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Side by Side Diff: src/gpu/effects/GrDashingEffect.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDashingEffect.h" 8 #include "GrDashingEffect.h"
9 9
10 #include "GrBatchFlushState.h" 10 #include "GrBatchFlushState.h"
11 #include "GrBatchTest.h" 11 #include "GrBatchTest.h"
12 #include "GrCaps.h" 12 #include "GrCaps.h"
13 #include "GrGeometryProcessor.h" 13 #include "GrGeometryProcessor.h"
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "GrCoordTransform.h" 15 #include "GrCoordTransform.h"
16 #include "GrDefaultGeoProcFactory.h" 16 #include "GrDefaultGeoProcFactory.h"
17 #include "GrDrawTarget.h" 17 #include "GrDrawTarget.h"
18 #include "GrInvariantOutput.h" 18 #include "GrInvariantOutput.h"
19 #include "GrProcessor.h" 19 #include "GrProcessor.h"
20 #include "GrStrokeInfo.h" 20 #include "GrStrokeInfo.h"
21 #include "GrVertexBuffer.h" 21 #include "GrVertexBuffer.h"
22 #include "SkGr.h" 22 #include "SkGr.h"
23 #include "batches/GrVertexBatch.h" 23 #include "batches/GrVertexBatch.h"
24 #include "gl/GrGLGeometryProcessor.h" 24 #include "gl/GrGLGeometryProcessor.h"
25 #include "gl/GrGLFragmentProcessor.h" 25 #include "gl/GrGLFragmentProcessor.h"
26 #include "gl/builders/GrGLProgramBuilder.h" 26 #include "glsl/GrGLSLFragmentShaderBuilder.h"
27 #include "glsl/GrGLSLProgramBuilder.h"
27 #include "glsl/GrGLSLProgramDataManager.h" 28 #include "glsl/GrGLSLProgramDataManager.h"
29 #include "glsl/GrGLSLVertexShaderBuilder.h"
28 30
29 /////////////////////////////////////////////////////////////////////////////// 31 ///////////////////////////////////////////////////////////////////////////////
30 32
31 // Returns whether or not the gpu can fast path the dash line effect. 33 // Returns whether or not the gpu can fast path the dash line effect.
32 bool GrDashingEffect::CanDrawDashLine(const SkPoint pts[2], const GrStrokeInfo& strokeInfo, 34 bool GrDashingEffect::CanDrawDashLine(const SkPoint pts[2], const GrStrokeInfo& strokeInfo,
33 const SkMatrix& viewMatrix) { 35 const SkMatrix& viewMatrix) {
34 // Pts must be either horizontal or vertical in src space 36 // Pts must be either horizontal or vertical in src space
35 if (pts[0].fX != pts[1].fX && pts[0].fY != pts[1].fY) { 37 if (pts[0].fX != pts[1].fX && pts[0].fY != pts[1].fY) {
36 return false; 38 return false;
37 } 39 }
(...skipping 806 matching lines...) Expand 10 before | Expand all | Expand 10 after
844 GLDashingCircleEffect::GLDashingCircleEffect() { 846 GLDashingCircleEffect::GLDashingCircleEffect() {
845 fColor = GrColor_ILLEGAL; 847 fColor = GrColor_ILLEGAL;
846 fPrevRadius = SK_ScalarMin; 848 fPrevRadius = SK_ScalarMin;
847 fPrevCenterX = SK_ScalarMin; 849 fPrevCenterX = SK_ScalarMin;
848 fPrevIntervalLength = SK_ScalarMax; 850 fPrevIntervalLength = SK_ScalarMax;
849 } 851 }
850 852
851 void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { 853 void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
852 const DashingCircleEffect& dce = args.fGP.cast<DashingCircleEffect>(); 854 const DashingCircleEffect& dce = args.fGP.cast<DashingCircleEffect>();
853 GrGLSLGPBuilder* pb = args.fPB; 855 GrGLSLGPBuilder* pb = args.fPB;
854 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 856 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
855 857
856 // emit attributes 858 // emit attributes
857 vsBuilder->emitAttributes(dce); 859 vsBuilder->emitAttributes(dce);
858 860
859 // XY are dashPos, Z is dashInterval 861 // XY are dashPos, Z is dashInterval
860 GrGLSLVertToFrag dashParams(kVec3f_GrSLType); 862 GrGLSLVertToFrag dashParams(kVec3f_GrSLType);
861 args.fPB->addVarying("DashParam", &dashParams); 863 args.fPB->addVarying("DashParam", &dashParams);
862 vsBuilder->codeAppendf("%s = %s;", dashParams.vsOut(), dce.inDashParams()->f Name); 864 vsBuilder->codeAppendf("%s = %s;", dashParams.vsOut(), dce.inDashParams()->f Name);
863 865
864 // x refers to circle radius - 0.5, y refers to cicle's center x coord 866 // x refers to circle radius - 0.5, y refers to cicle's center x coord
865 GrGLSLVertToFrag circleParams(kVec2f_GrSLType); 867 GrGLSLVertToFrag circleParams(kVec2f_GrSLType);
866 args.fPB->addVarying("CircleParams", &circleParams); 868 args.fPB->addVarying("CircleParams", &circleParams);
