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Side by Side Diff: cc/output/overlay_unittest.cc

Issue 1437413002: cc: Remove ScopedPtrVector and cc::remove_if. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/base/region.h" 5 #include "cc/base/region.h"
6 #include "cc/base/scoped_ptr_vector.h"
7 #include "cc/output/compositor_frame_metadata.h" 6 #include "cc/output/compositor_frame_metadata.h"
8 #include "cc/output/gl_renderer.h" 7 #include "cc/output/gl_renderer.h"
9 #include "cc/output/output_surface.h" 8 #include "cc/output/output_surface.h"
10 #include "cc/output/output_surface_client.h" 9 #include "cc/output/output_surface_client.h"
11 #include "cc/output/overlay_candidate_validator.h" 10 #include "cc/output/overlay_candidate_validator.h"
12 #include "cc/output/overlay_processor.h" 11 #include "cc/output/overlay_processor.h"
13 #include "cc/output/overlay_strategy_sandwich.h" 12 #include "cc/output/overlay_strategy_sandwich.h"
14 #include "cc/output/overlay_strategy_single_on_top.h" 13 #include "cc/output/overlay_strategy_single_on_top.h"
15 #include "cc/output/overlay_strategy_underlay.h" 14 #include "cc/output/overlay_strategy_underlay.h"
16 #include "cc/quads/render_pass.h" 15 #include "cc/quads/render_pass.h"
(...skipping 286 matching lines...) Expand 10 before | Expand all | Expand 10 after
303 const SharedQuadState* shared_quad_state, 302 const SharedQuadState* shared_quad_state,
304 RenderPass* render_pass) { 303 RenderPass* render_pass) {
305 CreateOpaqueQuadAt(resource_provider, shared_quad_state, render_pass, 304 CreateOpaqueQuadAt(resource_provider, shared_quad_state, render_pass,
306 kOverlayRect); 305 kOverlayRect);
307 } 306 }
308 307
309 static void CompareRenderPassLists(const RenderPassList& expected_list, 308 static void CompareRenderPassLists(const RenderPassList& expected_list,
310 const RenderPassList& actual_list) { 309 const RenderPassList& actual_list) {
311 EXPECT_EQ(expected_list.size(), actual_list.size()); 310 EXPECT_EQ(expected_list.size(), actual_list.size());
312 for (size_t i = 0; i < actual_list.size(); ++i) { 311 for (size_t i = 0; i < actual_list.size(); ++i) {
313 RenderPass* expected = expected_list[i]; 312 RenderPass* expected = expected_list[i].get();
314 RenderPass* actual = actual_list[i]; 313 RenderPass* actual = actual_list[i].get();
315 314
316 EXPECT_EQ(expected->id, actual->id); 315 EXPECT_EQ(expected->id, actual->id);
317 EXPECT_EQ(expected->output_rect, actual->output_rect); 316 EXPECT_EQ(expected->output_rect, actual->output_rect);
318 EXPECT_EQ(expected->transform_to_root_target, 317 EXPECT_EQ(expected->transform_to_root_target,
319 actual->transform_to_root_target); 318 actual->transform_to_root_target);
320 EXPECT_EQ(expected->damage_rect, actual->damage_rect); 319 EXPECT_EQ(expected->damage_rect, actual->damage_rect);
321 EXPECT_EQ(expected->has_transparent_background, 320 EXPECT_EQ(expected->has_transparent_background,
322 actual->has_transparent_background); 321 actual->has_transparent_background);
323 322
324 EXPECT_EQ(expected->shared_quad_state_list.size(), 323 EXPECT_EQ(expected->shared_quad_state_list.size(),
(...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after
412 pass_list.push_back(pass.Pass()); 411 pass_list.push_back(pass.Pass());
413 412
414 // Check for potential candidates. 413 // Check for potential candidates.
415 OverlayCandidateList candidate_list; 414 OverlayCandidateList candidate_list;
416 overlay_processor_->ProcessForOverlays(resource_provider_.get(), &pass_list, 415 overlay_processor_->ProcessForOverlays(resource_provider_.get(), &pass_list,
417 &candidate_list, &damage_rect_); 416 &candidate_list, &damage_rect_);
418 417
419 ASSERT_EQ(1U, pass_list.size()); 418 ASSERT_EQ(1U, pass_list.size());
420 ASSERT_EQ(1U, candidate_list.size()); 419 ASSERT_EQ(1U, candidate_list.size());
421 420
422 RenderPass* main_pass = pass_list.back(); 421 RenderPass* main_pass = pass_list.back().get();
423 // Check that the quad is gone. 422 // Check that the quad is gone.
