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Side by Side Diff: cc/output/overlay_processor.cc

Issue 1437413002: cc: Remove ScopedPtrVector and cc::remove_if. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: just the vector Created 5 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/overlay_processor.h" 5 #include "cc/output/overlay_processor.h"
6 6
7 #include "cc/output/output_surface.h" 7 #include "cc/output/output_surface.h"
8 #include "cc/output/overlay_strategy_single_on_top.h" 8 #include "cc/output/overlay_strategy_single_on_top.h"
9 #include "cc/output/overlay_strategy_underlay.h" 9 #include "cc/output/overlay_strategy_underlay.h"
10 #include "ui/gfx/geometry/rect_conversions.h" 10 #include "ui/gfx/geometry/rect_conversions.h"
(...skipping 11 matching lines...) Expand all
22 if (validator) 22 if (validator)
23 validator->GetStrategies(&strategies_); 23 validator->GetStrategies(&strategies_);
24 } 24 }
25 25
26 OverlayProcessor::~OverlayProcessor() {} 26 OverlayProcessor::~OverlayProcessor() {}
27 27
28 void OverlayProcessor::ProcessForOverlays(ResourceProvider* resource_provider, 28 void OverlayProcessor::ProcessForOverlays(ResourceProvider* resource_provider,
29 RenderPassList* render_passes, 29 RenderPassList* render_passes,
30 OverlayCandidateList* candidates, 30 OverlayCandidateList* candidates,
31 gfx::Rect* damage_rect) { 31 gfx::Rect* damage_rect) {
32 for (auto strategy : strategies_) { 32 for (const scoped_ptr<Strategy>& strategy : strategies_) {
danakj 2015/11/17 01:12:17 auto
vmpstr 2015/11/17 23:26:24 Done.
33 if (strategy->Attempt(resource_provider, render_passes, candidates, 33 if (strategy->Attempt(resource_provider, render_passes, candidates,
34 damage_rect)) { 34 damage_rect)) {
35 return; 35 return;
36 } 36 }
37 } 37 }
38 } 38 }
39 39
40 } // namespace cc 40 } // namespace cc
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