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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGradientShaderPriv.h" | 8 #include "SkGradientShaderPriv.h" |
9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
10 #include "SkRadialGradient.h" | 10 #include "SkRadialGradient.h" |
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902 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) | 902 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) |
903 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 903 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
904 | 904 |
905 /////////////////////////////////////////////////////////////////////////////// | 905 /////////////////////////////////////////////////////////////////////////////// |
906 | 906 |
907 #if SK_SUPPORT_GPU | 907 #if SK_SUPPORT_GPU |
908 | 908 |
909 #include "effects/GrTextureStripAtlas.h" | 909 #include "effects/GrTextureStripAtlas.h" |
910 #include "GrInvariantOutput.h" | 910 #include "GrInvariantOutput.h" |
911 #include "gl/GrGLContext.h" | 911 #include "gl/GrGLContext.h" |
912 #include "gl/builders/GrGLProgramBuilder.h" | 912 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 913 #include "glsl/GrGLSLProgramBuilder.h" |
913 #include "glsl/GrGLSLProgramDataManager.h" | 914 #include "glsl/GrGLSLProgramDataManager.h" |
914 #include "SkGr.h" | 915 #include "SkGr.h" |
915 | 916 |
916 GrGLGradientEffect::GrGLGradientEffect() | 917 GrGLGradientEffect::GrGLGradientEffect() |
917 : fCachedYCoord(SK_ScalarMax) { | 918 : fCachedYCoord(SK_ScalarMax) { |
918 } | 919 } |
919 | 920 |
920 GrGLGradientEffect::~GrGLGradientEffect() { } | 921 GrGLGradientEffect::~GrGLGradientEffect() { } |
921 | 922 |
922 void GrGLGradientEffect::emitUniforms(GrGLSLFPBuilder* builder, const GrGradient
Effect& ge) { | 923 void GrGLGradientEffect::emitUniforms(GrGLSLFPBuilder* builder, const GrGradient
Effect& ge) { |
923 | 924 |
924 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col
or case | 925 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col
or case |
925 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, | 926 fColorStartUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Vis
ibility, |
926 kVec4f_GrSLType, kDefault_GrSLPreci
sion, | 927 kVec4f_GrSLType, kDefault_GrSLPreci
sion, |
927 "GradientStartColor"); | 928 "GradientStartColor"); |
928 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, | 929 fColorEndUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visib
ility, |
929 kVec4f_GrSLType, kDefault_GrSLPrecisi
on, | 930 kVec4f_GrSLType, kDefault_GrSLPrecisi
on, |
930 "GradientEndColor"); | 931 "GradientEndColor"); |
931 | 932 |
932 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) {
// 3 Color Case | 933 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) {
// 3 Color Case |
933 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, | 934 fColorStartUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Vis
ibility, |
934 kVec4f_GrSLType, kDefault_GrSLPrec
ision, | 935 kVec4f_GrSLType, kDefault_GrSLPrec
ision, |
935 "GradientStartColor"); | 936 "GradientStartColor"); |
936 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, | 937 fColorMidUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visib
ility, |
937 kVec4f_GrSLType, kDefault_GrSLPrecisi
on, | 938 kVec4f_GrSLType, kDefault_GrSLPrecisi
on, |
938 "GradientMidColor"); | 939 "GradientMidColor"); |
939 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, | 940 fColorEndUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visib
ility, |
940 kVec4f_GrSLType, kDefault_GrSLPrecisi
on, | 941 kVec4f_GrSLType, kDefault_GrSLPrecisi
on, |
941 "GradientEndColor"); | 942 "GradientEndColor"); |
942 | 943 |
943 } else { // if not a fast case | 944 } else { // if not a fast case |
944 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 945 fFSYUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility
, |
945 kFloat_GrSLType, kDefault_GrSLPrecision, | 946 kFloat_GrSLType, kDefault_GrSLPrecision, |
946 "GradientYCoordFS"); | 947 "GradientYCoordFS"); |
947 } | 948 } |
948 } | 949 } |
949 | 950 |
950 static inline void set_color_uni(const GrGLSLProgramDataManager& pdman, | 951 static inline void set_color_uni(const GrGLSLProgramDataManager& pdman, |
951 const GrGLSLProgramDataManager::UniformHandle u
ni, | 952 const GrGLSLProgramDataManager::UniformHandle u
ni, |
952 const SkColor* color) { | 953 const SkColor* color) { |
953 pdman.set4f(uni, | 954 pdman.set4f(uni, |
954 SkColorGetR(*color) / 255.f, | 955 SkColorGetR(*color) / 255.f, |
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1024 | 1025 |
1025 return key; | 1026 return key; |
1026 } | 1027 } |
1027 | 1028 |
1028 void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder, | 1029 void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder, |
1029 const GrGradientEffect& ge, | 1030 const GrGradientEffect& ge, |
1030 const char* gradientTValue, | 1031 const char* gradientTValue, |
1031 const char* outputColor, | 1032 const char* outputColor, |
1032 const char* inputColor, | 1033 const char* inputColor, |
1033 const TextureSamplerArray& samplers) { | 1034 const TextureSamplerArray& samplers) { |
1034 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 1035 GrGLSLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
1035 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ | 1036 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ |
1036 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", | 1037 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", |
1037 builder->getUniformVariable(fColorStartUni).c_str
(), | 1038 builder->getUniformVariable(fColorStartUni).c_str
(), |
1038 builder->getUniformVariable(fColorEndUni).c_str()
, | 1039 builder->getUniformVariable(fColorEndUni).c_str()
, |
1039 gradientTValue); | 1040 gradientTValue); |
1040 // Note that we could skip this step if both colors are known to be opaq
ue. Two | 1041 // Note that we could skip this step if both colors are known to be opaq
ue. Two |
1041 // considerations: | 1042 // considerations: |
1042 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt | 1043 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt |
1043 // case. Make sure the key reflects this optimization (and note that it
can use the same | 1044 // case. Make sure the key reflects this optimization (and note that it
can use the same |
1044 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. | 1045 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. |
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1206 (*stops)[i] = stop; | 1207 (*stops)[i] = stop; |
1207 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; | 1208 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; |
1208 } | 1209 } |
1209 } | 1210 } |
1210 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); | 1211 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); |
1211 | 1212 |
1212 return outColors; | 1213 return outColors; |
1213 } | 1214 } |
1214 | 1215 |
1215 #endif | 1216 #endif |
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