424 EXPECT_EQ(2U, main_pass->quad_list.size()); 423 EXPECT_EQ(2U, main_pass->quad_list.size());
425 const QuadList& quad_list = main_pass->quad_list; 424 const QuadList& quad_list = main_pass->quad_list;
426 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin(); 425 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
427 it != quad_list.BackToFrontEnd(); ++it) { 426 it != quad_list.BackToFrontEnd(); ++it) {
428 EXPECT_NE(DrawQuad::TEXTURE_CONTENT, it->material); 427 EXPECT_NE(DrawQuad::TEXTURE_CONTENT, it->material);
429 } 428 }
430 429
431 // Check that the right resource id got extracted. 430 // Check that the right resource id got extracted.
432 EXPECT_EQ(original_resource_id, candidate_list.back().resource_id); 431 EXPECT_EQ(original_resource_id, candidate_list.back().resource_id);
(...skipping 118 matching lines...) Expand 10 before | Expand all | Expand 10 after
551 RenderPassList pass_list; 550 RenderPassList pass_list;
552 pass_list.push_back(pass.Pass()); 551 pass_list.push_back(pass.Pass());
553 552
554 // Check for potential candidates. 553 // Check for potential candidates.
555 OverlayCandidateList candidate_list; 554 OverlayCandidateList candidate_list;
556 overlay_processor_->ProcessForOverlays(resource_provider_.get(), &pass_list, 555 overlay_processor_->ProcessForOverlays(resource_provider_.get(), &pass_list,
557 &candidate_list, &damage_rect_); 556 &candidate_list, &damage_rect_);
558 ASSERT_EQ(1U, pass_list.size()); 557 ASSERT_EQ(1U, pass_list.size());
559 ASSERT_EQ(2U, candidate_list.size()); 558 ASSERT_EQ(2U, candidate_list.size());
560 559
561 RenderPass* main_pass = pass_list.back(); 560 RenderPass* main_pass = pass_list.back().get();
562 // Check that the quad is gone. 561 // Check that the quad is gone.
563 EXPECT_EQ(3U, main_pass->quad_list.size()); 562 EXPECT_EQ(3U, main_pass->quad_list.size());
564 const QuadList& quad_list = main_pass->quad_list; 563 const QuadList& quad_list = main_pass->quad_list;
565 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin(); 564 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
566 it != quad_list.BackToFrontEnd(); ++it) { 565 it != quad_list.BackToFrontEnd(); ++it) {
567 EXPECT_NE(DrawQuad::TEXTURE_CONTENT, it->material); 566 EXPECT_NE(DrawQuad::TEXTURE_CONTENT, it->material);
568 } 567 }
569 568
570 EXPECT_EQ(candidate_id, candidate_list[0].resource_id); 569 EXPECT_EQ(candidate_id, candidate_list[0].resource_id);
571 EXPECT_EQ(gfx::RectF(32.f, 32.f, 32.f, 32.f), candidate_list[0].display_rect); 570 EXPECT_EQ(gfx::RectF(32.f, 32.f, 32.f, 32.f), candidate_list[0].display_rect);
(...skipping 26 matching lines...) Expand all
598 597
599 // Then some opaque background. 598 // Then some opaque background.
600 CreateOpaqueQuadAt(resource_provider_.get(), 599 CreateOpaqueQuadAt(resource_provider_.get(),
601 pass->shared_quad_state_list.back(), pass.get(), 600 pass->shared_quad_state_list.back(), pass.get(),
602 gfx::Rect(kDisplaySize)); 601 gfx::Rect(kDisplaySize));
603 602
604 RenderPassList pass_list; 603 RenderPassList pass_list;
605 pass_list.push_back(pass.Pass()); 604 pass_list.push_back(pass.Pass());
606 605
607 // Run the overlay strategy on that input. 606 // Run the overlay strategy on that input.
