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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/tiles/raster_tile_priority_queue_all.h" | 5 #include "cc/tiles/raster_tile_priority_queue_all.h" |
6 | 6 |
7 #include "cc/tiles/tiling_set_raster_queue_all.h" | 7 #include "cc/tiles/tiling_set_raster_queue_all.h" |
8 | 8 |
9 namespace cc { | 9 namespace cc { |
10 | 10 |
11 namespace { | 11 namespace { |
12 | 12 |
13 class RasterOrderComparator { | 13 class RasterOrderComparator { |
14 public: | 14 public: |
15 explicit RasterOrderComparator(TreePriority tree_priority) | 15 explicit RasterOrderComparator(TreePriority tree_priority) |
16 : tree_priority_(tree_priority) {} | 16 : tree_priority_(tree_priority) {} |
17 | 17 |
18 bool operator()(const TilingSetRasterQueueAll* a_queue, | 18 bool operator()(const scoped_ptr<TilingSetRasterQueueAll>& a_queue, |
19 const TilingSetRasterQueueAll* b_queue) const { | 19 const scoped_ptr<TilingSetRasterQueueAll>& b_queue) const { |
20 // Note that in this function, we have to return true if and only if | 20 // Note that in this function, we have to return true if and only if |
21 // a is strictly lower priority than b. | 21 // a is strictly lower priority than b. |
22 const TilePriority& a_priority = a_queue->Top().priority(); | 22 const TilePriority& a_priority = a_queue->Top().priority(); |
23 const TilePriority& b_priority = b_queue->Top().priority(); | 23 const TilePriority& b_priority = b_queue->Top().priority(); |
24 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; | 24 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
25 | 25 |
26 // If the bin is the same but the resolution is not, then the order will be | 26 // If the bin is the same but the resolution is not, then the order will be |
27 // determined by whether we prioritize low res or not. | 27 // determined by whether we prioritize low res or not. |
28 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile | 28 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile |
29 // class but instead produced by the iterators. | 29 // class but instead produced by the iterators. |
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44 return b_priority.IsHigherPriorityThan(a_priority); | 44 return b_priority.IsHigherPriorityThan(a_priority); |
45 } | 45 } |
46 | 46 |
47 private: | 47 private: |
48 TreePriority tree_priority_; | 48 TreePriority tree_priority_; |
49 }; | 49 }; |
50 | 50 |
51 void CreateTilingSetRasterQueues( | 51 void CreateTilingSetRasterQueues( |
52 const std::vector<PictureLayerImpl*>& layers, | 52 const std::vector<PictureLayerImpl*>& layers, |
53 TreePriority tree_priority, | 53 TreePriority tree_priority, |
54 ScopedPtrVector<TilingSetRasterQueueAll>* queues) { | 54 std::vector<scoped_ptr<TilingSetRasterQueueAll>>* queues) { |
55 DCHECK(queues->empty()); | 55 DCHECK(queues->empty()); |
56 | 56 |
57 for (auto* layer : layers) { | 57 for (auto* layer : layers) { |
58 if (!layer->HasValidTilePriorities()) | 58 if (!layer->HasValidTilePriorities()) |
59 continue; | 59 continue; |
60 | 60 |
61 PictureLayerTilingSet* tiling_set = layer->picture_layer_tiling_set(); | 61 PictureLayerTilingSet* tiling_set = layer->picture_layer_tiling_set(); |
62 bool prioritize_low_res = tree_priority == SMOOTHNESS_TAKES_PRIORITY; | 62 bool prioritize_low_res = tree_priority == SMOOTHNESS_TAKES_PRIORITY; |
63 scoped_ptr<TilingSetRasterQueueAll> tiling_set_queue = make_scoped_ptr( | 63 scoped_ptr<TilingSetRasterQueueAll> tiling_set_queue = make_scoped_ptr( |
64 new TilingSetRasterQueueAll(tiling_set, prioritize_low_res)); | 64 new TilingSetRasterQueueAll(tiling_set, prioritize_low_res)); |
65 // Queues will only contain non empty tiling sets. | 65 // Queues will only contain non empty tiling sets. |
66 if (!tiling_set_queue->IsEmpty()) | 66 if (!tiling_set_queue->IsEmpty()) |
67 queues->push_back(tiling_set_queue.Pass()); | 67 queues->push_back(tiling_set_queue.Pass()); |
68 } | 68 } |
69 queues->make_heap(RasterOrderComparator(tree_priority)); | 69 std::make_heap(queues->begin(), queues->end(), |
| 70 RasterOrderComparator(tree_priority)); |
70 } | 71 } |
71 | 72 |
72 } // namespace | 73 } // namespace |
73 | 74 |
74 RasterTilePriorityQueueAll::RasterTilePriorityQueueAll() { | 75 RasterTilePriorityQueueAll::RasterTilePriorityQueueAll() { |
75 } | 76 } |
76 | 77 |
77 RasterTilePriorityQueueAll::~RasterTilePriorityQueueAll() { | 78 RasterTilePriorityQueueAll::~RasterTilePriorityQueueAll() { |
78 } | 79 } |
