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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_RENDER_PASS_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_H_ |
6 #define CC_QUADS_RENDER_PASS_H_ | 6 #define CC_QUADS_RENDER_PASS_H_ |
7 | 7 |
8 #include <utility> | 8 #include <utility> |
9 #include <vector> | |
9 | 10 |
10 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
11 #include "base/callback.h" | 12 #include "base/callback.h" |
12 #include "base/containers/hash_tables.h" | 13 #include "base/containers/hash_tables.h" |
13 #include "cc/base/cc_export.h" | 14 #include "cc/base/cc_export.h" |
14 #include "cc/base/list_container.h" | 15 #include "cc/base/list_container.h" |
15 #include "cc/base/scoped_ptr_vector.h" | |
16 #include "cc/quads/render_pass_id.h" | 16 #include "cc/quads/render_pass_id.h" |
17 #include "cc/surfaces/surface_id.h" | 17 #include "cc/surfaces/surface_id.h" |
18 #include "skia/ext/refptr.h" | 18 #include "skia/ext/refptr.h" |
19 #include "ui/gfx/geometry/rect.h" | 19 #include "ui/gfx/geometry/rect.h" |
20 #include "ui/gfx/geometry/rect_f.h" | 20 #include "ui/gfx/geometry/rect_f.h" |
21 #include "ui/gfx/transform.h" | 21 #include "ui/gfx/transform.h" |
22 | 22 |
23 namespace base { | 23 namespace base { |
24 namespace trace_event { | 24 namespace trace_event { |
25 class TracedValue; | 25 class TracedValue; |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
57 static scoped_ptr<RenderPass> Create(); | 57 static scoped_ptr<RenderPass> Create(); |
58 static scoped_ptr<RenderPass> Create(size_t num_layers); | 58 static scoped_ptr<RenderPass> Create(size_t num_layers); |
59 static scoped_ptr<RenderPass> Create(size_t shared_quad_state_list_size, | 59 static scoped_ptr<RenderPass> Create(size_t shared_quad_state_list_size, |
60 size_t quad_list_size); | 60 size_t quad_list_size); |
61 | 61 |
62 // A shallow copy of the render pass, which does not include its quads or copy | 62 // A shallow copy of the render pass, which does not include its quads or copy |
63 // requests. | 63 // requests. |
64 scoped_ptr<RenderPass> Copy(RenderPassId new_id) const; | 64 scoped_ptr<RenderPass> Copy(RenderPassId new_id) const; |
65 | 65 |
66 // A deep copy of the render passes in the list including the quads. | 66 // A deep copy of the render passes in the list including the quads. |
67 static void CopyAll(const ScopedPtrVector<RenderPass>& in, | 67 static void CopyAll(const std::vector<scoped_ptr<RenderPass>>& in, |
68 ScopedPtrVector<RenderPass>* out); | 68 std::vector<scoped_ptr<RenderPass>>* out); |
69 | 69 |
70 void SetNew(RenderPassId id, | 70 void SetNew(RenderPassId id, |
71 const gfx::Rect& output_rect, | 71 const gfx::Rect& output_rect, |
72 const gfx::Rect& damage_rect, | 72 const gfx::Rect& damage_rect, |
73 const gfx::Transform& transform_to_root_target); | 73 const gfx::Transform& transform_to_root_target); |
74 | 74 |
75 void SetAll(RenderPassId id, | 75 void SetAll(RenderPassId id, |
76 const gfx::Rect& output_rect, | 76 const gfx::Rect& output_rect, |
77 const gfx::Rect& damage_rect, | 77 const gfx::Rect& damage_rect, |
78 const gfx::Transform& transform_to_root_target, | 78 const gfx::Transform& transform_to_root_target, |
(...skipping 26 matching lines...) Expand all Loading... | |
105 // render pass' |output_rect|. | 105 // render pass' |output_rect|. |
106 gfx::Transform transform_to_root_target; | 106 gfx::Transform transform_to_root_target; |
107 | 107 |
108 // If false, the pixels in the render pass' texture are all opaque. | 108 // If false, the pixels in the render pass' texture are all opaque. |
109 bool has_transparent_background; | 109 bool has_transparent_background; |
110 | 110 |
111 // If non-empty, the renderer should produce a copy of the render pass' | 111 // If non-empty, the renderer should produce a copy of the render pass' |
112 // contents as a bitmap, and give a copy of the bitmap to each callback in | 112 // contents as a bitmap, and give a copy of the bitmap to each callback in |
113 // this list. This property should not be serialized between compositors, as | 113 // this list. This property should not be serialized between compositors, as |
114 // it only makes sense in the root compositor. | 114 // it only makes sense in the root compositor. |
115 ScopedPtrVector<CopyOutputRequest> copy_requests; | 115 std::vector<scoped_ptr<CopyOutputRequest>> copy_requests; |
116 | 116 |
117 QuadList quad_list; | 117 QuadList quad_list; |
118 SharedQuadStateList shared_quad_state_list; | 118 SharedQuadStateList shared_quad_state_list; |
119 | 119 |
120 // This vector contains the complete set of SurfaceIds referenced by | 120 // This vector contains the complete set of SurfaceIds referenced by |
121 // DrawQuads in quad_list. | 121 // DrawQuads in quad_list. |
122 std::vector<SurfaceId> referenced_surfaces; | 122 std::vector<SurfaceId> referenced_surfaces; |
123 | 123 |
124 protected: | 124 protected: |
125 explicit RenderPass(size_t num_layers); | 125 explicit RenderPass(size_t num_layers); |
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140 namespace BASE_HASH_NAMESPACE { | 140 namespace BASE_HASH_NAMESPACE { |
141 template <> | 141 template <> |
142 struct hash<cc::RenderPassId> { | 142 struct hash<cc::RenderPassId> { |
143 size_t operator()(cc::RenderPassId key) const { | 143 size_t operator()(cc::RenderPassId key) const { |
144 return base::HashPair(key.layer_id, static_cast<int>(key.index)); | 144 return base::HashPair(key.layer_id, static_cast<int>(key.index)); |
145 } | 145 } |
146 }; | 146 }; |
147 } // namespace BASE_HASH_NAMESPACE | 147 } // namespace BASE_HASH_NAMESPACE |
148 | 148 |
149 namespace cc { | 149 namespace cc { |
150 typedef ScopedPtrVector<RenderPass> RenderPassList; | 150 typedef std::vector<scoped_ptr<RenderPass>> RenderPassList; |
danakj
2015/11/17 01:12:17
fun fact, this also is defined in renderer.h. wow.
vmpstr
2015/11/17 23:26:24
Twice for good measure?
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151 typedef base::hash_map<RenderPassId, RenderPass*> RenderPassIdHashMap; | 151 typedef base::hash_map<RenderPassId, RenderPass*> RenderPassIdHashMap; |
152 } // namespace cc | 152 } // namespace cc |
153 | 153 |
154 #endif // CC_QUADS_RENDER_PASS_H_ | 154 #endif // CC_QUADS_RENDER_PASS_H_ |
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