867 vsBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams( )->fName); 869 vsBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams( )->fName);
868 870
869 // Setup pass through color 871 // Setup pass through color
870 if (!dce.colorIgnored()) { 872 if (!dce.colorIgnored()) {
871 this->setupUniformColor(pb, args.fOutputColor, &fColorUniform); 873 this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
872 } 874 }
873 875
874 // Setup position 876 // Setup position
875 this->setupPosition(pb, gpArgs, dce.inPosition()->fName); 877 this->setupPosition(pb, gpArgs, dce.inPosition()->fName);
876 878
877 // emit transforms 879 // emit transforms
878 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dce.inPosition()->fName , dce.localMatrix(), 880 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dce.inPosition()->fName , dce.localMatrix(),
879 args.fTransformsIn, args.fTransformsOut); 881 args.fTransformsIn, args.fTransformsOut);
880 882
881 // transforms all points so that we can compare them to our test circle 883 // transforms all points so that we can compare them to our test circle
882 GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 884 GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
883 fsBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;", 885 fsBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
884 dashParams.fsIn(), dashParams.fsIn(), dashParams.fsIn (), 886 dashParams.fsIn(), dashParams.fsIn(), dashParams.fsIn (),
885 dashParams.fsIn()); 887 dashParams.fsIn());
886 fsBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", dashPa rams.fsIn()); 888 fsBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", dashPa rams.fsIn());
887 fsBuilder->codeAppendf("vec2 center = vec2(%s.y, 0.0);", circleParams.fsIn() ); 889 fsBuilder->codeAppendf("vec2 center = vec2(%s.y, 0.0);", circleParams.fsIn() );
888 fsBuilder->codeAppend("float dist = length(center - fragPosShifted);"); 890 fsBuilder->codeAppend("float dist = length(center - fragPosShifted);");
889 if (dce.aaMode() != kBW_DashAAMode) { 891 if (dce.aaMode() != kBW_DashAAMode) {
890 fsBuilder->codeAppendf("float diff = dist - %s.x;", circleParams.fsIn()) ; 892 fsBuilder->codeAppendf("float diff = dist - %s.x;", circleParams.fsIn()) ;
891 fsBuilder->codeAppend("diff = 1.0 - diff;"); 893 fsBuilder->codeAppend("diff = 1.0 - diff;");
892 fsBuilder->codeAppend("float alpha = clamp(diff, 0.0, 1.0);"); 894 fsBuilder->codeAppend("float alpha = clamp(diff, 0.0, 1.0);");
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1049 }; 1051 };
1050 1052
1051 GLDashingLineEffect::GLDashingLineEffect() { 1053 GLDashingLineEffect::GLDashingLineEffect() {
1052 fColor = GrColor_ILLEGAL; 1054 fColor = GrColor_ILLEGAL;
1053 } 1055 }
1054 1056
1055 void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { 1057 void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
1056 const DashingLineEffect& de = args.fGP.cast<DashingLineEffect>(); 1058 const DashingLineEffect& de = args.fGP.cast<DashingLineEffect>();
1057 GrGLSLGPBuilder* pb = args.fPB; 1059 GrGLSLGPBuilder* pb = args.fPB;
1058 1060
1059 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 1061 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
1060 1062
1061 // emit attributes 1063 // emit attributes
1062 vsBuilder->emitAttributes(de); 1064 vsBuilder->emitAttributes(de);
1063 1065
1064 // XY refers to dashPos, Z is the dash interval length 1066 // XY refers to dashPos, Z is the dash interval length
1065 GrGLSLVertToFrag inDashParams(kVec3f_GrSLType); 1067 GrGLSLVertToFrag inDashParams(kVec3f_GrSLType);
1066 args.fPB->addVarying("DashParams", &inDashParams, GrSLPrecision::kHigh_GrSLP recision); 1068 args.fPB->addVarying("DashParams", &inDashParams, GrSLPrecision::kHigh_GrSLP recision);
1067 vsBuilder->codeAppendf("%s = %s;", inDashParams.vsOut(), de.inDashParams()-> fName); 1069 vsBuilder->codeAppendf("%s = %s;", inDashParams.vsOut(), de.inDashParams()-> fName);
1068 1070
1069 // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bot tom - 0.5), 1071 // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bot tom - 0.5),
1070 // respectively. 1072 // respectively.