608 RenderPass* main_pass = pass_list.back(); 607 RenderPass* main_pass = pass_list.back().get();
609 OverlayCandidateList candidate_list; 608 OverlayCandidateList candidate_list;
610 EXPECT_EQ(4U, main_pass->quad_list.size()); 609 EXPECT_EQ(4U, main_pass->quad_list.size());
611 overlay_processor_->ProcessForOverlays(resource_provider_.get(), &pass_list, 610 overlay_processor_->ProcessForOverlays(resource_provider_.get(), &pass_list,
612 &candidate_list, &damage_rect_); 611 &candidate_list, &damage_rect_);
613 ASSERT_EQ(1U, pass_list.size()); 612 ASSERT_EQ(1U, pass_list.size());
614 ASSERT_EQ(3U, candidate_list.size()); 613 ASSERT_EQ(3U, candidate_list.size());
615 614
616 // Check that the candidate quad is gone and that we now have two transparent 615 // Check that the candidate quad is gone and that we now have two transparent
617 // quads for the same region that was covered on the overlay. 616 // quads for the same region that was covered on the overlay.
618 EXPECT_EQ(5U, main_pass->quad_list.size()); 617 EXPECT_EQ(5U, main_pass->quad_list.size());
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after
692 pass_list.push_back(pass.Pass()); 691 pass_list.push_back(pass.Pass());
693 692
694 // Check for potential candidates. 693 // Check for potential candidates.
695 OverlayCandidateList candidate_list; 694 OverlayCandidateList candidate_list;
696 overlay_processor_->ProcessForOverlays(resource_provider_.get(), &pass_list, 695 overlay_processor_->ProcessForOverlays(resource_provider_.get(), &pass_list,
697 &candidate_list, &damage_rect_); 696 &candidate_list, &damage_rect_);
698 697
699 ASSERT_EQ(1U, pass_list.size()); 698 ASSERT_EQ(1U, pass_list.size());
700 ASSERT_EQ(1U, candidate_list.size()); 699 ASSERT_EQ(1U, candidate_list.size());
701 700
702 RenderPass* main_pass = pass_list.back(); 701 RenderPass* main_pass = pass_list.back().get();
703 // Check that the quad is gone. 702 // Check that the quad is gone.
704 EXPECT_EQ(2U, main_pass->quad_list.size()); 703 EXPECT_EQ(2U, main_pass->quad_list.size());
705 const QuadList& quad_list = main_pass->quad_list; 704 const QuadList& quad_list = main_pass->quad_list;
706 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin(); 705 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
707 it != quad_list.BackToFrontEnd(); 706 it != quad_list.BackToFrontEnd();
708 ++it) { 707 ++it) {
709 EXPECT_NE(DrawQuad::TEXTURE_CONTENT, it->material); 708 EXPECT_NE(DrawQuad::TEXTURE_CONTENT, it->material);
710 } 709 }
711 710
712 // Check that the right resource id got extracted. 711 // Check that the right resource id got extracted.
