Index: src/gpu/effects/GrDisableColorXP.cpp |
diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp |
index 0f3382f8fdb08731fa27feb2c6b36d74df4fa655..963b0dd1f21de4a4b15c812206f019e288f65856 100644 |
--- a/src/gpu/effects/GrDisableColorXP.cpp |
+++ b/src/gpu/effects/GrDisableColorXP.cpp |
@@ -8,8 +8,8 @@ |
#include "effects/GrDisableColorXP.h" |
#include "GrProcessor.h" |
#include "gl/GrGLXferProcessor.h" |
-#include "gl/builders/GrGLFragmentShaderBuilder.h" |
-#include "gl/builders/GrGLProgramBuilder.h" |
+#include "glsl/GrGLSLFragmentShaderBuilder.h" |
+#include "glsl/GrGLSLProgramBuilder.h" |
#include "glsl/GrGLSLProgramDataManager.h" |
/** |
@@ -63,7 +63,7 @@ private: |
// This emit code should be empty. However, on the nexus 6 there is a driver bug where if |
// you do not give gl_FragColor a value, the gl context is lost and we end up drawing |
// nothing. So this fix just sets the gl_FragColor arbitrarily to 0. |
- GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
+ GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
fsBuilder->codeAppendf("%s = vec4(0);", args.fOutputPrimary); |
} |