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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 // This is a GPU-backend specific test. It relies on static intializers to work | 9 // This is a GPU-backend specific test. It relies on static intializers to work |
| 10 | 10 |
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| 25 #include "Test.h" | 25 #include "Test.h" |
| 26 | 26 |
| 27 #include "batches/GrDrawBatch.h" | 27 #include "batches/GrDrawBatch.h" |
| 28 | 28 |
| 29 #include "effects/GrConfigConversionEffect.h" | 29 #include "effects/GrConfigConversionEffect.h" |
| 30 #include "effects/GrPorterDuffXferProcessor.h" | 30 #include "effects/GrPorterDuffXferProcessor.h" |
| 31 #include "effects/GrXfermodeFragmentProcessor.h" | 31 #include "effects/GrXfermodeFragmentProcessor.h" |
| 32 | 32 |
| 33 #include "gl/GrGLFragmentProcessor.h" | 33 #include "gl/GrGLFragmentProcessor.h" |
| 34 #include "gl/GrGLGpu.h" | 34 #include "gl/GrGLGpu.h" |
| 35 #include "gl/GrGLPathRendering.h" | 35 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 36 #include "gl/builders/GrGLProgramBuilder.h" | 36 #include "glsl/GrGLSLProgramBuilder.h" |
| 37 | 37 |
| 38 /* | 38 /* |
| 39 * A dummy processor which just tries to insert a massive key and verify that it
can retrieve the | 39 * A dummy processor which just tries to insert a massive key and verify that it
can retrieve the |
| 40 * whole thing correctly | 40 * whole thing correctly |
| 41 */ | 41 */ |
| 42 static const uint32_t kMaxKeySize = 1024; | 42 static const uint32_t kMaxKeySize = 1024; |
| 43 | 43 |
| 44 class GLBigKeyProcessor : public GrGLFragmentProcessor { | 44 class GLBigKeyProcessor : public GrGLFragmentProcessor { |
| 45 public: | 45 public: |
| 46 GLBigKeyProcessor(const GrProcessor&) {} | 46 GLBigKeyProcessor(const GrProcessor&) {} |
| 47 | 47 |
| 48 virtual void emitCode(EmitArgs& args) override { | 48 virtual void emitCode(EmitArgs& args) override { |
| 49 // pass through | 49 // pass through |
| 50 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder
(); | 50 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuild
er(); |
| 51 if (args.fInputColor) { | 51 if (args.fInputColor) { |
| 52 fsBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputC
olor); | 52 fsBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputC
olor); |
| 53 } else { | 53 } else { |
| 54 fsBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor); | 54 fsBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor); |
| 55 } | 55 } |
| 56 } | 56 } |
| 57 | 57 |
| 58 static void GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProces
sorKeyBuilder* b) { | 58 static void GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProces
sorKeyBuilder* b) { |
| 59 for (uint32_t i = 0; i < kMaxKeySize; i++) { | 59 for (uint32_t i = 0; i < kMaxKeySize; i++) { |
| 60 b->add32(i); | 60 b->add32(i); |
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| 439 } | 439 } |
| 440 #endif | 440 #endif |
| 441 GrTestTarget target; | 441 GrTestTarget target; |
| 442 context->getTestTarget(&target); | 442 context->getTestTarget(&target); |
| 443 REPORTER_ASSERT(reporter, target.target()->programUnitTest(context,
maxStages)); | 443 REPORTER_ASSERT(reporter, target.target()->programUnitTest(context,
maxStages)); |
| 444 } | 444 } |
| 445 } | 445 } |
| 446 } | 446 } |
| 447 | 447 |
| 448 #endif | 448 #endif |
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