| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLFragmentShaderBuilder_DEFINED | 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED |
| 9 #define GrGLFragmentShaderBuilder_DEFINED | 9 #define GrGLSLFragmentShaderBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLSLShaderBuilder.h" |
| 12 | 12 |
| 13 #include "glsl/GrGLSLProcessorTypes.h" | 13 #include "glsl/GrGLSLProcessorTypes.h" |
| 14 | 14 |
| 15 class GrRenderTarget; | 15 class GrRenderTarget; |
| 16 class GrGLSLVarying; | 16 class GrGLSLVarying; |
| 17 | 17 |
| 18 /* | 18 /* |
| 19 * This base class encapsulates the functionality which the GP uses to build fra
gment shaders | 19 * This base class encapsulates the functionality which the GP uses to build fra
gment shaders |
| 20 */ | 20 */ |
| 21 class GrGLFragmentBuilder : public GrGLShaderBuilder { | 21 class GrGLSLFragmentBuilder : public GrGLSLShaderBuilder { |
| 22 public: | 22 public: |
| 23 GrGLFragmentBuilder(GrGLSLProgramBuilder* program) | 23 GrGLSLFragmentBuilder(GrGLSLProgramBuilder* program) |
| 24 : INHERITED(program) | 24 : INHERITED(program) |
| 25 , fHasCustomColorOutput(false) | 25 , fHasCustomColorOutput(false) |
| 26 , fHasSecondaryOutput(false) { | 26 , fHasSecondaryOutput(false) { |
| 27 fSubstageIndices.push_back(0); | 27 fSubstageIndices.push_back(0); |
| 28 } | 28 } |
| 29 virtual ~GrGLFragmentBuilder() {} | 29 virtual ~GrGLSLFragmentBuilder() {} |
| 30 /** | 30 /** |
| 31 * Use of these features may require a GLSL extension to be enabled. Shaders
may not compile | 31 * Use of these features may require a GLSL extension to be enabled. Shaders
may not compile |
| 32 * if code is added that uses one of these features without calling enableFe
ature() | 32 * if code is added that uses one of these features without calling enableFe
ature() |
| 33 */ | 33 */ |
| 34 enum GLSLFeature { | 34 enum GLSLFeature { |
| 35 kStandardDerivatives_GLSLFeature = 0, | 35 kStandardDerivatives_GLSLFeature = 0, |
| 36 kLastGLSLFeature = kStandardDerivatives_GLSLFeature | 36 kLastGLSLFeature = kStandardDerivatives_GLSLFeature |
| 37 }; | 37 }; |
| 38 | 38 |
| 39 /** | 39 /** |
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| 86 * procs so no duplicate uniforms/functions appear in the generated shader p
rogram. The mangle | 86 * procs so no duplicate uniforms/functions appear in the generated shader p
rogram. The mangle |
| 87 * string is simply based on fSubstageIndices. For example, if fSubstageIndi
ces = [3, 1, 2, 0], | 87 * string is simply based on fSubstageIndices. For example, if fSubstageIndi
ces = [3, 1, 2, 0], |
| 88 * then the manglestring will be "_c3_c1_c2", and any uniform/function emitt
ed by that proc will | 88 * then the manglestring will be "_c3_c1_c2", and any uniform/function emitt
ed by that proc will |
| 89 * have "_c3_c1_c2" appended to its name, which can be interpreted as "base
proc's 3rd child's | 89 * have "_c3_c1_c2" appended to its name, which can be interpreted as "base
proc's 3rd child's |
| 90 * 1st child's 2nd child". | 90 * 1st child's 2nd child". |
| 91 */ | 91 */ |
| 92 SkString fMangleString; | 92 SkString fMangleString; |
| 93 | 93 |
| 94 friend class GrGLPathProcessor; | 94 friend class GrGLPathProcessor; |
| 95 | 95 |
| 96 typedef GrGLShaderBuilder INHERITED; | 96 typedef GrGLSLShaderBuilder INHERITED; |
| 97 }; | 97 }; |
| 98 | 98 |
| 99 /* | 99 /* |
| 100 * Fragment processor's, in addition to all of the above, may need to use dst co
lor so they use | 100 * Fragment processor's, in addition to all of the above, may need to use dst co
lor so they use |
| 101 * this builder to create their shader. Because this is the only shader builder
the FP sees, we | 101 * this builder to create their shader. Because this is the only shader builder
the FP sees, we |
| 102 * just call it FPShaderBuilder | 102 * just call it FPShaderBuilder |
| 103 */ | 103 */ |
| 104 class GrGLXPFragmentBuilder : public GrGLFragmentBuilder { | 104 class GrGLSLXPFragmentBuilder : public GrGLSLFragmentBuilder { |
| 105 public: | 105 public: |
| 106 GrGLXPFragmentBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {} | 106 GrGLSLXPFragmentBuilder(GrGLSLProgramBuilder* program) : INHERITED(program)
{} |
| 107 | 107 |
| 108 /** Returns the variable name that holds the color of the destination pixel.
This may be nullptr if | 108 /** Returns the variable name that holds the color of the destination pixel.
