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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrDrawTarget.h" | 9 #include "GrDrawTarget.h" |
| 10 | 10 |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 #include "batches/GrDiscardBatch.h" | 25 #include "batches/GrDiscardBatch.h" |
| 26 #include "batches/GrDrawBatch.h" | 26 #include "batches/GrDrawBatch.h" |
| 27 #include "batches/GrDrawPathBatch.h" | 27 #include "batches/GrDrawPathBatch.h" |
| 28 #include "batches/GrRectBatchFactory.h" | 28 #include "batches/GrRectBatchFactory.h" |
| 29 #include "batches/GrStencilPathBatch.h" | 29 #include "batches/GrStencilPathBatch.h" |
| 30 | 30 |
| 31 #include "SkStrokeRec.h" | 31 #include "SkStrokeRec.h" |
| 32 | 32 |
| 33 //////////////////////////////////////////////////////////////////////////////// | 33 //////////////////////////////////////////////////////////////////////////////// |
| 34 | 34 |
| 35 GrDrawTarget::GrDrawTarget(GrRenderTarget* rt, GrGpu* gpu, GrResourceProvider* r
esourceProvider, | 35 GrDrawTarget::GrDrawTarget(GrRenderTarget* rt, GrGpu* gpu, GrResourceProvider* r
esourceProvider) |
| 36 const Options& options) | |
| 37 : fGpu(SkRef(gpu)) | 36 : fGpu(SkRef(gpu)) |
| 38 , fResourceProvider(resourceProvider) | 37 , fResourceProvider(resourceProvider) |
| 39 , fFlushState(fGpu, fResourceProvider) | |
| 40 , fFlushing(false) | 38 , fFlushing(false) |
| 41 , fFlags(0) | 39 , fFlags(0) |
| 42 , fOptions(options) | |
| 43 , fRenderTarget(rt) { | 40 , fRenderTarget(rt) { |
| 44 // TODO: Stop extracting the context (currently needed by GrClipMaskManager) | 41 // TODO: Stop extracting the context (currently needed by GrClipMaskManager) |
| 45 fContext = fGpu->getContext(); | 42 fContext = fGpu->getContext(); |
| 46 fClipMaskManager.reset(new GrClipMaskManager(this)); | 43 fClipMaskManager.reset(new GrClipMaskManager(this)); |
| 47 | 44 |
| 48 #ifdef SK_DEBUG | 45 #ifdef SK_DEBUG |
| 49 static int debugID = 0; | 46 static int debugID = 0; |
| 50 fDebugID = debugID++; | 47 fDebugID = debugID++; |
| 51 #endif | 48 #endif |
| 52 } | 49 } |
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| 169 SkDebugf("Failed to create temporary copy of destination texture.\n"); | 166 SkDebugf("Failed to create temporary copy of destination texture.\n"); |
| 170 return false; | 167 return false; |
| 171 } | 168 } |
| 172 SkIPoint dstPoint = {0, 0}; | 169 SkIPoint dstPoint = {0, 0}; |
| 173 this->copySurface(copy, rt, copyRect, dstPoint); | 170 this->copySurface(copy, rt, copyRect, dstPoint); |
| 174 dstTexture->setTexture(copy); | 171 dstTexture->setTexture(copy); |
| 175 dstTexture->setOffset(copyRect.fLeft, copyRect.fTop); | 172 dstTexture->setOffset(copyRect.fLeft, copyRect.fTop); |
| 176 return true; | 173 return true; |
| 177 } | 174 } |
| 178 | 175 |
| 179 void GrDrawTarget::flush() { | 176 void GrDrawTarget::prepareBatches(GrBatchFlushState* flushState) { |
| 180 if (fFlushing) { | 177 if (fFlushing) { |
| 181 return; | 178 return; |
| 182 } | 179 } |
| 183 fFlushing = true; | 180 fFlushing = true; |
| 184 | 181 |
| 185 // Semi-usually the drawTargets are already closed at this point, but someti
mes Ganesh | 182 // Semi-usually the drawTargets are already closed at this point, but someti
mes Ganesh |
| 186 // needs to flush mid-draw. In that case, the SkGpuDevice's drawTargets won'
