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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLFragmentShaderBuilder.h"
9 #include "GrRenderTarget.h"
10 #include "glsl/GrGLSL.h"
11 #include "glsl/GrGLSLCaps.h"
12 #include "glsl/GrGLSLProgramBuilder.h"
13
14 const char* GrGLFragmentShaderBuilder::kDstTextureColorName = "_dstColor";
15
16 static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
17 SkASSERT(GrBlendEquationIsAdvanced(equation));
18
19 static const char* kLayoutQualifierNames[] = {
20 "blend_support_screen",
21 "blend_support_overlay",
22 "blend_support_darken",
23 "blend_support_lighten",
24 "blend_support_colordodge",
25 "blend_support_colorburn",
26 "blend_support_hardlight",
27 "blend_support_softlight",
28 "blend_support_difference",
29 "blend_support_exclusion",
30 "blend_support_multiply",
31 "blend_support_hsl_hue",
32 "blend_support_hsl_saturation",
33 "blend_support_hsl_color",
34 "blend_support_hsl_luminosity"
35 };
36 return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation];
37
38 GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquatio n);
39 GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquati on);
40 GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquatio n);
41 GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquati on);
42 GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEqu ation);
43 GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEqua tion);
44 GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEqua tion);
45 GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEqua tion);
46 GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEqu ation);
47 GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEqua tion);
48 GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEqua tion);
49 GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquati on);
50 GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlen dEquation);
51 GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEqua tion);
52 GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlen dEquation);
53 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) ==
54 kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation);
55 }
56
57 GrGLFragmentShaderBuilder::FragPosKey
58 GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst) {
59 if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
60 return kTopLeftFragPosRead_FragPosKey;
61 } else {
62 return kBottomLeftFragPosRead_FragPosKey;
63 }
64 }
65
66 GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLSLProgramBuilder* progr am,
67 uint8_t fragPosKey)
68 : INHERITED(program)
69 , fSetupFragPosition(false)
70 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey)
71 , fCustomColorOutputIndex(-1)
72 , fHasReadDstColor(false)
73 , fHasReadFragmentPosition(false) {
74 }
75
76 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
77 switch (feature) {
78 case kStandardDerivatives_GLSLFeature: {
79 if (!fProgramBuilder->glslCaps()->shaderDerivativeSupport()) {
80 return false;
81 }
82 const char* extension = fProgramBuilder->glslCaps()->shaderDerivativ eExtensionString();
83 if (extension) {
84 this->addFeature(1 << kStandardDerivatives_GLSLFeature, extensio n);
85 }
86 return true;
87 }
88 default:
89 SkFAIL("Unexpected GLSLFeature requested.");
90 return false;
91 }
92 }
93
94 SkString GrGLFragmentShaderBuilder::ensureFSCoords2D(const GrGLSLTransformedCoor dsArray& coords,
95 int index) {
96 if (kVec3f_GrSLType != coords[index].getType()) {
97 SkASSERT(kVec2f_GrSLType == coords[index].getType());
98 return coords[index].getName();
99 }
100
101 SkString coords2D("coords2D");
102 if (0 != index) {
103 coords2D.appendf("_%i", index);
104 }
105 this->codeAppendf("\tvec2 %s = %s.xy / %s.z;",
106 coords2D.c_str(), coords[index].c_str(), coords[index].c_s tr());
107 return coords2D;
108 }
109
110 const char* GrGLFragmentShaderBuilder::fragmentPosition() {
111 fHasReadFragmentPosition = true;
112
113 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
114 // We only declare "gl_FragCoord" when we're in the case where we want to us e layout qualifiers
115 // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the
116 // declaration varies in earlier GLSL specs. So it is simpler to omit it.
117 if (fTopLeftFragPosRead) {
118 fSetupFragPosition = true;
119 return "gl_FragCoord";
120 } else if (const char* extension = glslCaps->fragCoordConventionsExtensionSt ring()) {
121 if (!fSetupFragPosition) {
122 if (glslCaps->generation() < k150_GrGLSLGeneration) {
123 this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
124 extension);
125 }
126 fInputs.push_back().set(kVec4f_GrSLType,
127 GrGLSLShaderVar::kIn_TypeModifier,
128 "gl_FragCoord",
129 kDefault_GrSLPrecision,
130 GrGLSLShaderVar::kUpperLeft_Origin);
131 fSetupFragPosition = true;
132 }
133 return "gl_FragCoord";
134 } else {
135 static const char* kTempName = "tmpXYFragCoord";
136 static const char* kCoordName = "fragCoordYDown";
137 if (!fSetupFragPosition) {
138 SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid());
139 const char* rtHeightName;
140
141 fProgramBuilder->fUniformHandles.fRTHeightUni =
142 fProgramBuilder->addFragPosUniform(GrGLSLProgramBuilder::kFr agment_Visibility,
143 kFloat_GrSLType,
144 kDefault_GrSLPrecision,
145 "RTHeight",
146 &rtHeightName);
147
148 // The Adreno compiler seems to be very touchy about access to "gl_F ragCoord".