(...skipping 626 matching lines...) Expand 10 before | Expand all | Expand 10 after
1339 scoped_ptr<RenderPass> pass = CreateRenderPass(); 1338 scoped_ptr<RenderPass> pass = CreateRenderPass();
1340 CreateFullscreenCandidateQuad(resource_provider_.get(), 1339 CreateFullscreenCandidateQuad(resource_provider_.get(),
1341 pass->shared_quad_state_list.back(), 1340 pass->shared_quad_state_list.back(),
1342 pass.get()); 1341 pass.get());
1343 pass->shared_quad_state_list.back() 1342 pass->shared_quad_state_list.back()
1344 ->quad_to_target_transform.RotateAboutZAxis(45.f); 1343 ->quad_to_target_transform.RotateAboutZAxis(45.f);
1345 1344
1346 RenderPassList pass_list; 1345 RenderPassList pass_list;
1347 pass_list.push_back(pass.Pass()); 1346 pass_list.push_back(pass.Pass());
1348 CALayerOverlayList ca_layer_list; 1347 CALayerOverlayList ca_layer_list;
1349 OverlayCandidateList overlay_list(BackbufferOverlayList(pass_list.back())); 1348 OverlayCandidateList overlay_list(
1349 BackbufferOverlayList(pass_list.back().get()));
1350 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list, 1350 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list,
1351 &ca_layer_list, &overlay_list); 1351 &ca_layer_list, &overlay_list);
1352 ASSERT_EQ(1U, pass_list.size()); 1352 ASSERT_EQ(1U, pass_list.size());
1353 EXPECT_EQ(0U, pass_list.back()->quad_list.size()); 1353 EXPECT_EQ(0U, pass_list.back()->quad_list.size());
1354 EXPECT_EQ(0U, overlay_list.size()); 1354 EXPECT_EQ(0U, overlay_list.size());
1355 EXPECT_EQ(1U, ca_layer_list.size()); 1355 EXPECT_EQ(1U, ca_layer_list.size());
1356 } 1356 }
1357 1357
1358 TEST_F(CALayerOverlayTest, Disallow3DTransform) { 1358 TEST_F(CALayerOverlayTest, Disallow3DTransform) {
1359 scoped_ptr<RenderPass> pass = CreateRenderPass(); 1359 scoped_ptr<RenderPass> pass = CreateRenderPass();
1360 CreateFullscreenCandidateQuad(resource_provider_.get(), 1360 CreateFullscreenCandidateQuad(resource_provider_.get(),
1361 pass->shared_quad_state_list.back(), 1361 pass->shared_quad_state_list.back(),
1362 pass.get()); 1362 pass.get());
1363 pass->shared_quad_state_list.back() 1363 pass->shared_quad_state_list.back()
1364 ->quad_to_target_transform.RotateAboutXAxis(45.f); 1364 ->quad_to_target_transform.RotateAboutXAxis(45.f);
1365 1365
1366 RenderPassList pass_list; 1366 RenderPassList pass_list;
1367 pass_list.push_back(pass.Pass()); 1367 pass_list.push_back(pass.Pass());
1368 CALayerOverlayList ca_layer_list; 1368 CALayerOverlayList ca_layer_list;
1369 OverlayCandidateList overlay_list(BackbufferOverlayList(pass_list.back())); 1369 OverlayCandidateList overlay_list(
1370 BackbufferOverlayList(pass_list.back().get()));
1370 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list, 1371 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list,
1371 &ca_layer_list, &overlay_list); 1372 &ca_layer_list, &overlay_list);
1372 ASSERT_EQ(1U, pass_list.size()); 1373 ASSERT_EQ(1U, pass_list.size());
1373 EXPECT_EQ(1U, pass_list.back()->quad_list.size()); 1374 EXPECT_EQ(1U, pass_list.back()->quad_list.size());
1374 EXPECT_EQ(1U, overlay_list.size()); 1375 EXPECT_EQ(1U, overlay_list.size());
1375 EXPECT_EQ(0U, ca_layer_list.size()); 1376 EXPECT_EQ(0U, ca_layer_list.size());
1376 } 1377 }
1377 1378
1378 TEST_F(CALayerOverlayTest, AllowContainingClip) { 1379 TEST_F(CALayerOverlayTest, AllowContainingClip) {
1379 scoped_ptr<RenderPass> pass = CreateRenderPass(); 1380 scoped_ptr<RenderPass> pass = CreateRenderPass();
1380 CreateFullscreenCandidateQuad(resource_provider_.get(), 1381 CreateFullscreenCandidateQuad(resource_provider_.get(),
1381 pass->shared_quad_state_list.back(), 1382 pass->shared_quad_state_list.back(),
