| Index: Source/core/rendering/svg/RenderSVGInline.h
|
| diff --git a/Source/core/rendering/svg/RenderSVGInline.h b/Source/core/rendering/svg/RenderSVGInline.h
|
| index dbeb0d3ed0503f22c751c7f6db651546f44441e4..fbfc0c8b65cdea0417326434e9d105809f927eed 100644
|
| --- a/Source/core/rendering/svg/RenderSVGInline.h
|
| +++ b/Source/core/rendering/svg/RenderSVGInline.h
|
| @@ -33,33 +33,33 @@ public:
|
| explicit RenderSVGInline(Element*);
|
|
|
| virtual const char* renderName() const { return "RenderSVGInline"; }
|
| - virtual bool requiresLayer() const { return false; }
|
| - virtual bool isSVGInline() const { return true; }
|
| + virtual bool requiresLayer() const OVERRIDE FINAL { return false; }
|
| + virtual bool isSVGInline() const OVERRIDE FINAL { return true; }
|
|
|
| // Chapter 10.4 of the SVG Specification say that we should use the
|
| // object bounding box of the parent text element.
|
| // We search for the root text element and take its bounding box.
|
| // It is also necessary to take the stroke and repaint rect of
|
| // this element, since we need it for filters.
|
| - virtual FloatRect objectBoundingBox() const;
|
| - virtual FloatRect strokeBoundingBox() const;
|
| - virtual FloatRect repaintRectInLocalCoordinates() const;
|
| + virtual FloatRect objectBoundingBox() const OVERRIDE FINAL;
|
| + virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL;
|
| + virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE FINAL;
|
|
|
| - virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const OVERRIDE;
|
| - virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect&, bool fixed = false) const OVERRIDE;
|
| - virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE;
|
| - virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE;
|
| - virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const;
|
| + virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const OVERRIDE FINAL;
|
| + virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL;
|
| + virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
|
| + virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
|
| + virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL;
|
|
|
| private:
|
| - virtual InlineFlowBox* createInlineFlowBox();
|
| + virtual InlineFlowBox* createInlineFlowBox() OVERRIDE FINAL;
|
|
|
| - virtual void willBeDestroyed();
|
| - virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
|
| - virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
|
| + virtual void willBeDestroyed() OVERRIDE FINAL;
|
| + virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle) OVERRIDE FINAL;
|
| + virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE FINAL;
|
|
|
| - virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE;
|
| - virtual void removeChild(RenderObject*) OVERRIDE;
|
| + virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE FINAL;
|
| + virtual void removeChild(RenderObject*) OVERRIDE FINAL;
|
| };
|
|
|
| }
|
|
|