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Unified Diff: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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Index: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
index b5716b1de00331355e066e9859450ea5620ef4c7..dec3e96bdb704d21cd89e930ff68078153a48397 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -12,7 +12,8 @@
#if SK_SUPPORT_GPU
#include "GrPaint.h"
-#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
// For brevity
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
@@ -169,7 +170,7 @@ private:
};
void Edge2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const {
+ GrProcessorKeyBuilder* b) const {
GLEdge2PtConicalEffect::GenKey(*this, caps, b);
}
@@ -223,7 +224,7 @@ GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrProcessor&)
void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) {
const Edge2PtConicalEffect& ge = args.fFp.cast<Edge2PtConicalEffect>();
this->emitUniforms(args.fBuilder, ge);
- fParamUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
+ fParamUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision,
"Conical2FSParams", 3);
@@ -241,7 +242,7 @@ void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) {
SkASSERT(args.fCoords[0].getType() == args.fCoords[1].getType());
const char* coords2D;
SkString bVar;
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
if (kVec3f_GrSLType == args.fCoords[0].getType()) {
fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
args.fCoords[0].c_str(), args.fCoords[0].c_str(),
@@ -446,7 +447,7 @@ private:
};
void FocalOutside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const {
+ GrProcessorKeyBuilder* b) const {
GLFocalOutside2PtConicalEffect::GenKey(*this, caps, b);
}
@@ -499,7 +500,7 @@ GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrProcessor
void GLFocalOutside2PtConicalEffect::emitCode(EmitArgs& args) {
const FocalOutside2PtConicalEffect& ge = args.fFp.cast<FocalOutside2PtConicalEffect>();
this->emitUniforms(args.fBuilder, ge);
- fParamUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
+ fParamUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision,
"Conical2FSParams", 2);
SkString tName("t");
@@ -510,7 +511,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(EmitArgs& args) {
args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
const char* coords2D = coords2DString.c_str();
@@ -650,7 +651,7 @@ private:
};
void FocalInside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const {
+ GrProcessorKeyBuilder* b) const {
GLFocalInside2PtConicalEffect::GenKey(*this, caps, b);
}
@@ -702,9 +703,9 @@ GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrProcessor&)
void GLFocalInside2PtConicalEffect::emitCode(EmitArgs& args) {
const FocalInside2PtConicalEffect& ge = args.fFp.cast<FocalInside2PtConicalEffect>();
this->emitUniforms(args.fBuilder, ge);
- fFocalUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kFloat_GrSLType, kDefault_GrSLPrecision,
- "Conical2FSParams");
+ fFocalUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
+ "Conical2FSParams");
SkString tName("t");
// this is the distance along x-axis from the end center to focal point in
@@ -712,7 +713,7 @@ void GLFocalInside2PtConicalEffect::emitCode(EmitArgs& args) {
GrGLSLShaderVar focal = args.fBuilder->getUniformVariable(fFocalUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
const char* coords2D = coords2DString.c_str();
@@ -892,7 +893,7 @@ private:
};
void CircleInside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const {
+ GrProcessorKeyBuilder* b) const {
GLCircleInside2PtConicalEffect::GenKey(*this, caps, b);
}
@@ -947,12 +948,12 @@ GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrProcessor
void GLCircleInside2PtConicalEffect::emitCode(EmitArgs& args) {
const CircleInside2PtConicalEffect& ge = args.fFp.cast<CircleInside2PtConicalEffect>();
this->emitUniforms(args.fBuilder, ge);
- fCenterUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kVec2f_GrSLType, kDefault_GrSLPrecision,
- "Conical2FSCenter");
- fParamUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kVec3f_GrSLType, kDefault_GrSLPrecision,
- "Conical2FSParams");
+ fCenterUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "Conical2FSCenter");
+ fParamUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
+ kVec3f_GrSLType, kDefault_GrSLPrecision,
+ "Conical2FSParams");
SkString tName("t");
GrGLSLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni);
@@ -962,7 +963,7 @@ void GLCircleInside2PtConicalEffect::emitCode(EmitArgs& args) {
GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
const char* coords2D = coords2DString.c_str();
@@ -1117,7 +1118,7 @@ private:
};
void CircleOutside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const {
+ GrProcessorKeyBuilder* b) const {
GLCircleOutside2PtConicalEffect::GenKey(*this, caps, b);
}
@@ -1177,12 +1178,12 @@ GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrProcess
void GLCircleOutside2PtConicalEffect::emitCode(EmitArgs& args) {
const CircleOutside2PtConicalEffect& ge = args.fFp.cast<CircleOutside2PtConicalEffect>();
this->emitUniforms(args.fBuilder, ge);
- fCenterUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kVec2f_GrSLType, kDefault_GrSLPrecision,
- "Conical2FSCenter");
- fParamUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kVec4f_GrSLType, kDefault_GrSLPrecision,
- "Conical2FSParams");
+ fCenterUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "Conical2FSCenter");
+ fParamUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
+ "Conical2FSParams");
SkString tName("t");
GrGLSLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni);
@@ -1192,7 +1193,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(EmitArgs& args) {
GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
const char* coords2D = coords2DString.c_str();
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