1382 pass.get()); 1383 pass.get());
1383 pass->shared_quad_state_list.back()->is_clipped = true; 1384 pass->shared_quad_state_list.back()->is_clipped = true;
1384 pass->shared_quad_state_list.back()->clip_rect = kOverlayRect; 1385 pass->shared_quad_state_list.back()->clip_rect = kOverlayRect;
1385 1386
1386 RenderPassList pass_list; 1387 RenderPassList pass_list;
1387 pass_list.push_back(pass.Pass()); 1388 pass_list.push_back(pass.Pass());
1388 CALayerOverlayList ca_layer_list; 1389 CALayerOverlayList ca_layer_list;
1389 OverlayCandidateList overlay_list(BackbufferOverlayList(pass_list.back())); 1390 OverlayCandidateList overlay_list(
1391 BackbufferOverlayList(pass_list.back().get()));
1390 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list, 1392 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list,
1391 &ca_layer_list, &overlay_list); 1393 &ca_layer_list, &overlay_list);
1392 ASSERT_EQ(1U, pass_list.size()); 1394 ASSERT_EQ(1U, pass_list.size());
1393 EXPECT_EQ(0U, pass_list.back()->quad_list.size()); 1395 EXPECT_EQ(0U, pass_list.back()->quad_list.size());
1394 EXPECT_EQ(0U, overlay_list.size()); 1396 EXPECT_EQ(0U, overlay_list.size());
1395 EXPECT_EQ(1U, ca_layer_list.size()); 1397 EXPECT_EQ(1U, ca_layer_list.size());
1396 } 1398 }
1397 1399
1398 TEST_F(CALayerOverlayTest, SkipDisjointClip) { 1400 TEST_F(CALayerOverlayTest, SkipDisjointClip) {
1399 scoped_ptr<RenderPass> pass = CreateRenderPass(); 1401 scoped_ptr<RenderPass> pass = CreateRenderPass();
1400 CreateFullscreenCandidateQuad(resource_provider_.get(), 1402 CreateFullscreenCandidateQuad(resource_provider_.get(),
1401 pass->shared_quad_state_list.back(), 1403 pass->shared_quad_state_list.back(),
1402 pass.get()); 1404 pass.get());
1403 pass->shared_quad_state_list.back()->is_clipped = true; 1405 pass->shared_quad_state_list.back()->is_clipped = true;
1404 pass->shared_quad_state_list.back()->clip_rect = 1406 pass->shared_quad_state_list.back()->clip_rect =
1405 gfx::Rect(128, 128, 128, 128); 1407 gfx::Rect(128, 128, 128, 128);
1406 1408
1407 RenderPassList pass_list; 1409 RenderPassList pass_list;
1408 pass_list.push_back(pass.Pass()); 1410 pass_list.push_back(pass.Pass());
1409 CALayerOverlayList ca_layer_list; 1411 CALayerOverlayList ca_layer_list;
1410 OverlayCandidateList overlay_list(BackbufferOverlayList(pass_list.back())); 1412 OverlayCandidateList overlay_list(
1413 BackbufferOverlayList(pass_list.back().get()));
1411 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list, 1414 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list,
1412 &ca_layer_list, &overlay_list); 1415 &ca_layer_list, &overlay_list);
1413 ASSERT_EQ(1U, pass_list.size()); 1416 ASSERT_EQ(1U, pass_list.size());
1414 EXPECT_EQ(0U, pass_list.back()->quad_list.size()); 1417 EXPECT_EQ(0U, pass_list.back()->quad_list.size());
1415 EXPECT_EQ(0U, overlay_list.size()); 1418 EXPECT_EQ(0U, overlay_list.size());
1416 EXPECT_EQ(0U, ca_layer_list.size()); 1419 EXPECT_EQ(0U, ca_layer_list.size());
1417 } 1420 }
1418 1421
1419 TEST_F(CALayerOverlayTest, DisallowNontrivialClip) { 1422 TEST_F(CALayerOverlayTest, DisallowNontrivialClip) {
1420 scoped_ptr<RenderPass> pass = CreateRenderPass(); 1423 scoped_ptr<RenderPass> pass = CreateRenderPass();
1421 CreateFullscreenCandidateQuad(resource_provider_.get(), 1424 CreateFullscreenCandidateQuad(resource_provider_.get(),
1422 pass->shared_quad_state_list.back(), 1425 pass->shared_quad_state_list.back(),
1423 pass.get()); 1426 pass.get());
1424 pass->shared_quad_state_list.back()->is_clipped = true; 1427 pass->shared_quad_state_list.back()->is_clipped = true;
