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Side by Side Diff: src/effects/SkArithmeticMode_gpu.cpp

Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkArithmeticMode_gpu.h" 8 #include "SkArithmeticMode_gpu.h"
9 9
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
11 #include "GrContext.h" 11 #include "GrContext.h"
12 #include "GrFragmentProcessor.h" 12 #include "GrFragmentProcessor.h"
13 #include "GrInvariantOutput.h" 13 #include "GrInvariantOutput.h"
14 #include "GrProcessor.h" 14 #include "GrProcessor.h"
15 #include "GrTexture.h" 15 #include "GrTexture.h"
16 #include "gl/GrGLCaps.h" 16 #include "gl/GrGLCaps.h"
17 #include "gl/GrGLFragmentProcessor.h" 17 #include "gl/GrGLFragmentProcessor.h"
18 #include "gl/builders/GrGLProgramBuilder.h" 18 #include "gl/GrGLXferProcessor.h"
19 #include "glsl/GrGLSLFragmentShaderBuilder.h"
20 #include "glsl/GrGLSLProgramBuilder.h"
19 #include "glsl/GrGLSLProgramDataManager.h" 21 #include "glsl/GrGLSLProgramDataManager.h"
20 22
21 static const bool gUseUnpremul = false; 23 static const bool gUseUnpremul = false;
22 24
23 static void add_arithmetic_code(GrGLFragmentBuilder* fsBuilder, 25 static void add_arithmetic_code(GrGLSLFragmentBuilder* fsBuilder,
24 const char* srcColor, 26 const char* srcColor,
25 const char* dstColor, 27 const char* dstColor,
26 const char* outputColor, 28 const char* outputColor,
27 const char* kUni, 29 const char* kUni,
28 bool enforcePMColor) { 30 bool enforcePMColor) {
29 // We don't try to optimize for this case at all 31 // We don't try to optimize for this case at all
30 if (nullptr == srcColor) { 32 if (nullptr == srcColor) {
31 fsBuilder->codeAppend("const vec4 src = vec4(1);"); 33 fsBuilder->codeAppend("const vec4 src = vec4(1);");
32 } else { 34 } else {
33 fsBuilder->codeAppendf("vec4 src = %s;", srcColor); 35 fsBuilder->codeAppendf("vec4 src = %s;", srcColor);
(...skipping 19 matching lines...) Expand all
53 } 55 }
54 56
55 class GLArithmeticFP : public GrGLFragmentProcessor { 57 class GLArithmeticFP : public GrGLFragmentProcessor {
56 public: 58 public:
57 GLArithmeticFP(const GrArithmeticFP& arithmeticFP) 59 GLArithmeticFP(const GrArithmeticFP& arithmeticFP)
58 : fEnforcePMColor(arithmeticFP.enforcePMColor()) {} 60 : fEnforcePMColor(arithmeticFP.enforcePMColor()) {}
59 61
60 ~GLArithmeticFP() override {} 62 ~GLArithmeticFP() override {}
61 63
62 void emitCode(EmitArgs& args) override { 64 void emitCode(EmitArgs& args) override {
63 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder (); 65 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuild er();
64 SkString dstColor("dstColor"); 66 SkString dstColor("dstColor");
65 this->emitChild(0, nullptr, &dstColor, args); 67 this->emitChild(0, nullptr, &dstColor, args);
66 68
67 fKUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibili ty, 69 fKUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibi lity,
68 kVec4f_GrSLType, kDefault_GrSLPrecisio n, 70 kVec4f_GrSLType, kDefault_GrSLPrecisio n,
69 "k"); 71 "k");
70 const char* kUni = args.fBuilder->getUniformCStr(fKUni); 72 const char* kUni = args.fBuilder->getUniformCStr(fKUni);
71 73
72 add_arithmetic_code(fsBuilder, args.fInputColor, dstColor.c_str(), args. fOutputColor, kUni, 74 add_arithmetic_code(fsBuilder, args.fInputColor, dstColor.c_str(), args. fOutputColor, kUni,
73 fEnforcePMColor); 75 fEnforcePMColor);
74 } 76 }
75 77
76 static void GenKey(const GrProcessor& proc, const GrGLSLCaps& caps, GrProces sorKeyBuilder* b) { 78 static void GenKey(const GrProcessor& proc, const GrGLSLCaps& caps, GrProces sorKeyBuilder* b) {
77 const GrArithmeticFP& arith = proc.cast<GrArithmeticFP>(); 79 const GrArithmeticFP& arith = proc.cast<GrArithmeticFP>();
(...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after
201 static void GenKey(const GrProcessor& processor, const GrGLSLCaps& caps, 203 static void GenKey(const GrProcessor& processor, const GrGLSLCaps& caps,
202 GrProcessorKeyBuilder* b) { 204 GrProcessorKeyBuilder* b) {
203 const ArithmeticXP& arith = processor.cast<ArithmeticXP>(); 205 const ArithmeticXP& arith = processor.cast<ArithmeticXP>();
204 uint32_t key = arith.enforcePMColor() ? 1 : 0; 206 uint32_t key = arith.enforcePMColor() ? 1 : 0;
205 b->add32(key); 207 b->add32(key);
206 } 208 }
207 209
208 private: 210 private:
209 void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb, const char* srcColor, cons t char* dstColor, 211 void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb, const char* srcColor, cons t char* dstColor,
210 const char* outColor, const GrXferProcessor& pr oc) override { 212 const char* outColor, const GrXferProcessor& pr oc) override {
211 GrGLXPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); 213 GrGLSLXPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
212 214
213 fKUni = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, 215 fKUni = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
214 kVec4f_GrSLType, kDefault_GrSLPrecision, 216 kVec4f_GrSLType, kDefault_GrSLPrecision,
215 "k"); 217 "k");
216 const char* kUni = pb->getUniformCStr(fKUni); 218 const char* kUni = pb->getUniformCStr(fKUni);
217 219
218 add_arithmetic_code(fsBuilder, srcColor, dstColor, outColor, kUni, fEnfo rcePMColor); 220 add_arithmetic_code(fsBuilder, srcColor, dstColor, outColor, kUni, fEnfo rcePMColor);
219 } 221 }
220 222
221 void onSetData(const GrGLSLProgramDataManager& pdman, 223 void onSetData(const GrGLSLProgramDataManager& pdman,
222 const GrXferProcessor& processor) override { 224 const GrXferProcessor& processor) override {
223 const ArithmeticXP& arith = processor.cast<ArithmeticXP>(); 225 const ArithmeticXP& arith = processor.cast<ArithmeticXP>();
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
292 float k1 = d->fRandom->nextF(); 294 float k1 = d->fRandom->nextF();
293 float k2 = d->fRandom->nextF(); 295 float k2 = d->fRandom->nextF();
294 float k3 = d->fRandom->nextF(); 296 float k3 = d->fRandom->nextF();
295 float k4 = d->fRandom->nextF(); 297 float k4 = d->fRandom->nextF();
296 bool enforcePMColor = d->fRandom->nextBool(); 298 bool enforcePMColor = d->fRandom->nextBool();
297 299
298 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); 300 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor);
299 } 301 }
300 302
301 #endif 303 #endif
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