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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
| 9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
| 10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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| 457 } | 457 } |
| 458 Node* TruncateInt64ToInt32(Node* a) { | 458 Node* TruncateInt64ToInt32(Node* a) { |
| 459 return AddNode(machine()->TruncateInt64ToInt32(), a); | 459 return AddNode(machine()->TruncateInt64ToInt32(), a); |
| 460 } | 460 } |
| 461 Node* RoundInt64ToFloat32(Node* a) { | 461 Node* RoundInt64ToFloat32(Node* a) { |
| 462 return AddNode(machine()->RoundInt64ToFloat32(), a); | 462 return AddNode(machine()->RoundInt64ToFloat32(), a); |
| 463 } | 463 } |
| 464 Node* RoundInt64ToFloat64(Node* a) { | 464 Node* RoundInt64ToFloat64(Node* a) { |
| 465 return AddNode(machine()->RoundInt64ToFloat64(), a); | 465 return AddNode(machine()->RoundInt64ToFloat64(), a); |
| 466 } | 466 } |
| 467 Node* RoundUint64ToFloat32(Node* a) { |
| 468 return AddNode(machine()->RoundUint64ToFloat32(), a); |
| 469 } |
| 467 Node* RoundUint64ToFloat64(Node* a) { | 470 Node* RoundUint64ToFloat64(Node* a) { |
| 468 return AddNode(machine()->RoundUint64ToFloat64(), a); | 471 return AddNode(machine()->RoundUint64ToFloat64(), a); |
| 469 } | 472 } |
| 470 Node* BitcastFloat32ToInt32(Node* a) { | 473 Node* BitcastFloat32ToInt32(Node* a) { |
| 471 return AddNode(machine()->BitcastFloat32ToInt32(), a); | 474 return AddNode(machine()->BitcastFloat32ToInt32(), a); |
| 472 } | 475 } |
| 473 Node* BitcastFloat64ToInt64(Node* a) { | 476 Node* BitcastFloat64ToInt64(Node* a) { |
| 474 return AddNode(machine()->BitcastFloat64ToInt64(), a); | 477 return AddNode(machine()->BitcastFloat64ToInt64(), a); |
| 475 } | 478 } |
| 476 Node* BitcastInt32ToFloat32(Node* a) { | 479 Node* BitcastInt32ToFloat32(Node* a) { |
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| 619 BasicBlock* current_block_; | 622 BasicBlock* current_block_; |
| 620 | 623 |
| 621 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 624 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
| 622 }; | 625 }; |
| 623 | 626 |
| 624 } // namespace compiler | 627 } // namespace compiler |
| 625 } // namespace internal | 628 } // namespace internal |
| 626 } // namespace v8 | 629 } // namespace v8 |
| 627 | 630 |
| 628 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 631 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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