| Index: src/effects/SkLumaColorFilter.cpp
|
| diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp
|
| index 03db0bb78bef50dc78affad1a7046ac69f8247f8..bdedf3b8b7059c020409d9beeadf2d0217461dbb 100644
|
| --- a/src/effects/SkLumaColorFilter.cpp
|
| +++ b/src/effects/SkLumaColorFilter.cpp
|
| @@ -14,7 +14,8 @@
|
| #include "GrContext.h"
|
| #include "GrInvariantOutput.h"
|
| #include "gl/GrGLFragmentProcessor.h"
|
| -#include "gl/builders/GrGLProgramBuilder.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
| #endif
|
|
|
| void SkLumaColorFilter::filterSpan(const SkPMColor src[], int count,
|
| @@ -71,7 +72,7 @@ public:
|
| args.fInputColor = "vec4(1)";
|
| }
|
|
|
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n",
|
| SK_ITU_BT709_LUM_COEFF_R,
|
| SK_ITU_BT709_LUM_COEFF_G,
|
|
|