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Issue 1438003003: Move all ShaderBuilder files to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@glslProgBuild
Patch Set: nits Created 5 years, 1 month ago
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1 # Copyright 2015 Google Inc. 1 # Copyright 2015 Google Inc.
2 # 2 #
3 # Use of this source code is governed by a BSD-style license that can be 3 # Use of this source code is governed by a BSD-style license that can be
4 # found in the LICENSE file. 4 # found in the LICENSE file.
5 # Include this gypi to include all 'gpu' files 5 # Include this gypi to include all 'gpu' files
6 # The parent gyp/gypi file must define 6 # The parent gyp/gypi file must define
7 # 'skia_src_path' e.g. skia/trunk/src 7 # 'skia_src_path' e.g. skia/trunk/src
8 # 'skia_include_path' e.g. skia/trunk/include 8 # 'skia_include_path' e.g. skia/trunk/include
9 # 9 #
10 # The skia build defines these in common_variables.gypi 10 # The skia build defines these in common_variables.gypi
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344 '<(skia_src_path)/gpu/gl/GrGLVertexArray.cpp', 344 '<(skia_src_path)/gpu/gl/GrGLVertexArray.cpp',
345 '<(skia_src_path)/gpu/gl/GrGLVertexArray.h', 345 '<(skia_src_path)/gpu/gl/GrGLVertexArray.h',
346 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.cpp', 346 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.cpp',
347 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.h', 347 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.h',
348 '<(skia_src_path)/gpu/gl/GrGLXferProcessor.cpp', 348 '<(skia_src_path)/gpu/gl/GrGLXferProcessor.cpp',
349 '<(skia_src_path)/gpu/gl/GrGLXferProcessor.h', 349 '<(skia_src_path)/gpu/gl/GrGLXferProcessor.h',
350 350
351 # Files for building GLSL shaders 351 # Files for building GLSL shaders
352 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.cpp', 352 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.cpp',
353 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.h', 353 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.h',
354 '<(skia_src_path)/gpu/gl/builders/GrGLShaderBuilder.cpp',
355 '<(skia_src_path)/gpu/gl/builders/GrGLShaderBuilder.h',
356 '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.cpp', 354 '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.cpp',
357 '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.h', 355 '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.h',
358 '<(skia_src_path)/gpu/gl/builders/GrGLSLPrettyPrint.cpp', 356 '<(skia_src_path)/gpu/gl/builders/GrGLSLPrettyPrint.cpp',
359 '<(skia_src_path)/gpu/gl/builders/GrGLVertexShaderBuilder.cpp',
360 '<(skia_src_path)/gpu/gl/builders/GrGLVertexShaderBuilder.h',
361 '<(skia_src_path)/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp',
362 '<(skia_src_path)/gpu/gl/builders/GrGLFragmentShaderBuilder.h',
363 '<(skia_src_path)/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp',
364 '<(skia_src_path)/gpu/gl/builders/GrGLGeometryShaderBuilder.h',
365 357
366 # GLSL 358 # GLSL
367 '<(skia_src_path)/gpu/glsl/GrGLSL.cpp', 359 '<(skia_src_path)/gpu/glsl/GrGLSL.cpp',
368 '<(skia_src_path)/gpu/glsl/GrGLSL.h', 360 '<(skia_src_path)/gpu/glsl/GrGLSL.h',
369 '<(skia_src_path)/gpu/glsl/GrGLSL_impl.h', 361 '<(skia_src_path)/gpu/glsl/GrGLSL_impl.h',
370 '<(skia_src_path)/gpu/glsl/GrGLSLCaps.cpp', 362 '<(skia_src_path)/gpu/glsl/GrGLSLCaps.cpp',
371 '<(skia_src_path)/gpu/glsl/GrGLSLCaps.h', 363 '<(skia_src_path)/gpu/glsl/GrGLSLCaps.h',
364 '<(skia_src_path)/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp',
365 '<(skia_src_path)/gpu/glsl/GrGLSLFragmentShaderBuilder.h',
366 '<(skia_src_path)/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp',
367 '<(skia_src_path)/gpu/glsl/GrGLSLGeometryShaderBuilder.h',
372 '<(skia_src_path)/gpu/glsl/GrGLSLProcessorTypes.h', 368 '<(skia_src_path)/gpu/glsl/GrGLSLProcessorTypes.h',
373 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.cpp', 369 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.cpp',
374 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.h', 370 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.h',
375 '<(skia_src_path)/gpu/glsl/GrGLSLProgramDataManager.h', 371 '<(skia_src_path)/gpu/glsl/GrGLSLProgramDataManager.h',
372 '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.cpp',
373 '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.h',
376 '<(skia_src_path)/gpu/glsl/GrGLSLShaderVar.h', 374 '<(skia_src_path)/gpu/glsl/GrGLSLShaderVar.h',
377 '<(skia_src_path)/gpu/glsl/GrGLSLTextureSampler.h', 375 '<(skia_src_path)/gpu/glsl/GrGLSLTextureSampler.h',
376 '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.cpp',
377 '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.h',
378 378
379 # Sk files 379 # Sk files
380 '<(skia_include_path)/gpu/SkGr.h', 380 '<(skia_include_path)/gpu/SkGr.h',
381 '<(skia_include_path)/gpu/SkGrPixelRef.h', 381 '<(skia_include_path)/gpu/SkGrPixelRef.h',
382 '<(skia_include_path)/gpu/SkGrTexturePixelRef.h', 382 '<(skia_include_path)/gpu/SkGrTexturePixelRef.h',
383 383
384 '<(skia_include_path)/gpu/gl/SkGLContext.h', 384 '<(skia_include_path)/gpu/gl/SkGLContext.h',
385 385
386 '<(skia_src_path)/gpu/SkGpuDevice.cpp', 386 '<(skia_src_path)/gpu/SkGpuDevice.cpp',
387 '<(skia_src_path)/gpu/SkGpuDevice.h', 387 '<(skia_src_path)/gpu/SkGpuDevice.h',
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458 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.cpp', 458 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.cpp',
459 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.h', 459 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.h',
460 ], 460 ],
461 'skgpu_null_gl_sources': [ 461 'skgpu_null_gl_sources': [
462 '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp', 462 '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp',
463 '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp', 463 '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp',
464 '<(skia_include_path)/gpu/gl/SkNullGLContext.h', 464 '<(skia_include_path)/gpu/gl/SkNullGLContext.h',
465 ], 465 ],
466 }, 466 },
467 } 467 }
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