| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLVertexShader_DEFINED | 8 #ifndef GrGLSLVertexShader_DEFINED |
| 9 #define GrGLVertexShader_DEFINED | 9 #define GrGLSLVertexShader_DEFINED |
| 10 | 10 |
| 11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLSLShaderBuilder.h" |
| 12 #include "GrGeometryProcessor.h" | 12 #include "GrGeometryProcessor.h" |
| 13 | 13 |
| 14 class GrGLSLVarying; | 14 class GrGLSLVarying; |
| 15 | 15 |
| 16 class GrGLVertexBuilder : public GrGLShaderBuilder { | 16 class GrGLSLVertexBuilder : public GrGLSLShaderBuilder { |
| 17 public: | 17 public: |
| 18 GrGLVertexBuilder(GrGLSLProgramBuilder* program); | 18 GrGLSLVertexBuilder(GrGLSLProgramBuilder* program); |
| 19 | 19 |
| 20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); | 20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); |
| 21 void emitAttributes(const GrGeometryProcessor& gp); | 21 void emitAttributes(const GrGeometryProcessor& gp); |
| 22 | 22 |
| 23 void addAttribute(const GrGeometryProcessor::Attribute* attr) { | 23 void addAttribute(const GrGeometryProcessor::Attribute* attr) { |
| 24 this->addAttribute(GrShaderVar(attr->fName, | 24 this->addAttribute(GrShaderVar(attr->fName, |
| 25 GrVertexAttribTypeToSLType(attr->fType), | 25 GrVertexAttribTypeToSLType(attr->fType), |
| 26 GrShaderVar::kAttribute_TypeModifier, | 26 GrShaderVar::kAttribute_TypeModifier, |
| 27 GrShaderVar::kNonArray, | 27 GrShaderVar::kNonArray, |
| 28 attr->fPrecision)); | 28 attr->fPrecision)); |
| 29 } | 29 } |
| 30 | 30 |
| 31 private: | 31 private: |
| 32 /* | 32 /* |
| 33 * Internal call for GrGLProgramBuilder.addVarying | 33 * Internal call for GrGLProgramBuilder.addVarying |
| 34 */ | 34 */ |
| 35 void addVarying(const char* name, GrSLPrecision, GrGLSLVarying*); | 35 void addVarying(const char* name, GrSLPrecision, GrGLSLVarying*); |
| 36 | 36 |
| 37 // an internal call which checks for uniquness of a var before adding it to
the list of inputs | 37 // an internal call which checks for uniquness of a var before adding it to
the list of inputs |
| 38 bool addAttribute(const GrShaderVar& var); | 38 bool addAttribute(const GrShaderVar& var); |
| 39 | 39 |
| 40 void onFinalize() override {} | 40 void onFinalize() override {} |
| 41 | 41 |
| 42 const char* fRtAdjustName; | 42 const char* fRtAdjustName; |
| 43 | 43 |
| 44 friend class GrGLProgramBuilder; | 44 friend class GrGLProgramBuilder; |
| 45 | 45 |
| 46 typedef GrGLShaderBuilder INHERITED; | 46 typedef GrGLSLShaderBuilder INHERITED; |
| 47 }; | 47 }; |
| 48 | 48 |
| 49 #endif | 49 #endif |
| OLD | NEW |