79 | 80 |
80 void RasterTilePriorityQueueAll::Build( | 81 void RasterTilePriorityQueueAll::Build( |
81 const std::vector<PictureLayerImpl*>& active_layers, | 82 const std::vector<PictureLayerImpl*>& active_layers, |
82 const std::vector<PictureLayerImpl*>& pending_layers, | 83 const std::vector<PictureLayerImpl*>& pending_layers, |
83 TreePriority tree_priority) { | 84 TreePriority tree_priority) { |
84 tree_priority_ = tree_priority; | 85 tree_priority_ = tree_priority; |
85 | 86 |
86 CreateTilingSetRasterQueues(active_layers, tree_priority_, &active_queues_); | 87 CreateTilingSetRasterQueues(active_layers, tree_priority_, &active_queues_); |
87 CreateTilingSetRasterQueues(pending_layers, tree_priority_, &pending_queues_); | 88 CreateTilingSetRasterQueues(pending_layers, tree_priority_, &pending_queues_); |
88 } | 89 } |
89 | 90 |
90 bool RasterTilePriorityQueueAll::IsEmpty() const { | 91 bool RasterTilePriorityQueueAll::IsEmpty() const { |
91 return active_queues_.empty() && pending_queues_.empty(); | 92 return active_queues_.empty() && pending_queues_.empty(); |
92 } | 93 } |
93 | 94 |
94 const PrioritizedTile& RasterTilePriorityQueueAll::Top() const { | 95 const PrioritizedTile& RasterTilePriorityQueueAll::Top() const { |
95 DCHECK(!IsEmpty()); | 96 DCHECK(!IsEmpty()); |
96 const ScopedPtrVector<TilingSetRasterQueueAll>& next_queues = GetNextQueues(); | 97 const auto& next_queues = GetNextQueues(); |
97 return next_queues.front()->Top(); | 98 return next_queues.front()->Top(); |
98 } | 99 } |
99 | 100 |
100 void RasterTilePriorityQueueAll::Pop() { | 101 void RasterTilePriorityQueueAll::Pop() { |
101 DCHECK(!IsEmpty()); | 102 DCHECK(!IsEmpty()); |
102 | 103 |
103 ScopedPtrVector<TilingSetRasterQueueAll>& next_queues = GetNextQueues(); | 104 auto& next_queues = GetNextQueues(); |
104 next_queues.pop_heap(RasterOrderComparator(tree_priority_)); | 105 std::pop_heap(next_queues.begin(), next_queues.end(), |
105 TilingSetRasterQueueAll* queue = next_queues.back(); | 106 RasterOrderComparator(tree_priority_)); |
| 107 TilingSetRasterQueueAll* queue = next_queues.back().get(); |
106 queue->Pop(); | 108 queue->Pop(); |
107 | 109 |
108 // Remove empty queues. | 110 // Remove empty queues. |
109 if (queue->IsEmpty()) | 111 if (queue->IsEmpty()) { |
110 next_queues.pop_back(); | 112 next_queues.pop_back(); |
111 else | 113 } else { |
112 next_queues.push_heap(RasterOrderComparator(tree_priority_)); | 114 std::push_heap(next_queues.begin(), next_queues.end(), |
| 115 RasterOrderComparator(tree_priority_)); |
| 116 } |
113 } | 117 } |
114 | 118 |
115 ScopedPtrVector<TilingSetRasterQueueAll>& | 119 std::vector<scoped_ptr<TilingSetRasterQueueAll>>& |
116 RasterTilePriorityQueueAll::GetNextQueues() { | 120 RasterTilePriorityQueueAll::GetNextQueues() { |
117 return const_cast<ScopedPtrVector<TilingSetRasterQueueAll>&>( | 121 const auto* const_this = static_cast<const RasterTilePriorityQueueAll*>(this); |
118 static_cast<const RasterTilePriorityQueueAll*>(this)->GetNextQueues()); | 122 const auto& const_queues = const_this->GetNextQueues(); |
| 123 return const_cast<std::vector<scoped_ptr<TilingSetRasterQueueAll>>&>( |
| 124 const_queues); |
119 } | 125 } |
120 | 126 |
121 const ScopedPtrVector<TilingSetRasterQueueAll>& | 127 const std::vector<scoped_ptr<TilingSetRasterQueueAll>>& |
122 RasterTilePriorityQueueAll::GetNextQueues() const { | 128 RasterTilePriorityQueueAll::GetNextQueues() const { |
123 DCHECK(!IsEmpty()); | 129 DCHECK(!IsEmpty()); |
124 | 130 |
125 // If we only have one queue with tiles, return it. | 131 // If we only have one queue with tiles, return it. |
126 if (active_queues_.empty()) | 132 if (active_queues_.empty()) |
127 return pending_queues_; | 133 return pending_queues_; |
128 if (pending_queues_.empty()) | 134 if (pending_queues_.empty()) |
129 return active_queues_; | 135 return active_queues_; |
130 | 136 |
131 const PrioritizedTile& active_tile = active_queues_.front()->Top(); | 137 const PrioritizedTile& active_tile = active_queues_.front()->Top(); |
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162 return active_queues_; | 168 return active_queues_; |
163 return pending_queues_; | 169 return pending_queues_; |
164 } | 170 } |
165 default: | 171 default: |
166 NOTREACHED(); | 172 NOTREACHED(); |
167 return active_queues_; | 173 return active_queues_; |
168 } | 174 } |
169 } | 175 } |
170 | 176 |
171 } // namespace cc | 177 } // namespace cc |
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