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Side by Side Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDisplacementMapEffect.h" 8 #include "SkDisplacementMapEffect.h"
9 #include "SkDevice.h" 9 #include "SkDevice.h"
10 #include "SkReadBuffer.h" 10 #include "SkReadBuffer.h"
11 #include "SkWriteBuffer.h" 11 #include "SkWriteBuffer.h"
12 #include "SkUnPreMultiply.h" 12 #include "SkUnPreMultiply.h"
13 #include "SkColorPriv.h" 13 #include "SkColorPriv.h"
14 #if SK_SUPPORT_GPU 14 #if SK_SUPPORT_GPU
15 #include "GrContext.h" 15 #include "GrContext.h"
16 #include "GrDrawContext.h" 16 #include "GrDrawContext.h"
17 #include "GrCoordTransform.h" 17 #include "GrCoordTransform.h"
18 #include "GrInvariantOutput.h" 18 #include "GrInvariantOutput.h"
19 #include "effects/GrTextureDomain.h" 19 #include "effects/GrTextureDomain.h"
20 #include "gl/GrGLFragmentProcessor.h" 20 #include "gl/GrGLFragmentProcessor.h"
21 #include "gl/builders/GrGLProgramBuilder.h" 21 #include "glsl/GrGLSLFragmentShaderBuilder.h"
22 #include "glsl/GrGLSLProgramBuilder.h"
22 #include "glsl/GrGLSLProgramDataManager.h" 23 #include "glsl/GrGLSLProgramDataManager.h"
23 #endif 24 #endif
24 25
25 namespace { 26 namespace {
26 27
27 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at most 28 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at most
28 29
29 template<SkDisplacementMapEffect::ChannelSelectorType type> 30 template<SkDisplacementMapEffect::ChannelSelectorType type>
30 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) { 31 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) {
31 SkDEBUGFAIL("Unknown channel selector"); 32 SkDEBUGFAIL("Unknown channel selector");
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540 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector()) 541 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector())
541 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector()) { 542 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector()) {
542 } 543 }
543 544
544 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { 545 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
545 } 546 }
546 547
547 void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { 548 void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) {
548 const GrTextureDomain& domain = args.fFp.cast<GrDisplacementMapEffect>().dom ain(); 549 const GrTextureDomain& domain = args.fFp.cast<GrDisplacementMapEffect>().dom ain();
549 550
550 fScaleUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibili ty, 551 fScaleUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibi lity,
551 kVec2f_GrSLType, kDefault_GrSLPrecision, "Sc ale"); 552 kVec2f_GrSLType, kDefault_GrSLPrecisio n, "Scale");
552 const char* scaleUni = args.fBuilder->getUniformCStr(fScaleUni); 553 const char* scaleUni = args.fBuilder->getUniformCStr(fScaleUni);
553 const char* dColor = "dColor"; 554 const char* dColor = "dColor";
554 const char* cCoords = "cCoords"; 555 const char* cCoords = "cCoords";
555 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use 556 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use
556 // a number smaller than that to approximate 0, but 557 // a number smaller than that to approximate 0, but
557 // leave room for 32-bit float GPU rounding e rrors. 558 // leave room for 32-bit float GPU rounding e rrors.
558 559
559 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); 560 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder() ;
560 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); 561 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
561 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), 562 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
562 args.fCoords[0].getType()); 563 args.fCoords[0].getType());
563 fsBuilder->codeAppend(";\n"); 564 fsBuilder->codeAppend(";\n");
564 565
565 // Unpremultiply the displacement 566 // Unpremultiply the displacement
566 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);", 567 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
567 dColor, dColor, nearZero, dColor, dColor); 568 dColor, dColor, nearZero, dColor, dColor);
568 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 1); 569 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 1);
569 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", 570 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
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627 const GrGLSLCaps&, GrProcessorKeyBuilder* b) { 628 const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
628 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>(); 629 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>();
629 630
630 uint32_t xKey = displacementMap.xChannelSelector(); 631 uint32_t xKey = displacementMap.xChannelSelector();
631 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s; 632 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s;
632 633
633 b->add32(xKey | yKey); 634 b->add32(xKey | yKey);
634 } 635 }
635 #endif 636 #endif
636 637
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