Index: src/gpu/GrPathProcessor.cpp |
diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp |
index 6a78568078371a2b20c277c691cd2f105595f810..b83172d46ed527a89cf52c36d28a9d5fbebcb2bb 100644 |
--- a/src/gpu/GrPathProcessor.cpp |
+++ b/src/gpu/GrPathProcessor.cpp |
@@ -9,7 +9,9 @@ |
#include "gl/GrGLGpu.h" |
#include "glsl/GrGLSLCaps.h" |
+#include "glsl/GrGLSLFragmentShaderBuilder.h" |
#include "glsl/GrGLSLProcessorTypes.h" |
+#include "glsl/GrGLSLProgramBuilder.h" |
class GrGLPathProcessor : public GrGLPrimitiveProcessor { |
public: |
@@ -24,7 +26,7 @@ public: |
void emitCode(EmitArgs& args) override { |
GrGLSLGPBuilder* pb = args.fPB; |
- GrGLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); |
+ GrGLSLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); |
const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>(); |
// emit transforms |
@@ -33,7 +35,7 @@ public: |
// Setup uniform color |
if (pathProc.opts().readsColor()) { |
const char* stagedLocalVarName; |
- fColorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ fColorUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
kVec4f_GrSLType, |
kDefault_GrSLPrecision, |
"Color", |