149 // Accessing glFragCoord.zw can cause a program to fail to link. Add itionally,
150 // depending on the surrounding code, accessing .xy with a uniform i nvolved can
151 // do the same thing. Copying gl_FragCoord.xy into a temp vec2 befor ehand
152 // (and only accessing .xy) seems to "fix" things.
153 this->codePrependf("\tvec4 %s = vec4(%s.x, %s - %s.y, 1.0, 1.0);\n",
154 kCoordName, kTempName, rtHeightName, kTempName);
155 this->codePrependf("vec2 %s = gl_FragCoord.xy;", kTempName);
156 fSetupFragPosition = true;
157 }
158 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid());
159 return kCoordName;
160 }
161 }
162
163 const char* GrGLFragmentShaderBuilder::dstColor() {
164 fHasReadDstColor = true;
165
166 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
167 if (glslCaps->fbFetchSupport()) {
168 this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeatur e + 1),
169 glslCaps->fbFetchExtensionString());
170
171 // Some versions of this extension string require declaring custom color output on ES 3.0+
172 const char* fbFetchColorName = glslCaps->fbFetchColorName();
173 if (glslCaps->fbFetchNeedsCustomOutput()) {
174 this->enableCustomOutput();
175 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu t_TypeModifier);
176 fbFetchColorName = DeclaredColorOutputName();
177 }
178 return fbFetchColorName;
179 } else {
180 return kDstTextureColorName;
181 }
182 }
183
184 void GrGLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquat ion equation) {
185 SkASSERT(GrBlendEquationIsAdvanced(equation));
186
187 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps();
188 if (!caps.mustEnableAdvBlendEqs()) {
189 return;
190 }
191
192 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature,
193 "GL_KHR_blend_equation_advanced");
194 if (caps.mustEnableSpecificAdvBlendEqs()) {
195 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_ InterfaceQualifier);
196 } else {
197 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQu alifier);
198 }
199 }
200
201 void GrGLFragmentShaderBuilder::enableCustomOutput() {
202 if (!fHasCustomColorOutput) {
203 fHasCustomColorOutput = true;
204 fCustomColorOutputIndex = fOutputs.count();
205 fOutputs.push_back().set(kVec4f_GrSLType,
206 GrGLSLShaderVar::kOut_TypeModifier,
207 DeclaredColorOutputName());
208 }
209 }
210
211 void GrGLFragmentShaderBuilder::enableSecondaryOutput() {
212 SkASSERT(!fHasSecondaryOutput);
213 fHasSecondaryOutput = true;
214 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps();
215 if (const char* extension = caps.secondaryOutputExtensionString()) {
216 this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension);
217 }
218
219 // If the primary output is declared, we must declare also the secondary out put
220 // and vice versa, since it is not allowed to use a built-in gl_FragColor an d a custom
221 // output. The condition also co-incides with the condition in whici GLES SL 2.0
222 // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a c ustom output.
223 if (caps.mustDeclareFragmentShaderOutput()) {
224 fOutputs.push_back().set(kVec4f_GrSLType, GrGLSLShaderVar::kOut_TypeModi fier,
225 DeclaredSecondaryColorOutputName());
226 }
227 }
228
229 const char* GrGLFragmentShaderBuilder::getPrimaryColorOutputName() const {
230 return fHasCustomColorOutput ? DeclaredColorOutputName() : "gl_FragColor";
231 }
232
233 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const {
234 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps();
235 return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutput Name()
236 : "gl_SecondaryFragColorEXT";
237 }
238
239 void GrGLFragmentShaderBuilder::onFinalize() {
240 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
241 *fProgramBuilder->glslCaps(),
242 &this->precisionQualifier());
243 }
244
245 void GrGLFragmentShaderBuilder::addVarying(GrGLSLVarying* v, GrSLPrecision fsPre c) {
246 v->fFsIn = v->fVsOut;
247 if (v->fGsOut) {
248 v->fFsIn = v->fGsOut;
249 }
250 fInputs.push_back().set(v->fType, GrGLSLShaderVar::kVaryingIn_TypeModifier, v->fFsIn, fsPrec);
251 }
252
253 void GrGLFragmentBuilder::onBeforeChildProcEmitCode() {
254 SkASSERT(fSubstageIndices.count() >= 1);
255 fSubstageIndices.push_back(0);
256 // second-to-last value in the fSubstageIndices stack is the index of the ch ild proc
257 // at that level which is currently emitting code.
258 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2] );
259 }
260
261 void GrGLFragmentBuilder::onAfterChildProcEmitCode() {
262 SkASSERT(fSubstageIndices.count() >= 2);
263 fSubstageIndices.pop_back();
264 fSubstageIndices.back()++;
265 int removeAt = fMangleString.findLastOf('_');
266 fMangleString.remove(removeAt, fMangleString.size() - removeAt);
267 }
268
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