Index: src/effects/SkBlurMaskFilter.cpp |
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp |
index 13c7d45a0e049338587c0686f7ca1a30c0a250a6..2ec5b90a409ba8a8338e35e6de63a38a2a3f2ac2 100644 |
--- a/src/effects/SkBlurMaskFilter.cpp |
+++ b/src/effects/SkBlurMaskFilter.cpp |
@@ -28,7 +28,8 @@ |
#include "SkDraw.h" |
#include "effects/GrSimpleTextureEffect.h" |
#include "gl/GrGLFragmentProcessor.h" |
-#include "gl/builders/GrGLProgramBuilder.h" |
+#include "glsl/GrGLSLFragmentShaderBuilder.h" |
+#include "glsl/GrGLSLProgramBuilder.h" |
#include "glsl/GrGLSLProgramDataManager.h" |
#include "glsl/GrGLSLTextureSampler.h" |
#endif |
@@ -696,7 +697,7 @@ private: |
typedef GrGLFragmentProcessor INHERITED; |
}; |
-void OutputRectBlurProfileLookup(GrGLFragmentBuilder* fsBuilder, |
+void OutputRectBlurProfileLookup(GrGLSLFragmentBuilder* fsBuilder, |
const GrGLSLTextureSampler& sampler, |
const char *output, |
const char *profileSize, const char *loc, |
@@ -725,18 +726,18 @@ void GrGLRectBlurEffect::emitCode(EmitArgs& args) { |
const char* precisionString = GrGLSLShaderVar::PrecisionString(args.fBuilder->glslCaps(), |
fPrecision); |
- fProxyRectUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ fProxyRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
kVec4f_GrSLType, |
fPrecision, |
"proxyRect", |
&rectName); |
- fProfileSizeUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ fProfileSizeUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, |
kDefault_GrSLPrecision, |
"profileSize", |
&profileSizeName); |
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
const char *fragmentPos = fsBuilder->fragmentPosition(); |
if (args.fInputColor) { |
@@ -816,7 +817,7 @@ GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *b |
} |
void GrRectBlurEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, |
- GrProcessorKeyBuilder* b) const { |
+ GrProcessorKeyBuilder* b) const { |
GrGLRectBlurEffect::GenKey(fPrecision, b); |
} |
@@ -1066,23 +1067,23 @@ void GrGLRRectBlurEffect::emitCode(EmitArgs& args) { |
// The proxy rect has left, top, right, and bottom edges correspond to |
// components x, y, z, and w, respectively. |
- fProxyRectUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
- kVec4f_GrSLType, |
- kDefault_GrSLPrecision, |
- "proxyRect", |
- &rectName); |
- fCornerRadiusUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
- kFloat_GrSLType, |
- kDefault_GrSLPrecision, |
- "cornerRadius", |
- &cornerRadiusName); |
- fBlurRadiusUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
- kFloat_GrSLType, |
- kDefault_GrSLPrecision, |
- "blurRadius", |
- &blurRadiusName); |
- |
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
+ fProxyRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
+ kVec4f_GrSLType, |
+ kDefault_GrSLPrecision, |
+ "proxyRect", |
+ &rectName); |
+ fCornerRadiusUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
+ kFloat_GrSLType, |
+ kDefault_GrSLPrecision, |
+ "cornerRadius", |
+ &cornerRadiusName); |
+ fBlurRadiusUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
+ kFloat_GrSLType, |
+ kDefault_GrSLPrecision, |
+ "blurRadius", |
+ &blurRadiusName); |
+ |
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
const char* fragmentPos = fsBuilder->fragmentPosition(); |
// warp the fragment position to the appropriate part of the 9patch blur texture |