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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLVertexShader_DEFINED | 8 #ifndef GrGLSLVertexShader_DEFINED |
9 #define GrGLVertexShader_DEFINED | 9 #define GrGLSLVertexShader_DEFINED |
10 | 10 |
11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLSLShaderBuilder.h" |
12 #include "GrGeometryProcessor.h" | 12 #include "GrGeometryProcessor.h" |
13 | 13 |
14 class GrGLSLVarying; | 14 class GrGLSLVarying; |
15 | 15 |
16 class GrGLVertexBuilder : public GrGLShaderBuilder { | 16 class GrGLSLVertexBuilder : public GrGLSLShaderBuilder { |
17 public: | 17 public: |
18 GrGLVertexBuilder(GrGLSLProgramBuilder* program); | 18 GrGLSLVertexBuilder(GrGLSLProgramBuilder* program); |
19 | 19 |
20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); | 20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); |
21 void emitAttributes(const GrGeometryProcessor& gp); | 21 void emitAttributes(const GrGeometryProcessor& gp); |
22 | 22 |
23 void addAttribute(const GrGeometryProcessor::Attribute* attr) { | 23 void addAttribute(const GrGeometryProcessor::Attribute* attr) { |
24 this->addAttribute(GrShaderVar(attr->fName, | 24 this->addAttribute(GrShaderVar(attr->fName, |
25 GrVertexAttribTypeToSLType(attr->fType), | 25 GrVertexAttribTypeToSLType(attr->fType), |
26 GrShaderVar::kAttribute_TypeModifier, | 26 GrShaderVar::kAttribute_TypeModifier, |
27 GrShaderVar::kNonArray, | 27 GrShaderVar::kNonArray, |
28 attr->fPrecision)); | 28 attr->fPrecision)); |
29 } | 29 } |
30 | 30 |
31 private: | 31 private: |
32 /* | 32 /* |
33 * Internal call for GrGLProgramBuilder.addVarying | 33 * Internal call for GrGLProgramBuilder.addVarying |
34 */ | 34 */ |
35 void addVarying(const char* name, GrSLPrecision, GrGLSLVarying*); | 35 void addVarying(const char* name, GrSLPrecision, GrGLSLVarying*); |
36 | 36 |
37 // an internal call which checks for uniquness of a var before adding it to
the list of inputs | 37 // an internal call which checks for uniquness of a var before adding it to
the list of inputs |
38 bool addAttribute(const GrShaderVar& var); | 38 bool addAttribute(const GrShaderVar& var); |
39 | 39 |
40 void onFinalize() override {} | 40 void onFinalize() override {} |
41 | 41 |
42 const char* fRtAdjustName; | 42 const char* fRtAdjustName; |
43 | 43 |
44 friend class GrGLProgramBuilder; | 44 friend class GrGLProgramBuilder; |
45 | 45 |
46 typedef GrGLShaderBuilder INHERITED; | 46 typedef GrGLSLShaderBuilder INHERITED; |
47 }; | 47 }; |
48 | 48 |
49 #endif | 49 #endif |
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