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Side by Side Diff: cc/layers/delegated_renderer_layer_impl.cc

Issue 1437413002: cc: Remove ScopedPtrVector and cc::remove_if. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/delegated_renderer_layer_impl.h" 5 #include "cc/layers/delegated_renderer_layer_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
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144 // Save the new frame's resources, but don't give them to the ResourceProvider 144 // Save the new frame's resources, but don't give them to the ResourceProvider
145 // until they are active, since the resources on the active tree will still be 145 // until they are active, since the resources on the active tree will still be
146 // used and we don't want to return them early. 146 // used and we don't want to return them early.
147 resources_.swap(resources_in_frame); 147 resources_.swap(resources_in_frame);
148 TakeOwnershipOfResourcesIfOnActiveTree(resources_); 148 TakeOwnershipOfResourcesIfOnActiveTree(resources_);
149 149
150 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; 150 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
151 // Display size is already set so we can compute what the damage rect 151 // Display size is already set so we can compute what the damage rect
152 // will be in layer space. The damage may exceed the visible portion of 152 // will be in layer space. The damage may exceed the visible portion of
153 // the frame, so intersect the damage to the layer's bounds. 153 // the frame, so intersect the damage to the layer's bounds.
154 RenderPass* new_root_pass = render_pass_list.back(); 154 RenderPass* new_root_pass = render_pass_list.back().get();
155 gfx::Size frame_size = new_root_pass->output_rect.size(); 155 gfx::Size frame_size = new_root_pass->output_rect.size();
156 gfx::Rect damage_in_layer = 156 gfx::Rect damage_in_layer =
157 gfx::ScaleToEnclosingRect(damage_in_frame, inverse_device_scale_factor_); 157 gfx::ScaleToEnclosingRect(damage_in_frame, inverse_device_scale_factor_);
158 SetUpdateRect(gfx::IntersectRects( 158 SetUpdateRect(gfx::IntersectRects(
159 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); 159 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));
160 160
161 SetRenderPasses(&render_pass_list); 161 SetRenderPasses(&render_pass_list);
162 have_render_passes_to_push_ = true; 162 have_render_passes_to_push_ = true;
163 } 163 }
164 164
165 void DelegatedRendererLayerImpl::TakeOwnershipOfResourcesIfOnActiveTree( 165 void DelegatedRendererLayerImpl::TakeOwnershipOfResourcesIfOnActiveTree(
166 const ResourceProvider::ResourceIdSet& resources) { 166 const ResourceProvider::ResourceIdSet& resources) {
167 DCHECK(child_id_); 167 DCHECK(child_id_);
168 if (!layer_tree_impl()->IsActiveTree()) 168 if (!layer_tree_impl()->IsActiveTree())
169 return; 169 return;
170 layer_tree_impl()->resource_provider()->DeclareUsedResourcesFromChild( 170 layer_tree_impl()->resource_provider()->DeclareUsedResourcesFromChild(
171 child_id_, resources); 171 child_id_, resources);
172 } 172 }
173 173
174 void DelegatedRendererLayerImpl::SetRenderPasses( 174 void DelegatedRendererLayerImpl::SetRenderPasses(
175 RenderPassList* render_passes_in_draw_order) { 175 RenderPassList* render_passes_in_draw_order) {
176 ClearRenderPasses(); 176 ClearRenderPasses();
177 177
178 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 178 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
179 RenderPassList::iterator to_take = 179 RenderPassList::iterator to_take =
180 render_passes_in_draw_order->begin() + i; 180 render_passes_in_draw_order->begin() + i;
181 render_passes_index_by_id_.insert( 181 render_passes_index_by_id_.insert(
182 RenderPassToIndexMap::value_type((*to_take)->id, i)); 182 RenderPassToIndexMap::value_type((*to_take)->id, i));
183 scoped_ptr<RenderPass> taken_render_pass = 183 render_passes_in_draw_order_.push_back(to_take->Pass());
184 render_passes_in_draw_order->take(to_take);
185 render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
186 } 184 }
187 185
188 // Give back an empty array instead of nulls. 186 // Give back an empty array instead of nulls.
189 render_passes_in_draw_order->clear(); 187 render_passes_in_draw_order->clear();
190 188
191 // The render passes given here become part of the RenderSurfaceLayerList, so 189 // The render passes given here become part of the RenderSurfaceLayerList, so
192 // changing them requires recomputing the RenderSurfaceLayerList. 190 // changing them requires recomputing the RenderSurfaceLayerList.
193 layer_tree_impl()->set_needs_update_draw_properties(); 191 layer_tree_impl()->set_needs_update_draw_properties();
194 } 192 }
195 193
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239 *output_render_pass_id = 237 *output_render_pass_id =
240 RenderPassId(id(), IndexToId(delegated_render_pass_index)); 238 RenderPassId(id(), IndexToId(delegated_render_pass_index));
241 return true; 239 return true;
242 } 240 }
243 241
244 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 242 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
245 RenderPassSink* render_pass_sink) { 243 RenderPassSink* render_pass_sink) {
246 DCHECK(HasContributingDelegatedRenderPasses()); 244 DCHECK(HasContributingDelegatedRenderPasses());
247 245
248 const RenderPass* root_delegated_render_pass = 246 const RenderPass* root_delegated_render_pass =
249 render_passes_in_draw_order_.back(); 247 render_passes_in_draw_order_.back().get();
250 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 248 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
251 gfx::Transform delegated_frame_to_root_transform = screen_space_transform(); 249 gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
252 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_, 250 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
253 inverse_device_scale_factor_); 251 inverse_device_scale_factor_);
254 252
255 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 253 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
256 RenderPassId output_render_pass_id; 254 RenderPassId output_render_pass_id;
257 bool present = 255 bool present =
258 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, 256 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
259 &output_render_pass_id); 257 &output_render_pass_id);
(...skipping 23 matching lines...) Expand all
283 AppendQuadsData* append_quads_data) { 281 AppendQuadsData* append_quads_data) {
284 AppendRainbowDebugBorder(render_pass); 282 AppendRainbowDebugBorder(render_pass);
285 283
286 // This list will be empty after a lost context until a new frame arrives. 284 // This list will be empty after a lost context until a new frame arrives.
