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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
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902 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) 902 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
903 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 903 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
904 904
905 /////////////////////////////////////////////////////////////////////////////// 905 ///////////////////////////////////////////////////////////////////////////////
906 906
907 #if SK_SUPPORT_GPU 907 #if SK_SUPPORT_GPU
908 908
909 #include "effects/GrTextureStripAtlas.h" 909 #include "effects/GrTextureStripAtlas.h"
910 #include "GrInvariantOutput.h" 910 #include "GrInvariantOutput.h"
911 #include "gl/GrGLContext.h" 911 #include "gl/GrGLContext.h"
912 #include "gl/builders/GrGLProgramBuilder.h" 912 #include "glsl/GrGLSLFragmentShaderBuilder.h"
913 #include "glsl/GrGLSLProgramBuilder.h"
913 #include "glsl/GrGLSLProgramDataManager.h" 914 #include "glsl/GrGLSLProgramDataManager.h"
914 #include "SkGr.h" 915 #include "SkGr.h"
915 916
916 GrGLGradientEffect::GrGLGradientEffect() 917 GrGLGradientEffect::GrGLGradientEffect()
917 : fCachedYCoord(SK_ScalarMax) { 918 : fCachedYCoord(SK_ScalarMax) {
918 } 919 }
919 920
920 GrGLGradientEffect::~GrGLGradientEffect() { } 921 GrGLGradientEffect::~GrGLGradientEffect() { }
921 922
922 void GrGLGradientEffect::emitUniforms(GrGLSLFPBuilder* builder, const GrGradient Effect& ge) { 923 void GrGLGradientEffect::emitUniforms(GrGLSLFPBuilder* builder, const GrGradient Effect& ge) {
923 924
924 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col or case 925 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col or case
925 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility, 926 fColorStartUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Vis ibility,
926 kVec4f_GrSLType, kDefault_GrSLPreci sion, 927 kVec4f_GrSLType, kDefault_GrSLPreci sion,
927 "GradientStartColor"); 928 "GradientStartColor");
928 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity, 929 fColorEndUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visib ility,
929 kVec4f_GrSLType, kDefault_GrSLPrecisi on, 930 kVec4f_GrSLType, kDefault_GrSLPrecisi on,
930 "GradientEndColor"); 931 "GradientEndColor");
931 932
932 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { // 3 Color Case 933 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { // 3 Color Case
933 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility, 934 fColorStartUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Vis ibility,
934 kVec4f_GrSLType, kDefault_GrSLPrec ision, 935 kVec4f_GrSLType, kDefault_GrSLPrec ision,
935 "GradientStartColor"); 936 "GradientStartColor");
936 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity, 937 fColorMidUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visib ility,
937 kVec4f_GrSLType, kDefault_GrSLPrecisi on, 938 kVec4f_GrSLType, kDefault_GrSLPrecisi on,
938 "GradientMidColor"); 939 "GradientMidColor");
939 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity, 940 fColorEndUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visib ility,
940 kVec4f_GrSLType, kDefault_GrSLPrecisi on, 941 kVec4f_GrSLType, kDefault_GrSLPrecisi on,
941 "GradientEndColor"); 942 "GradientEndColor");
942 943
943 } else { // if not a fast case 944 } else { // if not a fast case
944 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 945 fFSYUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility ,
945 kFloat_GrSLType, kDefault_GrSLPrecision, 946 kFloat_GrSLType, kDefault_GrSLPrecision,
946 "GradientYCoordFS"); 947 "GradientYCoordFS");
947 } 948 }
948 } 949 }
949 950
950 static inline void set_color_uni(const GrGLSLProgramDataManager& pdman, 951 static inline void set_color_uni(const GrGLSLProgramDataManager& pdman,
951 const GrGLSLProgramDataManager::UniformHandle u ni, 952 const GrGLSLProgramDataManager::UniformHandle u ni,
952 const SkColor* color) { 953 const SkColor* color) {
953 pdman.set4f(uni, 954 pdman.set4f(uni,
954 SkColorGetR(*color) / 255.f, 955 SkColorGetR(*color) / 255.f,
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1024 1025
1025 return key; 1026 return key;
1026 } 1027 }
1027 1028
1028 void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder, 1029 void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder,
1029 const GrGradientEffect& ge, 1030 const GrGradientEffect& ge,
1030 const char* gradientTValue, 1031 const char* gradientTValue,
1031 const char* outputColor, 1032 const char* outputColor,
1032 const char* inputColor, 1033 const char* inputColor,
1033 const TextureSamplerArray& samplers) { 1034 const TextureSamplerArray& samplers) {
1034 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 1035 GrGLSLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
1035 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ 1036 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){
1036 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n", 1037 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n",
1037 builder->getUniformVariable(fColorStartUni).c_str (), 1038 builder->getUniformVariable(fColorStartUni).c_str (),
1038 builder->getUniformVariable(fColorEndUni).c_str() , 1039 builder->getUniformVariable(fColorEndUni).c_str() ,
1039 gradientTValue); 1040 gradientTValue);
1040 // Note that we could skip this step if both colors are known to be opaq ue. Two 1041 // Note that we could skip this step if both colors are known to be opaq ue. Two
1041 // considerations: 1042 // considerations:
1042 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt 1043 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt
1043 // case. Make sure the key reflects this optimization (and note that it can use the same 1044 // case. Make sure the key reflects this optimization (and note that it can use the same
1044 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below. 1045 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below.
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1206 (*stops)[i] = stop; 1207 (*stops)[i] = stop;
1207 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1208 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1208 } 1209 }
1209 } 1210 }
1210 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1211 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1211 1212
1212 return outColors; 1213 return outColors;
1213 } 1214 }
1214 1215
1215 #endif 1216 #endif
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