| Index: src/effects/SkPerlinNoiseShader.cpp
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| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
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| index 0c455693c3a3f3b5a8385544de2c06f5171667fc..045f3beff2845ec55fa9fd0c47d4d1fc590d9cac 100644
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| --- a/src/effects/SkPerlinNoiseShader.cpp
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| +++ b/src/effects/SkPerlinNoiseShader.cpp
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| @@ -21,7 +21,8 @@
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|  #include "SkGr.h"
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|  #include "effects/GrConstColorProcessor.h"
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|  #include "gl/GrGLFragmentProcessor.h"
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| -#include "gl/builders/GrGLProgramBuilder.h"
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| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
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| +#include "glsl/GrGLSLProgramBuilder.h"
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|  #include "glsl/GrGLSLProgramDataManager.h"
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|  #endif
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|  
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| @@ -620,17 +621,17 @@ GrGLPerlinNoise::GrGLPerlinNoise(const GrProcessor& processor)
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|  }
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|  
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|  void GrGLPerlinNoise::emitCode(EmitArgs& args) {
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| -    GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
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| +    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
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|      SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
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|  
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| -    fBaseFrequencyUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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| +    fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
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|                                              kVec2f_GrSLType, kDefault_GrSLPrecision,
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|                                              "baseFrequency");
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|      const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyUni);
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|  
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|      const char* stitchDataUni = nullptr;
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|      if (fStitchTiles) {
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| -        fStitchDataUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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| +        fStitchDataUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
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|                                               kVec2f_GrSLType, kDefault_GrSLPrecision,
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|                                               "stitchData");
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|          stitchDataUni = args.fBuilder->getUniformCStr(fStitchDataUni);
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| 
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