t be closed | 183 // needs to flush mid-draw. In that case, the SkGpuDevice's drawTargets won'
t be closed |
| 187 // but need to be flushed anyway. Closing such drawTargets here will mean ne
w | 184 // but need to be flushed anyway. Closing such drawTargets here will mean ne
w |
| 188 // drawTargets will be created to replace them if the SkGpuDevice(s) write t
o them again. | 185 // drawTargets will be created to replace them if the SkGpuDevice(s) write t
o them again. |
| 189 this->makeClosed(); | 186 this->makeClosed(); |
| 190 | 187 |
| 191 // Loop over the batches that haven't yet generated their geometry | 188 // Loop over the batches that haven't yet generated their geometry |
| 192 for (int i = 0; i < fBatches.count(); ++i) { | 189 for (int i = 0; i < fBatches.count(); ++i) { |
| 193 fBatches[i]->prepare(&fFlushState); | 190 fBatches[i]->prepare(flushState); |
| 194 } | 191 } |
| 192 } |
| 195 | 193 |
| 196 // Upload all data to the GPU | 194 void GrDrawTarget::drawBatches(GrBatchFlushState* flushState) { |
| 197 fFlushState.preIssueDraws(); | |
| 198 | |
| 199 // Draw all the generated geometry. | 195 // Draw all the generated geometry. |
| 200 for (int i = 0; i < fBatches.count(); ++i) { | 196 for (int i = 0; i < fBatches.count(); ++i) { |
| 201 fBatches[i]->draw(&fFlushState); | 197 fBatches[i]->draw(flushState); |
| 202 } | 198 } |
| 203 | 199 |
| 204 SkASSERT(fFlushState.lastFlushedToken() == fFlushState.currentToken()); | |
| 205 this->reset(); | |
| 206 | |
| 207 fFlushing = false; | 200 fFlushing = false; |
| 208 } | 201 } |
| 209 | 202 |
| 210 void GrDrawTarget::reset() { | 203 void GrDrawTarget::reset() { |
| 211 fBatches.reset(); | 204 fBatches.reset(); |
| 212 fFlushState.reset(); | |
| 213 } | 205 } |
| 214 | 206 |
| 215 void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBat
ch* batch) { | 207 void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBat
ch* batch) { |
| 216 // Setup clip | 208 // Setup clip |
| 217 GrPipelineBuilder::AutoRestoreStencil ars; | 209 GrPipelineBuilder::AutoRestoreStencil ars; |
| 218 GrAppliedClip clip; | 210 GrAppliedClip clip; |
| 219 if (!fClipMaskManager->setupClipping(pipelineBuilder, &ars, &batch->bounds()
, &clip)) { | 211 if (!fClipMaskManager->setupClipping(pipelineBuilder, &ars, &batch->bounds()
, &clip)) { |
| 220 return; | 212 return; |
| 221 } | 213 } |
| 222 | 214 |
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| 463 | 455 |
| 464 template <class Left, class Right> static bool intersect(const Left& a, const Ri
ght& b) { | 456 template <class Left, class Right> static bool intersect(const Left& a, const Ri
ght& b) { |
| 465 SkASSERT(a.fLeft <= a.fRight && a.fTop <= a.fBottom && | 457 SkASSERT(a.fLeft <= a.fRight && a.fTop <= a.fBottom && |
| 466 b.fLeft <= b.fRight && b.fTop <= b.fBottom); | 458 b.fLeft <= b.fRight && b.fTop <= b.fBottom); |
| 467 return a.fLeft < b.fRight && b.fLeft < a.fRight && a.fTop < b.fBottom && b.f
Top < a.fBottom; | 459 return a.fLeft < b.fRight && b.fLeft < a.fRight && a.fTop < b.fBottom && b.f
Top < a.fBottom; |
| 468 } | 460 } |
| 469 | 461 |
| 470 void GrDrawTarget::recordBatch(GrBatch* batch) { | 462 void GrDrawTarget::recordBatch(GrBatch* batch) { |
| 471 // A closed drawTarget should never receive new/more batches | 463 // A closed drawTarget should never receive new/more batches |
| 472 SkASSERT(!this->isClosed()); | 464 SkASSERT(!this->isClosed()); |
