawTextureAdjusterImpl(GrTextureAdjuster* adjuster, | 107 void SkGpuDevice::drawTextureAdjusterImpl(GrTextureAdjuster* adjuster, |
111 bool alphaTexture, | 108 bool alphaTexture, |
112 const SkRect& clippedSrcRect, | 109 const SkRect& clippedSrcRect, |
113 const SkRect& clippedDstRect, | 110 const SkRect& clippedDstRect, |
114 SkCanvas::SrcRectConstraint constraint
, | 111 SkCanvas::SrcRectConstraint constraint
, |
115 const SkMatrix& viewMatrix, | 112 const SkMatrix& viewMatrix, |
116 const SkMatrix& srcToDstMatrix, | 113 const SkMatrix& srcToDstMatrix, |
117 const GrClip& clip, | 114 const GrClip& clip, |
118 const SkPaint& paint) { | 115 const SkPaint& paint) { |
119 // Specifying the texture coords as local coordinates is an attempt to enabl
e more batching | 116 // Specifying the texture coords as local coordinates is an attempt to enabl
e more batching |
120 // by not baking anything about the srcRect, dstRect, or viewMatrix, into th
e texture FP. In | 117 // by not baking anything about the srcRect, dstRect, or viewMatrix, into th
e texture FP. In |
121 // the future this should be an opaque optimization enabled by the combinati
on of batch/GP and | 118 // the future this should be an opaque optimization enabled by the combinati
on of batch/GP and |
122 // FP. | 119 // FP. |
123 SkMatrix textureFPMatrix; | |
124 const SkMaskFilter* mf = paint.getMaskFilter(); | 120 const SkMaskFilter* mf = paint.getMaskFilter(); |
125 GrTexture* texture = adjuster->originalTexture(); | |
126 // The shader expects proper local coords, so we can't replace local coords
with texture coords | 121 // The shader expects proper local coords, so we can't replace local coords
with texture coords |
127 // if the shader will be used. If we have a mask filter we will change the u
nderlying geometry | 122 // if the shader will be used. If we have a mask filter we will change the u
nderlying geometry |
128 // that is rendered. | 123 // that is rendered. |
129 bool canUseTextureCoordsAsLocalCoords = !use_shader(alphaTexture, paint) &&
!mf; | 124 bool canUseTextureCoordsAsLocalCoords = !use_shader(alphaTexture, paint) &&
!mf; |
130 if (canUseTextureCoordsAsLocalCoords) { | |
131 textureFPMatrix.setIDiv(texture->width(), texture->height()); | |
132 } else { | |
133 if (!srcToDstMatrix.invert(&textureFPMatrix)) { | |
134 return; | |
135 } | |
136 textureFPMatrix.postIDiv(texture->width(), texture->height()); | |
137 } | |
138 | 125 |
139 bool doBicubic; | 126 bool doBicubic; |
140 GrTextureParams::FilterMode fm = | 127 GrTextureParams::FilterMode fm = |
141 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewMatrix, sr
cToDstMatrix, | 128 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewMatrix, sr
cToDstMatrix, |
142 &doBicubic); | 129 &doBicubic); |
143 const GrTextureParams::FilterMode* filterMode = doBicubic ? nullptr : &fm; | 130 const GrTextureParams::FilterMode* filterMode = doBicubic ? nullptr : &fm; |
144 | 131 |
145 GrTextureAdjuster::FilterConstraint constraintMode; | 132 GrTextureAdjuster::FilterConstraint constraintMode; |
146 if (SkCanvas::kFast_SrcRectConstraint == constraint) { | 133 if (SkCanvas::kFast_SrcRectConstraint == constraint) { |
147 constraintMode = GrTextureAdjuster::kNo_FilterConstraint; | 134 constraintMode = GrTextureAdjuster::kNo_FilterConstraint; |
148 } else { | 135 } else { |
149 constraintMode = GrTextureAdjuster::kYes_FilterConstraint; | 136 constraintMode = GrTextureAdjuster::kYes_FilterConstraint; |
150 } | 137 } |
151 | 138 |
152 // If we have to outset for AA then we will generate texture coords outside
the src rect. The | 139 // If we have to outset for AA then we will generate texture coords outside
the src rect. The |
153 // same happens for any mask filter that extends the bounds rendered in the
dst. | 140 // same happens for any mask filter that extends the bounds rendered in the
dst. |
154 // This is conservative as a mask filter does not have to expand the bounds
rendered. | 141 // This is conservative as a mask filter does not have to expand the bounds
rendered. |
155 bool coordsAllInsideSrcRect = !paint.isAntiAlias() && !mf; | 142 bool coordsAllInsideSrcRect = !paint.isAntiAlias() && !mf; |
156 | 143 |
| 144 const SkMatrix* textureMatrix; |
| 145 SkMatrix tempMatrix; |
| 146 if (canUseTextureCoordsAsLocalCoords) { |
| 147 textureMatrix = &SkMatrix::I(); |
| 148 } else { |
| 149 if (!srcToDstMatrix.invert(&tempMatrix)) { |
| 150 return; |
| 151 } |
| 152 textureMatrix = &tempMatrix; |
| 153 } |
157 SkAutoTUnref<const GrFragmentProcessor> fp(adjuster->createFragmentProcessor
( | 154 SkAutoTUnref<const GrFragmentProcessor> fp(adjuster->createFragmentProcessor
( |
158 textureFPMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect,
filterMode)); | 155 *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect,
filterMode)); |
159 if (!fp) { | 156 if (!fp) { |
160 return; | 157 return; |
161 } | 158 } |
162 fp.reset(mix_texture_fp_with_paint_color_and_shader(fp, alphaTexture, this->
context(), | 159 fp.reset(mix_texture_fp_with_paint_color_and_shader(fp, alphaTexture, this->
context(), |
163 viewMatrix, paint)); | 160 viewMatrix, paint)); |
164 GrPaint grPaint; | 161 GrPaint grPaint; |
165 if (!SkPaintToGrPaintReplaceShader(fContext, paint, fp, &grPaint)) { | 162 if (!SkPaintToGrPaintReplaceShader(fContext, paint, fp, &grPaint)) { |
166 return; | 163 return; |
167 } | 164 } |
168 | 165 |
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188 rec, | 185 rec, |
189 rrect)) { | 186 rrect)) { |
190 return; | 187 return; |
191 } | 188 } |
192 SkPath rectPath; | 189 SkPath rectPath; |
193 rectPath.addRect(clippedDstRect); | 190 rectPath.addRect(clippedDstRect); |
194 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTa
rget, fClip, | 191 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTa
rget, fClip, |
195 rectPath, &grPaint, viewMatrix, mf, pain
t.getPathEffect(), | 192 rectPath, &grPaint, viewMatrix, mf, pain
t.getPathEffect(), |
196 GrStrokeInfo::FillInfo()); | 193 GrStrokeInfo::FillInfo()); |
197 } | 194 } |
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