Index: src/gpu/gl/GrGLFragmentProcessor.cpp |
diff --git a/src/gpu/gl/GrGLFragmentProcessor.cpp b/src/gpu/gl/GrGLFragmentProcessor.cpp |
index dcc6cb10dc19460f0c10be7269b4ea4bbfbf8c82..1d6f5992e4527015f561f241b7601ab2a103a935 100644 |
--- a/src/gpu/gl/GrGLFragmentProcessor.cpp |
+++ b/src/gpu/gl/GrGLFragmentProcessor.cpp |
@@ -8,8 +8,8 @@ |
#include "GrGLFragmentProcessor.h" |
#include "GrFragmentProcessor.h" |
#include "GrProcessor.h" |
-#include "builders/GrGLFragmentShaderBuilder.h" |
-#include "builders/GrGLProgramBuilder.h" |
+#include "glsl/GrGLSLFragmentShaderBuilder.h" |
+#include "glsl/GrGLSLProgramBuilder.h" |
void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, |
const GrFragmentProcessor& processor) { |
@@ -28,7 +28,7 @@ void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, |
SkString* outputColor, EmitArgs& args) { |
SkASSERT(outputColor); |
- GrGLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
+ GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
outputColor->append(fb->getMangleString()); |
fb->codeAppendf("vec4 %s;", outputColor->c_str()); |
this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); |
@@ -36,7 +36,7 @@ void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, |
void GrGLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor, |
const char* outputColor, EmitArgs& args) { |
- GrGLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
+ GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); |
fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated |