| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "GrMatrixConvolutionEffect.h" | 7 #include "GrMatrixConvolutionEffect.h" |
| 8 #include "gl/GrGLFragmentProcessor.h" | 8 #include "gl/GrGLFragmentProcessor.h" |
| 9 #include "gl/GrGLTexture.h" | 9 #include "gl/GrGLTexture.h" |
| 10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 58 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia
s"); | 58 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia
s"); |
| 59 | 59 |
| 60 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni); | 60 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni); |
| 61 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); | 61 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); |
| 62 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni); | 62 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni); |
| 63 const char* gain = args.fBuilder->getUniformCStr(fGainUni); | 63 const char* gain = args.fBuilder->getUniformCStr(fGainUni); |
| 64 const char* bias = args.fBuilder->getUniformCStr(fBiasUni); | 64 const char* bias = args.fBuilder->getUniformCStr(fBiasUni); |
| 65 int kWidth = fKernelSize.width(); | 65 int kWidth = fKernelSize.width(); |
| 66 int kHeight = fKernelSize.height(); | 66 int kHeight = fKernelSize.height(); |
| 67 | 67 |
| 68 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); | 68 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder()
; |
| 69 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); | 69 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); |
| 70 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); | 70 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); |
| 71 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne
lOffset, | 71 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne
lOffset, |
| 72 imgInc); | 72 imgInc); |
| 73 fsBuilder->codeAppend("vec4 c;"); | 73 fsBuilder->codeAppend("vec4 c;"); |
| 74 | 74 |
| 75 for (int y = 0; y < kHeight; y++) { | 75 for (int y = 0; y < kHeight; y++) { |
| 76 for (int x = 0; x < kWidth; x++) { | 76 for (int x = 0; x < kWidth; x++) { |
| 77 GrGLShaderBuilder::ShaderBlock block(fsBuilder); | 77 GrGLSLShaderBuilder::ShaderBlock block(fsBuilder); |
| 78 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi
dth, x); | 78 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi
dth, x); |
| 79 SkString coord; | 79 SkString coord; |
| 80 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); | 80 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); |
| 81 fDomain.sampleTexture(fsBuilder, domain, "c", coord, args.fSamplers[
0]); | 81 fDomain.sampleTexture(fsBuilder, domain, "c", coord, args.fSamplers[
0]); |
| 82 if (!fConvolveAlpha) { | 82 if (!fConvolveAlpha) { |
| 83 fsBuilder->codeAppend("c.rgb /= c.a;"); | 83 fsBuilder->codeAppend("c.rgb /= c.a;"); |
| 84 fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); | 84 fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); |
| 85 } | 85 } |
| 86 fsBuilder->codeAppend("sum += c * k;"); | 86 fsBuilder->codeAppend("sum += c * k;"); |
| 87 } | 87 } |
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| 245 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], | 245 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], |
| 246 bounds, | 246 bounds, |
| 247 kernelSize, | 247 kernelSize, |
| 248 kernel.get(), | 248 kernel.get(), |
| 249 gain, | 249 gain, |
| 250 bias, | 250 bias, |
| 251 kernelOffset, | 251 kernelOffset, |
| 252 tileMode, | 252 tileMode, |
| 253 convolveAlpha); | 253 convolveAlpha); |
| 254 } | 254 } |
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