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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSimpleTextureEffect.h" 8 #include "GrSimpleTextureEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "GrTexture.h" 10 #include "GrTexture.h"
11 #include "gl/GrGLCaps.h" 11 #include "gl/GrGLCaps.h"
12 #include "gl/GrGLFragmentProcessor.h" 12 #include "gl/GrGLFragmentProcessor.h"
13 #include "gl/GrGLTexture.h" 13 #include "gl/GrGLTexture.h"
14 #include "gl/builders/GrGLProgramBuilder.h" 14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "glsl/GrGLSLProgramBuilder.h"
15 16
16 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { 17 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor {
17 public: 18 public:
18 GrGLSimpleTextureEffect(const GrProcessor&) {} 19 GrGLSimpleTextureEffect(const GrProcessor&) {}
19 20
20 virtual void emitCode(EmitArgs& args) override { 21 virtual void emitCode(EmitArgs& args) override {
21 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder (); 22 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuild er();
22 fsBuilder->codeAppendf("\t%s = ", args.fOutputColor); 23 fsBuilder->codeAppendf("\t%s = ", args.fOutputColor);
23 fsBuilder->appendTextureLookupAndModulate(args.fInputColor, 24 fsBuilder->appendTextureLookupAndModulate(args.fInputColor,
24 args.fSamplers[0], 25 args.fSamplers[0],
25 args.fCoords[0].c_str(), 26 args.fCoords[0].c_str(),
26 args.fCoords[0].getType()); 27 args.fCoords[0].getType());
27 fsBuilder->codeAppend(";\n"); 28 fsBuilder->codeAppend(";\n");
28 } 29 }
29 30
30 private: 31 private:
31 typedef GrGLFragmentProcessor INHERITED; 32 typedef GrGLFragmentProcessor INHERITED;
32 }; 33 };
33 34
34 /////////////////////////////////////////////////////////////////////////////// 35 ///////////////////////////////////////////////////////////////////////////////
35 36
36 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c onst { 37 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c onst {
37 this->updateInvariantOutputForModulation(inout); 38 this->updateInvariantOutputForModulation(inout);
38 } 39 }
39 40
40 void GrSimpleTextureEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, 41 void GrSimpleTextureEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
41 GrProcessorKeyBuilder* b) const { 42 GrProcessorKeyBuilder* b) const {
42 GrGLSimpleTextureEffect::GenKey(*this, caps, b); 43 GrGLSimpleTextureEffect::GenKey(*this, caps, b);
43 } 44 }
44 45
45 GrGLFragmentProcessor* GrSimpleTextureEffect::onCreateGLInstance() const { 46 GrGLFragmentProcessor* GrSimpleTextureEffect::onCreateGLInstance() const {
46 return new GrGLSimpleTextureEffect(*this); 47 return new GrGLSimpleTextureEffect(*this);
47 } 48 }
48 49
49 /////////////////////////////////////////////////////////////////////////////// 50 ///////////////////////////////////////////////////////////////////////////////
50 51
51 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); 52 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect);
(...skipping 15 matching lines...) Expand all
67 68
68 static const GrCoordSet kCoordSets[] = { 69 static const GrCoordSet kCoordSets[] = {
69 kLocal_GrCoordSet, 70 kLocal_GrCoordSet,
70 kDevice_GrCoordSet 71 kDevice_GrCoordSet
71 }; 72 };
72 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC oordSets))]; 73 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC oordSets))];
73 74
74 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); 75 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom);
75 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet) ; 76 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet) ;
76 } 77 }
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