287 if (render_passes_in_draw_order_.empty()) 285 if (render_passes_in_draw_order_.empty())
288 return; 286 return;
289 287
290 RenderPassId target_render_pass_id = render_pass->id; 288 RenderPassId target_render_pass_id = render_pass->id;
291 289
292 const RenderPass* root_delegated_render_pass = 290 const RenderPass* root_delegated_render_pass =
293 render_passes_in_draw_order_.back(); 291 render_passes_in_draw_order_.back().get();
294 292
295 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 293 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
296 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 294 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
297 295
298 // If the index of the RenderPassId is 0, then it is a RenderPass generated 296 // If the index of the RenderPassId is 0, then it is a RenderPass generated
299 // for a layer in this compositor, not the delegating renderer. Then we want 297 // for a layer in this compositor, not the delegating renderer. Then we want
300 // to merge our root RenderPass with the target RenderPass. Otherwise, it is 298 // to merge our root RenderPass with the target RenderPass. Otherwise, it is
301 // some RenderPass which we added from the delegating renderer. 299 // some RenderPass which we added from the delegating renderer.
302 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 300 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
303 if (should_merge_root_render_pass_with_target) { 301 if (should_merge_root_render_pass_with_target) {
304 // Verify that the RenderPass we are appending to is created by our 302 // Verify that the RenderPass we are appending to is created by our
305 // render_target. 303 // render_target.
306 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 304 DCHECK(target_render_pass_id.layer_id == render_target()->id());
307 305
308 AppendRenderPassQuads(render_pass, 306 AppendRenderPassQuads(render_pass,
309 root_delegated_render_pass, 307 root_delegated_render_pass,
310 frame_size); 308 frame_size);
311 } else { 309 } else {
312 // Verify that the RenderPass we are appending to was created by us. 310 // Verify that the RenderPass we are appending to was created by us.
313 DCHECK(target_render_pass_id.layer_id == id()); 311 DCHECK(target_render_pass_id.layer_id == id());
314 312
315 size_t render_pass_index = IdToIndex(target_render_pass_id.index); 313 size_t render_pass_index = IdToIndex(target_render_pass_id.index);
316 const RenderPass* delegated_render_pass = 314 const RenderPass* delegated_render_pass =
317 render_passes_in_draw_order_[render_pass_index]; 315 render_passes_in_draw_order_[render_pass_index].get();
318 AppendRenderPassQuads(render_pass, 316 AppendRenderPassQuads(render_pass,
319 delegated_render_pass, 317 delegated_render_pass,
320 frame_size); 318 frame_size);
321 } 319 }
322 } 320 }
323 321
324 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( 322 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
325 RenderPass* render_pass) { 323 RenderPass* render_pass) {
326 if (!ShowDebugBorders()) 324 if (!ShowDebugBorders())
327 return; 325 return;
(...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after
413 RenderPass* render_pass, 411 RenderPass* render_pass,
414 const RenderPass* delegated_render_pass, 412 const RenderPass* delegated_render_pass,
415 const gfx::Size& frame_size) const { 413 const gfx::Size& frame_size) const {
416 const SharedQuadState* delegated_shared_quad_state = nullptr; 414 const SharedQuadState* delegated_shared_quad_state = nullptr;
417 SharedQuadState* output_shared_quad_state = nullptr; 415 SharedQuadState* output_shared_quad_state = nullptr;
418 416
419 gfx::Transform delegated_frame_to_target_transform = draw_transform(); 417 gfx::Transform delegated_frame_to_target_transform = draw_transform();
420 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_, 418 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
421 inverse_device_scale_factor_); 419 inverse_device_scale_factor_);
422 bool is_root_delegated_render_pass = 420 bool is_root_delegated_render_pass =
423 delegated_render_pass == render_passes_in_draw_order_.back(); 421 delegated_render_pass == render_passes_in_draw_order_.back().get();
424 for (const auto& delegated_quad : delegated_render_pass->quad_list) { 422 for (const auto& delegated_quad : delegated_render_pass->quad_list) {
425 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 423 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
426 delegated_shared_quad_state = delegated_quad->shared_quad_state; 424 delegated_shared_quad_state = delegated_quad->shared_quad_state;
427 output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); 425 output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState();
428 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); 426 output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
429 427
430 if (is_root_delegated_render_pass) { 428 if (is_root_delegated_render_pass) {
431 output_shared_quad_state->quad_to_target_transform.ConcatTransform( 429 output_shared_quad_state->quad_to_target_transform.ConcatTransform(
432 delegated_frame_to_target_transform); 430 delegated_frame_to_target_transform);
433 431
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514 if (own_child_id_) { 512 if (own_child_id_) {
515 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 513 ResourceProvider* provider = layer_tree_impl()->resource_provider();
516 provider->DestroyChild(child_id_); 514 provider->DestroyChild(child_id_);
517 } 515 }
518 516
519 resources_.clear(); 517 resources_.clear();
520 child_id_ = 0; 518 child_id_ = 0;
521 } 519 }
522 520
523 } // namespace cc 521 } // namespace cc
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