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Unified Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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Index: src/gpu/effects/GrBezierEffect.cpp
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 1cf5e18faba18da908f52da20109a336c85d821d..febf18fbd2919b201b547b66fa6d5dc5c3d692d7 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -10,7 +10,7 @@
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/GrGLUtil.h"
-#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
class GrGLConicEffect : public GrGLGeometryProcessor {
@@ -74,7 +74,7 @@ GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor)
void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLSLGPBuilder* pb = args.fPB;
- GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+ GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
// emit attributes
@@ -96,13 +96,13 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
args.fTransformsIn, args.fTransformsOut);
- GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppend("float edgeAlpha;");
switch (fEdgeType) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
- GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
fsBuilder->codeAppendf("float dfdx ="
@@ -124,7 +124,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
}
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
- GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
fsBuilder->codeAppendf("float dfdx ="
@@ -156,7 +156,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// TODO should we really be doing this?
if (gp.coverageScale() != 0xff) {
const char* coverageScale;
- fCoverageScaleUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType,
kDefault_GrSLPrecision,
"Coverage",
@@ -290,7 +290,7 @@ GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor)
void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLSLGPBuilder* pb = args.fPB;
- GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+ GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
// emit attributes
@@ -312,13 +312,13 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
args.fTransformsIn, args.fTransformsOut);
- GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppendf("float edgeAlpha;");
switch (fEdgeType) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
- GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
@@ -333,7 +333,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
}
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
- GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
@@ -357,7 +357,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
if (0xff != gp.coverageScale()) {
const char* coverageScale;
- fCoverageScaleUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType,
kDefault_GrSLPrecision,
"Coverage",
@@ -477,7 +477,7 @@ GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor)
}
void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
- GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+ GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
// emit attributes
@@ -500,7 +500,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, args.fTransformsIn,
args.fTransformsOut);
- GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
@@ -523,7 +523,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
switch (fEdgeType) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
- GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
@@ -549,7 +549,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
}
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
- GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
fsBuilder->codeAppendf("%s ="
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