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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
| 9 #include <vector> |
9 | 10 |
10 #include "base/cancelable_callback.h" | 11 #include "base/cancelable_callback.h" |
11 #include "cc/base/cc_export.h" | 12 #include "cc/base/cc_export.h" |
12 #include "cc/base/scoped_ptr_vector.h" | |
13 #include "cc/output/direct_renderer.h" | 13 #include "cc/output/direct_renderer.h" |
14 #include "cc/output/gl_renderer_draw_cache.h" | 14 #include "cc/output/gl_renderer_draw_cache.h" |
15 #include "cc/output/program_binding.h" | 15 #include "cc/output/program_binding.h" |
16 #include "cc/output/renderer.h" | 16 #include "cc/output/renderer.h" |
17 #include "cc/quads/debug_border_draw_quad.h" | 17 #include "cc/quads/debug_border_draw_quad.h" |
18 #include "cc/quads/io_surface_draw_quad.h" | 18 #include "cc/quads/io_surface_draw_quad.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 19 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 20 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/tile_draw_quad.h" | 21 #include "cc/quads/tile_draw_quad.h" |
22 #include "cc/quads/yuv_video_draw_quad.h" | 22 #include "cc/quads/yuv_video_draw_quad.h" |
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253 void RestoreGLState(); | 253 void RestoreGLState(); |
254 void RestoreFramebuffer(DrawingFrame* frame); | 254 void RestoreFramebuffer(DrawingFrame* frame); |
255 | 255 |
256 void DiscardBackbuffer() override; | 256 void DiscardBackbuffer() override; |
257 void EnsureBackbuffer() override; | 257 void EnsureBackbuffer() override; |
258 void EnforceMemoryPolicy(); | 258 void EnforceMemoryPolicy(); |
259 | 259 |
260 void ScheduleCALayers(DrawingFrame* frame); | 260 void ScheduleCALayers(DrawingFrame* frame); |
261 void ScheduleOverlays(DrawingFrame* frame); | 261 void ScheduleOverlays(DrawingFrame* frame); |
262 | 262 |
263 typedef ScopedPtrVector<ResourceProvider::ScopedReadLockGL> | 263 using OverlayResourceLockList = |
264 OverlayResourceLockList; | 264 std::vector<scoped_ptr<ResourceProvider::ScopedReadLockGL>>; |
265 OverlayResourceLockList pending_overlay_resources_; | 265 OverlayResourceLockList pending_overlay_resources_; |
266 OverlayResourceLockList in_use_overlay_resources_; | 266 OverlayResourceLockList in_use_overlay_resources_; |
267 OverlayResourceLockList previous_swap_overlay_resources_; | 267 OverlayResourceLockList previous_swap_overlay_resources_; |
268 | 268 |
269 RendererCapabilitiesImpl capabilities_; | 269 RendererCapabilitiesImpl capabilities_; |
270 | 270 |
271 unsigned offscreen_framebuffer_id_; | 271 unsigned offscreen_framebuffer_id_; |
272 | 272 |
273 scoped_ptr<StaticGeometryBinding> shared_geometry_; | 273 scoped_ptr<StaticGeometryBinding> shared_geometry_; |
274 scoped_ptr<DynamicGeometryBinding> clipped_geometry_; | 274 scoped_ptr<DynamicGeometryBinding> clipped_geometry_; |
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494 bool is_scissor_enabled_; | 494 bool is_scissor_enabled_; |
495 bool scissor_rect_needs_reset_; | 495 bool scissor_rect_needs_reset_; |
496 bool stencil_shadow_; | 496 bool stencil_shadow_; |
497 bool blend_shadow_; | 497 bool blend_shadow_; |
498 unsigned program_shadow_; | 498 unsigned program_shadow_; |
499 TexturedQuadDrawCache draw_cache_; | 499 TexturedQuadDrawCache draw_cache_; |
500 int highp_threshold_min_; | 500 int highp_threshold_min_; |
501 int highp_threshold_cache_; | 501 int highp_threshold_cache_; |
502 | 502 |
503 struct PendingAsyncReadPixels; | 503 struct PendingAsyncReadPixels; |
504 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_; | 504 std::vector<scoped_ptr<PendingAsyncReadPixels>> pending_async_read_pixels_; |
505 | 505 |
506 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; | 506 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; |
507 | 507 |
508 class SyncQuery; | 508 class SyncQuery; |
509 std::deque<scoped_ptr<SyncQuery>> pending_sync_queries_; | 509 std::deque<scoped_ptr<SyncQuery>> pending_sync_queries_; |
510 std::deque<scoped_ptr<SyncQuery>> available_sync_queries_; | 510 std::deque<scoped_ptr<SyncQuery>> available_sync_queries_; |
511 scoped_ptr<SyncQuery> current_sync_query_; | 511 scoped_ptr<SyncQuery> current_sync_query_; |
512 bool use_sync_query_; | 512 bool use_sync_query_; |
513 bool use_blend_equation_advanced_; | 513 bool use_blend_equation_advanced_; |
514 bool use_blend_equation_advanced_coherent_; | 514 bool use_blend_equation_advanced_coherent_; |
515 | 515 |
516 SkBitmap on_demand_tile_raster_bitmap_; | 516 SkBitmap on_demand_tile_raster_bitmap_; |
517 ResourceId on_demand_tile_raster_resource_id_; | 517 ResourceId on_demand_tile_raster_resource_id_; |
518 BoundGeometry bound_geometry_; | 518 BoundGeometry bound_geometry_; |
519 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 519 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
520 }; | 520 }; |
521 | 521 |
522 } // namespace cc | 522 } // namespace cc |
523 | 523 |
524 #endif // CC_OUTPUT_GL_RENDERER_H_ | 524 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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