This may be nullptr if |
| 109 no effect advertised that it will read the destination. */ | 109 no effect advertised that it will read the destination. */ |
| 110 virtual const char* dstColor() = 0; | 110 virtual const char* dstColor() = 0; |
| 111 | 111 |
| 112 /** Adds any necessary layout qualifiers in order to legalize the supplied b
lend equation with | 112 /** Adds any necessary layout qualifiers in order to legalize the supplied b
lend equation with |
| 113 this shader. It is only legal to call this method with an advanced blend
equation, and only | 113 this shader. It is only legal to call this method with an advanced blend
equation, and only |
| 114 if these equations are supported. */ | 114 if these equations are supported. */ |
| 115 virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0; | 115 virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0; |
| 116 | 116 |
| 117 private: | 117 private: |
| 118 typedef GrGLFragmentBuilder INHERITED; | 118 typedef GrGLSLFragmentBuilder INHERITED; |
| 119 }; | 119 }; |
| 120 | 120 |
| 121 // TODO rename to Fragment Builder | 121 // TODO rename to Fragment Builder |
| 122 class GrGLFragmentShaderBuilder : public GrGLXPFragmentBuilder { | 122 class GrGLSLFragmentShaderBuilder : public GrGLSLXPFragmentBuilder { |
| 123 public: | 123 public: |
| 124 typedef uint8_t FragPosKey; | 124 typedef uint8_t FragPosKey; |
| 125 | 125 |
| 126 /** Returns a key for reading the fragment location. This should only be cal
led if there is an | 126 /** Returns a key for reading the fragment location. This should only be cal
led if there is an |
| 127 effect that will requires the fragment position. If the fragment position
is not required, | 127 effect that will requires the fragment position. If the fragment position
is not required, |
| 128 the key is 0. */ | 128 the key is 0. */ |
| 129 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst); | 129 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst); |
| 130 | 130 |
| 131 GrGLFragmentShaderBuilder(GrGLSLProgramBuilder* program, uint8_t fragPosKey)
; | 131 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program, uint8_t fragPosKe
y); |
| 132 | 132 |
| 133 // true public interface, defined explicitly in the abstract interfaces abov
e | 133 // true public interface, defined explicitly in the abstract interfaces abov
e |
| 134 bool enableFeature(GLSLFeature) override; | 134 bool enableFeature(GLSLFeature) override; |
| 135 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords
, | 135 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords
, |
| 136 int index) override; | 136 int index) override; |
| 137 const char* fragmentPosition() override; | 137 const char* fragmentPosition() override; |
| 138 const char* dstColor() override; | 138 const char* dstColor() override; |
| 139 | 139 |
| 140 void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override; | 140 void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override; |
| 141 | 141 |
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| 159 static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryC
olorOut"; } | 159 static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryC
olorOut"; } |
| 160 | 160 |
| 161 /* | 161 /* |
| 162 * An internal call for GrGLProgramBuilder to use to add varyings to the ver
tex shader | 162 * An internal call for GrGLProgramBuilder to use to add varyings to the ver
tex shader |
| 163 */ | 163 */ |
| 164 void addVarying(GrGLSLVarying*, GrSLPrecision); | 164 void addVarying(GrGLSLVarying*, GrSLPrecision); |
| 165 | 165 |
| 166 void onFinalize() override; | 166 void onFinalize() override; |
| 167 | 167 |
| 168 /** | 168 /** |
| 169 * Features that should only be enabled by GrGLFragmentShaderBuilder itself. | 169 * Features that should only be enabled by GrGLSLFragmentShaderBuilder itsel
f. |
| 170 */ | 170 */ |
| 171 enum GLSLPrivateFeature { | 171 enum GLSLPrivateFeature { |
| 172 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, | 172 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, |
| 173 kBlendEquationAdvanced_GLSLPrivateFeature, | 173 kBlendEquationAdvanced_GLSLPrivateFeature, |
| 174 kBlendFuncExtended_GLSLPrivateFeature, | 174 kBlendFuncExtended_GLSLPrivateFeature, |
| 175 kLastGLSLPrivateFeature = kBlendFuncExtended_GLSLPrivateFeature | 175 kLastGLSLPrivateFeature = kBlendFuncExtended_GLSLPrivateFeature |
| 176 }; | 176 }; |
| 177 | 177 |
| 178 // Interpretation of FragPosKey when generating code | 178 // Interpretation of FragPosKey when generating code |
| 179 enum { | 179 enum { |
| 180 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil
l not be needed. | 180 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil
l not be needed. |
| 181 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t
op-left. | 181 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t
op-left. |
| 182 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b
ottom-left. | 182 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b
ottom-left. |
| 183 }; | 183 }; |
| 184 | 184 |
| 185 static const char* kDstTextureColorName; | 185 static const char* kDstTextureColorName; |
| 186 | 186 |
| 187 bool fSetupFragPosition; | 187 bool fSetupFragPosition; |
| 188 bool fTopLeftFragPosRead; | 188 bool fTopLeftFragPosRead; |
| 189 int fCustomColorOutputIndex; | 189 int fCustomColorOutputIndex; |
| 190 | 190 |
| 191 // some state to verify shaders and effects are consistent, this is reset be
tween effects by | 191 // some state to verify shaders and effects are consistent, this is reset be
tween effects by |
| 192 // the program creator | 192 // the program creator |
| 193 bool fHasReadDstColor; | 193 bool fHasReadDstColor; |
| 194 bool fHasReadFragmentPosition; | 194 bool fHasReadFragmentPosition; |
| 195 | 195 |
| 196 friend class GrGLProgramBuilder; | 196 friend class GrGLProgramBuilder; |
| 197 | 197 |
| 198 typedef GrGLXPFragmentBuilder INHERITED; | 198 typedef GrGLSLXPFragmentBuilder INHERITED; |
| 199 }; | 199 }; |
| 200 | 200 |
| 201 #endif | 201 #endif |
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