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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 51 // flow thread. It will also help in doing the layout. However, it will not rend
er | 51 // flow thread. It will also help in doing the layout. However, it will not rend
er |
| 52 // directly to screen. Instead, RenderRegion objects will redirect their paint | 52 // directly to screen. Instead, RenderRegion objects will redirect their paint |
| 53 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a
viewPort | 53 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a
viewPort |
| 54 // of the RenderFlowThread. | 54 // of the RenderFlowThread. |
| 55 | 55 |
| 56 class RenderFlowThread: public RenderBlock { | 56 class RenderFlowThread: public RenderBlock { |
| 57 public: | 57 public: |
| 58 RenderFlowThread(); | 58 RenderFlowThread(); |
| 59 virtual ~RenderFlowThread() { }; | 59 virtual ~RenderFlowThread() { }; |
| 60 | 60 |
| 61 virtual bool isRenderFlowThread() const { return true; } | 61 virtual bool isRenderFlowThread() const OVERRIDE FINAL { return true; } |
| 62 | 62 |
| 63 virtual void layout(); | 63 virtual void layout() OVERRIDE FINAL; |
| 64 | 64 |
| 65 // Always create a RenderLayer for the RenderFlowThread so that we | 65 // Always create a RenderLayer for the RenderFlowThread so that we |
| 66 // can easily avoid drawing the children directly. | 66 // can easily avoid drawing the children directly. |
| 67 virtual bool requiresLayer() const { return true; } | 67 virtual bool requiresLayer() const OVERRIDE FINAL { return true; } |
| 68 | 68 |
| 69 void removeFlowChildInfo(RenderObject*); | 69 void removeFlowChildInfo(RenderObject*); |
| 70 #ifndef NDEBUG | 70 #ifndef NDEBUG |
| 71 bool hasChildInfo(RenderObject* child) const { return child && child->isBox(
) && m_regionRangeMap.contains(toRenderBox(child)); } | 71 bool hasChildInfo(RenderObject* child) const { return child && child->isBox(
) && m_regionRangeMap.contains(toRenderBox(child)); } |
| 72 #endif | 72 #endif |
| 73 | 73 |
| 74 virtual void addRegionToThread(RenderRegion*); | 74 virtual void addRegionToThread(RenderRegion*); |
| 75 virtual void removeRegionFromThread(RenderRegion*); | 75 virtual void removeRegionFromThread(RenderRegion*); |
| 76 const RenderRegionList& renderRegionList() const { return m_regionList; } | 76 const RenderRegionList& renderRegionList() const { return m_regionList; } |
| 77 | 77 |
| 78 virtual void updateLogicalWidth() OVERRIDE; | 78 virtual void updateLogicalWidth() OVERRIDE FINAL; |
| 79 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const OVERRIDE; | 79 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const OVERRIDE; |
| 80 | 80 |
| 81 void paintFlowThreadPortionInRegion(PaintInfo&, RenderRegion*, LayoutRect fl
owThreadPortionRect, LayoutRect flowThreadPortionOverflowRect, const LayoutPoint
&) const; | 81 void paintFlowThreadPortionInRegion(PaintInfo&, RenderRegion*, LayoutRect fl
owThreadPortionRect, LayoutRect flowThreadPortionOverflowRect, const LayoutPoint
&) const; |
| 82 bool hitTestFlowThreadPortionInRegion(RenderRegion*, LayoutRect flowThreadPo
rtionRect, LayoutRect flowThreadPortionOverflowRect, const HitTestRequest&, HitT
estResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accum
ulatedOffset) const; | 82 bool hitTestFlowThreadPortionInRegion(RenderRegion*, LayoutRect flowThreadPo
rtionRect, LayoutRect flowThreadPortionOverflowRect, const HitTestRequest&, HitT
estResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accum
ulatedOffset) const; |
| 83 | 83 |
| 84 bool hasRegions() const { return m_regionList.size(); } | 84 bool hasRegions() const { return m_regionList.size(); } |
| 85 // Check if the content is flown into at least a region with region styling
rules. | 85 // Check if the content is flown into at least a region with region styling
rules. |
| 86 bool hasRegionsWithStyling() const { return m_hasRegionsWithStyling; } | 86 bool hasRegionsWithStyling() const { return m_hasRegionsWithStyling; } |
| 87 void checkRegionsWithStyling(); | 87 void checkRegionsWithStyling(); |
| 88 | 88 |
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| 288 }; | 288 }; |
| 289 | 289 |
| 290 template <> struct ValueToString<RenderRegion*> { | 290 template <> struct ValueToString<RenderRegion*> { |
| 291 static String string(const RenderRegion* value) { return String::format("%p"
, value); } | 291 static String string(const RenderRegion* value) { return String::format("%p"
, value); } |
| 292 }; | 292 }; |
| 293 #endif | 293 #endif |
| 294 | 294 |
| 295 } // namespace WebCore | 295 } // namespace WebCore |
| 296 | 296 |
| 297 #endif // RenderFlowThread_h | 297 #endif // RenderFlowThread_h |
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