| 473 // Should never have batches queued up when in immediate mode. | |
| 474 SkASSERT(!fOptions.fImmediateMode || !fBatches.count()); | |
| 475 | 465 |
| 476 // Check if there is a Batch Draw we can batch with by linearly searching ba
ck until we either | 466 // Check if there is a Batch Draw we can batch with by linearly searching ba
ck until we either |
| 477 // 1) check every draw | 467 // 1) check every draw |
| 478 // 2) intersect with something | 468 // 2) intersect with something |
| 479 // 3) find a 'blocker' | 469 // 3) find a 'blocker' |
| 480 // Experimentally we have found that most batching occurs within the first 1
0 comparisons. | 470 // Experimentally we have found that most batching occurs within the first 1
0 comparisons. |
| 481 static const int kMaxLookback = 10; | 471 static const int kMaxLookback = 10; |
| 482 | 472 |
| 483 GrBATCH_INFO("Re-Recording (%s, B%u)\n" | 473 GrBATCH_INFO("Re-Recording (%s, B%u)\n" |
| 484 "\tBounds LRTB (%f, %f, %f, %f)\n", | 474 "\tBounds LRTB (%f, %f, %f, %f)\n", |
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| 513 ++i; | 503 ++i; |
| 514 if (i == maxCandidates) { | 504 if (i == maxCandidates) { |
| 515 GrBATCH_INFO("\t\tReached max lookback or beginning of batch arr
ay %d\n", i); | 505 GrBATCH_INFO("\t\tReached max lookback or beginning of batch arr
ay %d\n", i); |
| 516 break; | 506 break; |
| 517 } | 507 } |
| 518 } | 508 } |
| 519 } else { | 509 } else { |
| 520 GrBATCH_INFO("\t\tFirstBatch\n"); | 510 GrBATCH_INFO("\t\tFirstBatch\n"); |
| 521 } | 511 } |
| 522 fBatches.push_back().reset(SkRef(batch)); | 512 fBatches.push_back().reset(SkRef(batch)); |
| 523 if (fOptions.fImmediateMode) { | |
| 524 this->flush(); | |
| 525 } | |
| 526 } | 513 } |
| 527 | 514 |
| 528 /////////////////////////////////////////////////////////////////////////////// | 515 /////////////////////////////////////////////////////////////////////////////// |
| 529 | 516 |
| 530 bool GrDrawTarget::installPipelineInDrawBatch(const GrPipelineBuilder* pipelineB
uilder, | 517 bool GrDrawTarget::installPipelineInDrawBatch(const GrPipelineBuilder* pipelineB
uilder, |
| 531 const GrAppliedClip* clip, GrDrawB
atch* batch) { | 518 const GrAppliedClip* clip, GrDrawB
atch* batch) { |
| 532 GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; | 519 GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; |
| 533 if (clip->clipCoverageFragmentProcessor()) { | 520 if (clip->clipCoverageFragmentProcessor()) { |
| 534 arfps.set(pipelineBuilder); | 521 arfps.set(pipelineBuilder); |
| 535 arfps.addCoverageFragmentProcessor(clip->clipCoverageFragmentProcessor()
); | 522 arfps.addCoverageFragmentProcessor(clip->clipCoverageFragmentProcessor()
); |
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| 552 } | 539 } |
| 553 | 540 |
| 554 return true; | 541 return true; |
| 555 } | 542 } |
| 556 | 543 |
| 557 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend
erTarget* rt) { | 544 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend
erTarget* rt) { |
| 558 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); | 545 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); |
| 559 this->recordBatch(batch); | 546 this->recordBatch(batch); |
| 560 batch->unref(); | 547 batch->unref(); |
| 561 } | 548 } |
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