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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrMatrixConvolutionEffect.h" | 7 #include "GrMatrixConvolutionEffect.h" |
8 #include "gl/GrGLFragmentProcessor.h" | 8 #include "gl/GrGLFragmentProcessor.h" |
9 #include "gl/GrGLTexture.h" | 9 #include "gl/GrGLTexture.h" |
10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
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58 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia
s"); | 58 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia
s"); |
59 | 59 |
60 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni); | 60 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni); |
61 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); | 61 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); |
62 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni); | 62 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni); |
63 const char* gain = args.fBuilder->getUniformCStr(fGainUni); | 63 const char* gain = args.fBuilder->getUniformCStr(fGainUni); |
64 const char* bias = args.fBuilder->getUniformCStr(fBiasUni); | 64 const char* bias = args.fBuilder->getUniformCStr(fBiasUni); |
65 int kWidth = fKernelSize.width(); | 65 int kWidth = fKernelSize.width(); |
66 int kHeight = fKernelSize.height(); | 66 int kHeight = fKernelSize.height(); |
67 | 67 |
68 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); | 68 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder()
; |
69 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); | 69 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); |
70 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); | 70 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); |
71 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne
lOffset, | 71 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne
lOffset, |
72 imgInc); | 72 imgInc); |
73 fsBuilder->codeAppend("vec4 c;"); | 73 fsBuilder->codeAppend("vec4 c;"); |
74 | 74 |
75 for (int y = 0; y < kHeight; y++) { | 75 for (int y = 0; y < kHeight; y++) { |
76 for (int x = 0; x < kWidth; x++) { | 76 for (int x = 0; x < kWidth; x++) { |
77 GrGLShaderBuilder::ShaderBlock block(fsBuilder); | 77 GrGLSLShaderBuilder::ShaderBlock block(fsBuilder); |
78 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi
dth, x); | 78 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi
dth, x); |
79 SkString coord; | 79 SkString coord; |
80 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); | 80 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); |
81 fDomain.sampleTexture(fsBuilder, domain, "c", coord, args.fSamplers[
0]); | 81 fDomain.sampleTexture(fsBuilder, domain, "c", coord, args.fSamplers[
0]); |
82 if (!fConvolveAlpha) { | 82 if (!fConvolveAlpha) { |
83 fsBuilder->codeAppend("c.rgb /= c.a;"); | 83 fsBuilder->codeAppend("c.rgb /= c.a;"); |
84 fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); | 84 fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); |
85 } | 85 } |
86 fsBuilder->codeAppend("sum += c * k;"); | 86 fsBuilder->codeAppend("sum += c * k;"); |
87 } | 87 } |
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245 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], | 245 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], |
246 bounds, | 246 bounds, |
247 kernelSize, | 247 kernelSize, |
248 kernel.get(), | 248 kernel.get(), |
249 gain, | 249 gain, |
250 bias, | 250 bias, |
251 kernelOffset, | 251 kernelOffset, |
252 tileMode, | 252 tileMode, |
253 convolveAlpha); | 253 convolveAlpha); |
254 } | 254 } |
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