1071 GrGLSLVertToFrag inRectParams(kVec4f_GrSLType); 1073 GrGLSLVertToFrag inRectParams(kVec4f_GrSLType);
1072 args.fPB->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLP recision); 1074 args.fPB->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLP recision);
1073 vsBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()-> fName); 1075 vsBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()-> fName);
1074 1076
1075 // Setup pass through color 1077 // Setup pass through color
1076 if (!de.colorIgnored()) { 1078 if (!de.colorIgnored()) {
1077 this->setupUniformColor(pb, args.fOutputColor, &fColorUniform); 1079 this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
1078 } 1080 }
1079 1081
1080 1082
1081 // Setup position 1083 // Setup position
1082 this->setupPosition(pb, gpArgs, de.inPosition()->fName); 1084 this->setupPosition(pb, gpArgs, de.inPosition()->fName);
1083 1085
1084 // emit transforms 1086 // emit transforms
1085 this->emitTransforms(args.fPB, gpArgs->fPositionVar, de.inPosition()->fName, de.localMatrix(), 1087 this->emitTransforms(args.fPB, gpArgs->fPositionVar, de.inPosition()->fName, de.localMatrix(),
1086 args.fTransformsIn, args.fTransformsOut); 1088 args.fTransformsIn, args.fTransformsOut);
1087 1089
1088 // transforms all points so that we can compare them to our test rect 1090 // transforms all points so that we can compare them to our test rect
1089 GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 1091 GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
1090 fsBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;", 1092 fsBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
1091 inDashParams.fsIn(), inDashParams.fsIn(), inDashParam s.fsIn(), 1093 inDashParams.fsIn(), inDashParams.fsIn(), inDashParam s.fsIn(),
1092 inDashParams.fsIn()); 1094 inDashParams.fsIn());
1093 fsBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", inDash Params.fsIn()); 1095 fsBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", inDash Params.fsIn());
1094 if (de.aaMode() == kEdgeAA_DashAAMode) { 1096 if (de.aaMode() == kEdgeAA_DashAAMode) {
1095 // The amount of coverage removed in x and y by the edges is computed as a pair of negative 1097 // The amount of coverage removed in x and y by the edges is computed as a pair of negative
1096 // numbers, xSub and ySub. 1098 // numbers, xSub and ySub.
1097 fsBuilder->codeAppend("float xSub, ySub;"); 1099 fsBuilder->codeAppend("float xSub, ySub;");
1098 fsBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRe ctParams.fsIn()); 1100 fsBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRe ctParams.fsIn());
1099 fsBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inR ectParams.fsIn()); 1101 fsBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inR ectParams.fsIn());
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1279 info.fIntervals = intervals; 1281 info.fIntervals = intervals;
1280 info.fCount = 2; 1282 info.fCount = 2;
1281 info.fPhase = phase; 1283 info.fPhase = phase;
1282 SkDEBUGCODE(bool success = ) strokeInfo.setDashInfo(info); 1284 SkDEBUGCODE(bool success = ) strokeInfo.setDashInfo(info);
1283 SkASSERT(success); 1285 SkASSERT(success);
1284 1286
1285 return create_batch(color, viewMatrix, pts, useAA, strokeInfo, msaaRT); 1287 return create_batch(color, viewMatrix, pts, useAA, strokeInfo, msaaRT);
1286 } 1288 }
1287 1289
1288 #endif 1290 #endif
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