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Side by Side Diff: src/gpu/gl/GrGLXferProcessor.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/GrGLXferProcessor.h" 8 #include "gl/GrGLXferProcessor.h"
9 9
10 #include "GrXferProcessor.h" 10 #include "GrXferProcessor.h"
11 #include "gl/builders/GrGLFragmentShaderBuilder.h" 11 #include "glsl/GrGLSLFragmentShaderBuilder.h"
12 #include "gl/builders/GrGLProgramBuilder.h" 12 #include "glsl/GrGLSLProgramBuilder.h"
13 #include "glsl/GrGLSLProgramDataManager.h" 13 #include "glsl/GrGLSLProgramDataManager.h"
14 14
15 void GrGLXferProcessor::emitCode(const EmitArgs& args) { 15 void GrGLXferProcessor::emitCode(const EmitArgs& args) {
16 if (!args.fXP.willReadDstColor()) { 16 if (!args.fXP.willReadDstColor()) {
17 this->emitOutputsForBlendState(args); 17 this->emitOutputsForBlendState(args);
18 return; 18 return;
19 } 19 }
20 20
21 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 21 GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
22 const char* dstColor = fsBuilder->dstColor(); 22 const char* dstColor = fsBuilder->dstColor();
23 23
24 if (args.fXP.getDstTexture()) { 24 if (args.fXP.getDstTexture()) {
25 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori gin(); 25 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori gin();
26 26
27 if (args.fXP.readsCoverage()) { 27 if (args.fXP.readsCoverage()) {
28 // We don't think any shaders actually output negative coverage, but just as a safety 28 // We don't think any shaders actually output negative coverage, but just as a safety
29 // check for floating point precision errors we compare with <= here 29 // check for floating point precision errors we compare with <= here
30 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" 30 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
31 " discard;" 31 " discard;"
32 "}", args.fInputCoverage); 32 "}", args.fInputCoverage);
33 } 33 }
34 34
35 const char* dstTopLeftName; 35 const char* dstTopLeftName;
36 const char* dstCoordScaleName; 36 const char* dstCoordScaleName;
37 37
38 fDstTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visi bility, 38 fDstTopLeftUni = args.fPB->addUniform(GrGLSLProgramBuilder::kFragment_Vi sibility,
39 kVec2f_GrSLType, 39 kVec2f_GrSLType,
40 kDefault_GrSLPrecision, 40 kDefault_GrSLPrecision,
41 "DstTextureUpperLeft", 41 "DstTextureUpperLeft",
42 &dstTopLeftName); 42 &dstTopLeftName);
43 fDstScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibi lity, 43 fDstScaleUni = args.fPB->addUniform(GrGLSLProgramBuilder::kFragment_Visi bility,
44 kVec2f_GrSLType, 44 kVec2f_GrSLType,
45 kDefault_GrSLPrecision, 45 kDefault_GrSLPrecision,
46 "DstTextureCoordScale", 46 "DstTextureCoordScale",
47 &dstCoordScaleName); 47 &dstCoordScaleName);
48 const char* fragPos = fsBuilder->fragmentPosition(); 48 const char* fragPos = fsBuilder->fragmentPosition();
49 49
50 fsBuilder->codeAppend("// Read color from copy of the destination.\n"); 50 fsBuilder->codeAppend("// Read color from copy of the destination.\n");
51 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", 51 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
52 fragPos, dstTopLeftName, dstCoordScaleName); 52 fragPos, dstTopLeftName, dstCoordScaleName);
53 53
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88 } else { 88 } else {
89 SkASSERT(!fDstScaleUni.isValid()); 89 SkASSERT(!fDstScaleUni.isValid());
90 } 90 }
91 } else { 91 } else {
92 SkASSERT(!fDstTopLeftUni.isValid()); 92 SkASSERT(!fDstTopLeftUni.isValid());
93 SkASSERT(!fDstScaleUni.isValid()); 93 SkASSERT(!fDstScaleUni.isValid());
94 } 94 }
95 this->onSetData(pdm, xp); 95 this->onSetData(pdm, xp);
96 } 96 }
97 97
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