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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrFragmentProcessor.h" | 9 #include "GrFragmentProcessor.h" |
| 10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
| 11 #include "gl/GrGLFragmentProcessor.h" | 11 #include "gl/GrGLFragmentProcessor.h" |
| 12 #include "gl/builders/GrGLProgramBuilder.h" | 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 13 #include "glsl/GrGLSLProgramBuilder.h" |
| 13 #include "glsl/GrGLSLProgramDataManager.h" | 14 #include "glsl/GrGLSLProgramDataManager.h" |
| 14 #include "effects/GrConstColorProcessor.h" | 15 #include "effects/GrConstColorProcessor.h" |
| 15 #include "effects/GrXfermodeFragmentProcessor.h" | 16 #include "effects/GrXfermodeFragmentProcessor.h" |
| 16 | 17 |
| 17 GrFragmentProcessor::~GrFragmentProcessor() { | 18 GrFragmentProcessor::~GrFragmentProcessor() { |
| 18 // If we got here then our ref count must have reached zero, so we will have
converted refs | 19 // If we got here then our ref count must have reached zero, so we will have
converted refs |
| 19 // to pending executions for all children. | 20 // to pending executions for all children. |
| 20 for (int i = 0; i < fChildProcessors.count(); ++i) { | 21 for (int i = 0; i < fChildProcessors.count(); ++i) { |
| 21 fChildProcessors[i]->completedExecution(); | 22 fChildProcessors[i]->completedExecution(); |
| 22 } | 23 } |
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| 145 | 146 |
| 146 const char* name() const override { return "Premultiply"; } | 147 const char* name() const override { return "Premultiply"; } |
| 147 | 148 |
| 148 private: | 149 private: |
| 149 GrGLFragmentProcessor* onCreateGLInstance() const override { | 150 GrGLFragmentProcessor* onCreateGLInstance() const override { |
| 150 class GLFP : public GrGLFragmentProcessor { | 151 class GLFP : public GrGLFragmentProcessor { |
| 151 public: | 152 public: |
| 152 GLFP() {} | 153 GLFP() {} |
| 153 | 154 |
| 154 void emitCode(EmitArgs& args) override { | 155 void emitCode(EmitArgs& args) override { |
| 155 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentS
haderBuilder(); | 156 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmen
tShaderBuilder(); |
| 156 this->emitChild(0, nullptr, args); | 157 this->emitChild(0, nullptr, args); |
| 157 fsBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColo
r, | 158 fsBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColo
r, |
| 158 args.fInputColor
); | 159 args.fInputColor
); |
| 159 fsBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, arg
s.fInputColor); | 160 fsBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, arg
s.fInputColor); |
| 160 } | 161 } |
| 161 }; | 162 }; |
| 162 return new GLFP; | 163 return new GLFP; |
| 163 } | 164 } |
| 164 | 165 |
| 165 void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) cons
t override {} | 166 void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) cons
t override {} |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 218 } | 219 } |
| 219 | 220 |
| 220 const char* name() const override { return "Replace Color"; } | 221 const char* name() const override { return "Replace Color"; } |
| 221 | 222 |
| 222 GrGLFragmentProcessor* onCreateGLInstance() const override { | 223 GrGLFragmentProcessor* onCreateGLInstance() const override { |
| 223 class GLFP : public GrGLFragmentProcessor { | 224 class GLFP : public GrGLFragmentProcessor { |
| 224 public: | 225 public: |
| 225 GLFP() : fHaveSetColor(false) {} | 226 GLFP() : fHaveSetColor(false) {} |
| 226 void emitCode(EmitArgs& args) override { | 227 void emitCode(EmitArgs& args) override { |
| 227 const char* colorName; | 228 const char* colorName; |
| 228 fColorUni = args.fBuilder->addUniform(GrGLProgramBuilder::kF
ragment_Visibility, | 229 fColorUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::
kFragment_Visibility, |
| 229 kVec4f_GrSLType, kDefa
ult_GrSLPrecision, | 230 kVec4f_GrSLType, kDefa
ult_GrSLPrecision, |
| 230 "Color", &colorName); | 231 "Color", &colorName); |
| 231 this->emitChild(0, colorName, args); | 232 this->emitChild(0, colorName, args); |
| 232 } | 233 } |
| 233 | 234 |
| 234 private: | 235 private: |
| 235 void onSetData(const GrGLSLProgramDataManager& pdman, | 236 void onSetData(const GrGLSLProgramDataManager& pdman, |
| 236 const GrProcessor& fp) override { | 237 const GrProcessor& fp) override { |
| 237 GrColor color = fp.cast<ReplaceInputFragmentProcessor>().fCo
lor; | 238 GrColor color = fp.cast<ReplaceInputFragmentProcessor>().fCo
lor; |
| 238 if (!fHaveSetColor || color != fPreviousColor) { | 239 if (!fHaveSetColor || color != fPreviousColor) { |
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| 367 } | 368 } |
| 368 } | 369 } |
| 369 | 370 |
| 370 if (1 == cnt) { | 371 if (1 == cnt) { |
| 371 return SkRef(series[0]); | 372 return SkRef(series[0]); |
| 372 } else { | 373 } else { |
| 373 return new SeriesFragmentProcessor(series, cnt); | 374 return new SeriesFragmentProcessor(series, cnt); |
| 374 } | 375 } |
| 375 } | 376 } |
| 376 | 377 |
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