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| 1 /* | 1 /* |
| 2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 42 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods | 42 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods |
| 43 // required by SVG renders need to be declared on RenderObject, but shared | 43 // required by SVG renders need to be declared on RenderObject, but shared |
| 44 // logic can go in this class or in SVGRenderSupport. | 44 // logic can go in this class or in SVGRenderSupport. |
| 45 | 45 |
| 46 class SVGStyledElement; | 46 class SVGStyledElement; |
| 47 | 47 |
| 48 class RenderSVGModelObject : public RenderObject { | 48 class RenderSVGModelObject : public RenderObject { |
| 49 public: | 49 public: |
| 50 explicit RenderSVGModelObject(SVGStyledElement*); | 50 explicit RenderSVGModelObject(SVGStyledElement*); |
| 51 | 51 |
| 52 virtual bool requiresLayer() const { return false; } | 52 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec
t* repaintContainer) const OVERRIDE; |
| 53 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain
tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; |
| 54 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep
aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; |
| 53 | 55 |
| 54 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec
t* repaintContainer) const OVERRIDE; | 56 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const OVERRIDE FINAL; |
| 55 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain
tContainer, FloatRect&, bool fixed = false) const OVERRIDE; | |
| 56 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep
aintContainer, const RenderGeometryMap*) const OVERRIDE; | |
| 57 | |
| 58 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const; | |
| 59 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const; | 57 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const; |
| 60 | 58 |
| 61 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed =
0) const OVERRIDE; | 59 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed =
0) const OVERRIDE FINAL; |
| 62 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE; | 60 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; |
| 63 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); | 61 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle) O
VERRIDE FINAL; |
| 64 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); | 62 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); |
| 65 | 63 |
| 66 static bool checkIntersection(RenderObject*, const FloatRect&); | 64 static bool checkIntersection(RenderObject*, const FloatRect&); |
| 67 static bool checkEnclosure(RenderObject*, const FloatRect&); | 65 static bool checkEnclosure(RenderObject*, const FloatRect&); |
| 68 | 66 |
| 69 virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const {
return repaintRectInLocalCoordinates(); } | 67 virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const {
return repaintRectInLocalCoordinates(); } |
| 70 bool hasSVGShadow() const { return m_hasSVGShadow; } | 68 bool hasSVGShadow() const { return m_hasSVGShadow; } |
| 71 void setHasSVGShadow(bool hasShadow) { m_hasSVGShadow = hasShadow; } | 69 void setHasSVGShadow(bool hasShadow) { m_hasSVGShadow = hasShadow; } |
| 72 | 70 |
| 73 protected: | 71 protected: |
| 74 virtual void willBeDestroyed(); | 72 virtual void willBeDestroyed(); |
| 75 | 73 |
| 76 private: | 74 private: |
| 77 // This method should never be called, SVG uses a different nodeAtPoint meth
od | 75 // This method should never be called, SVG uses a different nodeAtPoint meth
od |
| 78 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio
n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE
RRIDE; | 76 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio
n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE
RRIDE; |
| 79 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&); | 77 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
| 80 bool m_hasSVGShadow; | 78 bool m_hasSVGShadow; |
| 81 }; | 79 }; |
| 82 | 80 |
| 83 } | 81 } |
| 84 | 82 |
| 85 #endif // ENABLE(SVG) | 83 #endif // ENABLE(SVG) |
| 86 #endif | 84 #endif |
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