1425 pass->shared_quad_state_list.back()->clip_rect = gfx::Rect(64, 64, 128, 128); 1428 pass->shared_quad_state_list.back()->clip_rect = gfx::Rect(64, 64, 128, 128);
1426 1429
1427 RenderPassList pass_list; 1430 RenderPassList pass_list;
1428 pass_list.push_back(pass.Pass()); 1431 pass_list.push_back(pass.Pass());
1429 CALayerOverlayList ca_layer_list; 1432 CALayerOverlayList ca_layer_list;
1430 OverlayCandidateList overlay_list(BackbufferOverlayList(pass_list.back())); 1433 OverlayCandidateList overlay_list(
1434 BackbufferOverlayList(pass_list.back().get()));
1431 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list, 1435 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list,
1432 &ca_layer_list, &overlay_list); 1436 &ca_layer_list, &overlay_list);
1433 1437
1434 ASSERT_EQ(1U, pass_list.size()); 1438 ASSERT_EQ(1U, pass_list.size());
1435 EXPECT_EQ(1U, pass_list.back()->quad_list.size()); 1439 EXPECT_EQ(1U, pass_list.back()->quad_list.size());
1436 EXPECT_EQ(1U, overlay_list.size()); 1440 EXPECT_EQ(1U, overlay_list.size());
1437 EXPECT_EQ(0U, ca_layer_list.size()); 1441 EXPECT_EQ(0U, ca_layer_list.size());
1438 } 1442 }
1439 1443
1440 TEST_F(CALayerOverlayTest, SkipTransparent) { 1444 TEST_F(CALayerOverlayTest, SkipTransparent) {
1441 scoped_ptr<RenderPass> pass = CreateRenderPass(); 1445 scoped_ptr<RenderPass> pass = CreateRenderPass();
1442 CreateFullscreenCandidateQuad(resource_provider_.get(), 1446 CreateFullscreenCandidateQuad(resource_provider_.get(),
1443 pass->shared_quad_state_list.back(), 1447 pass->shared_quad_state_list.back(),
1444 pass.get()); 1448 pass.get());
1445 pass->shared_quad_state_list.back()->opacity = 0; 1449 pass->shared_quad_state_list.back()->opacity = 0;
1446 1450
1447 RenderPassList pass_list; 1451 RenderPassList pass_list;
1448 pass_list.push_back(pass.Pass()); 1452 pass_list.push_back(pass.Pass());
1449 CALayerOverlayList ca_layer_list; 1453 CALayerOverlayList ca_layer_list;
1450 OverlayCandidateList overlay_list(BackbufferOverlayList(pass_list.back())); 1454 OverlayCandidateList overlay_list(
1455 BackbufferOverlayList(pass_list.back().get()));
1451 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list, 1456 overlay_processor_->ProcessForCALayers(resource_provider_.get(), &pass_list,
1452 &ca_layer_list, &overlay_list); 1457 &ca_layer_list, &overlay_list);
1453 ASSERT_EQ(1U, pass_list.size()); 1458 ASSERT_EQ(1U, pass_list.size());
1454 EXPECT_EQ(0U, pass_list.back()->quad_list.size()); 1459 EXPECT_EQ(0U, pass_list.back()->quad_list.size());
1455 EXPECT_EQ(0U, overlay_list.size()); 1460 EXPECT_EQ(0U, overlay_list.size());
1456 EXPECT_EQ(0U, ca_layer_list.size()); 1461 EXPECT_EQ(0U, ca_layer_list.size());
1457 } 1462 }
1458 1463
1459 class OverlayInfoRendererGL : public GLRenderer { 1464 class OverlayInfoRendererGL : public GLRenderer {
1460 public: 1465 public:
(...skipping 341 matching lines...) Expand 10 before | Expand all | Expand 10 after
1802 renderer_->BeginDrawingFrame(&frame_no_overlays); 1807 renderer_->BeginDrawingFrame(&frame_no_overlays);
1803 renderer_->FinishDrawingFrame(&frame_no_overlays); 1808 renderer_->FinishDrawingFrame(&frame_no_overlays);
1804 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource1)); 1809 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource1));
1805 SwapBuffers(); 1810 SwapBuffers();
1806 EXPECT_FALSE(resource_provider_->InUseByConsumer(resource1)); 1811 EXPECT_FALSE(resource_provider_->InUseByConsumer(resource1));
1807 Mock::VerifyAndClearExpectations(&scheduler_); 1812 Mock::VerifyAndClearExpectations(&scheduler_);
1808 } 1813 }
1809 1814
1810 } // namespace 1815 } // namespace
1811 } // namespace cc 1816 } // namespace cc
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