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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 | 8 |
9 #include "base/location.h" | 9 #include "base/location.h" |
10 #include "base/single_thread_task_runner.h" | 10 #include "base/single_thread_task_runner.h" |
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52 namespace cc { | 52 namespace cc { |
53 | 53 |
54 MATCHER_P(MatchesSyncToken, sync_token, "") { | 54 MATCHER_P(MatchesSyncToken, sync_token, "") { |
55 gpu::SyncToken other; | 55 gpu::SyncToken other; |
56 memcpy(&other, arg, sizeof(other)); | 56 memcpy(&other, arg, sizeof(other)); |
57 return other == sync_token; | 57 return other == sync_token; |
58 } | 58 } |
59 | 59 |
60 class GLRendererTest : public testing::Test { | 60 class GLRendererTest : public testing::Test { |
61 protected: | 61 protected: |
62 RenderPass* root_render_pass() { return render_passes_in_draw_order_.back(); } | 62 RenderPass* root_render_pass() { |
| 63 return render_passes_in_draw_order_.back().get(); |
| 64 } |
63 | 65 |
64 RenderPassList render_passes_in_draw_order_; | 66 RenderPassList render_passes_in_draw_order_; |
65 }; | 67 }; |
66 | 68 |
67 #define EXPECT_PROGRAM_VALID(program_binding) \ | 69 #define EXPECT_PROGRAM_VALID(program_binding) \ |
68 do { \ | 70 do { \ |
69 EXPECT_TRUE((program_binding)->program()); \ | 71 EXPECT_TRUE((program_binding)->program()); \ |
70 EXPECT_TRUE((program_binding)->initialized()); \ | 72 EXPECT_TRUE((program_binding)->initialized()); \ |
71 } while (false) | 73 } while (false) |
72 | 74 |
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2231 EXPECT_CALL(overlay_scheduler, | 2233 EXPECT_CALL(overlay_scheduler, |
2232 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect, | 2234 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect, |
2233 BoundingRect(uv_top_left, uv_bottom_right))).Times(1); | 2235 BoundingRect(uv_top_left, uv_bottom_right))).Times(1); |
2234 | 2236 |
2235 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, | 2237 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, |
2236 viewport_rect, false); | 2238 viewport_rect, false); |
2237 } | 2239 } |
2238 | 2240 |
2239 } // namespace | 2241 } // namespace |
2240 } // namespace cc | 2242 } // namespace cc |
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